Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Unclaimed WorldNews1.0.1.0: Improvements to salvaging, tapping and upgrades
Game update

1.0.1.0: Improvements to salvaging, tapping and upgrades

Unclaimed World · published 14 Oct 2016, 13:26 UTC

All newsPlayers around this dateRead on Steam

Hey, time for an update with fixes for issues that have recently been reported in the forum.

UI improvements:
-The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements.
-Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process.
-More upgrades and items will now have their parts and condition displayed in the side panel.

AI improvements:
-Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example.
-Made a change to harvesting with stationary tools such as tapping buckets which allows a single worker to gather from multiple sites.

Bug fixes:
-Corrected an issue where an item (like a knife) could become a part of a spear while still being carried as an item by a character.
-Made a fix that should prevent a rare crash that could sometimes occur after making an order with the Buy/Sell dialog.
-Corrected an issue where abandoning a shelter did not reset its residents count so after claiming it again it was unusable.
-Fixed a bug where the trading barge would no longer be available after having been used before.

Other:
-Upgrades can now be maintained.
-Made it so that upgrades can no longer be salvaged directly. Instead, use the upgrade panel to remove upgrades.
-Upgrades can no longer be discarded or claimed. But discarding/claiming a building will discard/claim its upgrades too.
-To reduce the risk of starvation happening during sleep, we have reduced the exertion level when a character sleeps. So, during sleep, their need for food will increase slower.
-Blackpulp will regrow more often.

Also, if you haven't done so already, check the new guide 'Food Fundamentals: How to avoid starvation' http://steamcommunity.com/sharedfiles/filedetails/?id=779559581

More from Unclaimed World

Other announcements

All news
Game update1 Aug 20171.0.4.2 TEST BRANCH: Various fixesHi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to rem…Game update25 Dec 20161.0.3.1: Magnification setting + Various fixesHi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window…Game update8 Dec 20161.0.2.9 TEST BRANCH: Magnification (pixel zoom)Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Option…