Counter Clash
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch V1.2.05 Added more graphic options: · borderless · vsync · resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance | — | |
| Game update | Patch V1.2.04 Fixed some issues in mission 4: - Fixed a crash when playing the mission as Fahad. - Rebalanced the mission when playing as Monceaux. Balance changes and fixes for mission 8: - Artillery barrages are indicated on the environment again. - It takes longer for artillery barrages to start. - Longer intervals between barrages. | — | |
| Game update | Patch V1.2.03 Gameplay improvements: - Fixed some issues regarding moving single units. - Fixed an issue where opponents were not paying resources for Lumber Camps or Furnaces. - Fixed the visual element for Lumber Camps and Furnaces to correctly show what the workers are working on. - Added visual cues to show which mines an Energy Hub is connected to. - Fahad AI now also creates Markets. Balance changes: -… | — | |
| Game update | patch V1.2.02 Crash fixes: - Killing a certain variant of Rufus no longer crashes the game - Upgrading economy buildings while having the cheaper unit building upgrade boon equiped no longer crashes the game. Gameplay improvements: - Greatly improved army ordering when splitting and merging armies Visual improvements: - New projectile visuals | — | |
| Game update | patch V1.2.01 Bug fixes: - Fixed an error when having a controller connected - Fahad tower upgrades are correct now - Fahad Free Farm Upgrade boon is changed to Improved Farms boon (farm upgrades cost 50 gold less) Visual changes: - New menu buttons | — | |
| In-game event | New heroes, towers and eco upgrades! Hero updates: · 3 new heroes join skirmish and certain campaign missions: Banzan, Zas T'sa Reen, and AG-530 · Various ability adjustments and ballance changes. · Rufus is now correctly playable in skirmish (oops spoilers!). Eco updates: · Eco-building upgrades now offer a choice between 2 upgrades. · 3 new eco upgrades. Tower updates: · Towers can now be upgraded, offering a choice between 2 up… | 21949898 | |
| Community | Fight the Good Fight Game development is challenging, especially for a lone developer and especially when real life intrudes on our activities. As such it's been difficult to get the latest update to a release state as real life has required some real attention from me. So I guess this update is to let you know that development has seen a temporary slowing as I've had to focus elsewhere. Counter Clash is still and… | — | |
| Game update | Quick Update A quick note to say the game is still undergoing improvements and development work. We're looking into general improvements to the game play and the addition of new units at the moment. Game and difficulty tweaks continue as we fine tune the experience in some of the later levels. As a reminder, we have 15 missions in the campaign now with 3 distinct cultures available to play. There is a battl… | 20000578 | |
| Game update | Patch 1.1.4 Bug fixes: - Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode) - Fixed nighttime overriding the frozen lake event - Changed icemoster roll to prevent weird behaviour - Fixed chariots lagging behind in big armies. - Fixed buildings spawning the right ruins when destroyed in campaign mode - You can target neutral structures correctly again - Corrected objective… | 20000578 | |
| In-game event | New Heroes and Missions The new patch is here, with 2 new campaign missions and 2 new playable heroes. Additionally, I'd love to get your feedback on potential new features to add to the game, more about this after the spoiler section. Minor spoiler warning Take control of a train to ravage through your enemy's forces, and fight your way through chilly weather and even chillier creatures. New Monceaux hero: Rufus! · A… | — | |
| Game update | path 1.1.302 Change log: - Fixed a rare crash regarding corrupt save files when opening the battle mode. - Attempt to fix 2 other rare crashes. - Changed Discord link | 19852158 | |
| Game update | Patch 1.0.13 As you can see, the logo has changed again as the experimentation with the storefront progresses. Besides a logo change, there are some overall game improvements. I'm working on some new content too, which will be available soon. Bugs · Fixed a crash when pausing during dialogue in campaign missions. · Adjusted Casual difficulty in campaign missions so the enemy doesn't send out defending stati… | — | |
| Game update | Patch 1.0.125 This patch includes some bug fixes and overall gameplay improvements: Bugs · Fixed the wave timer in campaigns getting stuck · Fixed a Chariot crash when reviving the horses with the auto-revive boon · Fixed a rare crash with the AI upgrading its troops · Upgraded city watch now shows correct animations · Fixed some issues with the Catapult Engineers · Fixed a population leak with the Monceaux… | 19395714 | |
| In-game event | Visual revamp: Buildings and combat Hi everyone, This patch includes some major visual updates, small gameplay changes and some important crash and bug fixes. The most important changes being a complete building revamp, some impactful combat visuals, and lingering battle remains. From this point on my focus will shift more towards content and quality of life updates. Underneath is a full list of all the changes in this patch. Ple… | — | |
| Game update | Ura patch hotfix Bug fixes: · Fixed an issue where the game would crash if you had no campaign progress. · Adjusted the health bar height of most troops. · Changed the architect boon unlock requirement to Ura intro mission 2. · Fixed Ura mission one dialogue order. · Fixed locking and unlocking of which factions are available to play in the main campaign missions. · Battle map 1 (single river) is now always unl… | — | |
| In-game event | Ura missions and visual updates Hi everyone, For the last month, I’ve been focusing on various game improvements coming from both your feedback and internal goals. I’d like to share the highlights of this patch as well as include a full change log. If there’s anything you think is missing in this patch or should be added to future ones, please let me know! Game difficulty and balance As you might have noticed, the game can ge… | 18940821 | |
| Game update | Visual improvements and crash fixes This patch adds some visual improvements and includes various bug fixes. Visual improvements: - Hillside levels now include falling leaves and occasional rainfall. - Lava levels now include burning embers and look a lot more threatening. - Snow levels include falling snow. - Dead troops now slowly disappear. Bugfixes - Fixed a crash when sandstorms respawn neutral nomad tents - Fixed a rare cra… | 18331195 | |
| Game update | Minor hotfix and visual improvements This patch includes some minor bug fixes and visual improvements: Bug fixes - Removed mortar golems' debug text. - Improved auto targeting on flying units. - Fixed an issue where the wrong hero button would appear in the campaign. Visual improvements - Added screenshake for volcanic eruptions. - Improved mission 8 visuals. - Improved mortar golem animation flow | 18278783 | |
| Major update | Boons, upgrades & customization “For this here incredulous feat, a boon is awarded to thee!” This patch includes the new boon system to customize your factions, new upgrades, a campaign rework, and various gameplay improvements. Boons & customization Players can now unlock boons when finishing campaign missions or certain achievements. Boons are special upgrades you can select in the menu to enhance certain capabilities of yo… | 18263000 | |
| Game update | Army movement update +bugfixes. Hi everyone, I made some changes to the pathfinding which especially affects huge armies. Armies stick to the correct formation far better and form a correct formation no matter its size. Their movement around obstacles is also improved. Other fixes included in this patch: - Fixed buttons from overlapping in niche situations. - Fixed an error when pausing while placing troops in the Testing Gro… | 18096827 | |
| Game update | First batch of gameplay improvements Hi everyone, here's a list of all game improvements. Gameplay adjustments - You can now hold shift while placing troops in the Testing Grounds to keep placing this unit. Important fixes - Fahad campaign is progressing correctly now. - Shortkeys of notification and hero buttons now work correctly. - Unit info popups save correctly now. Unfortunately, this means your save files regarding unit inf… | 18043244 | |
| News | Counter Clash early access! Sharpen your blades, light your fires, and ready your muskets, for battle will commence! Counter Clash Early Access is live! Many thanks to all our supporters for your continued passion and patience. And for our loyal supporters, there is a 15% early bird discount. Get it now before it goes! We'll monitor community feedback closely to identify any issues in the game and your thoughts on additio… | — | |
| In-game event | Throwing cactuses and giving thanks. New units join the battle! Monceaux get the priest, and a fitting new structure: Church: a structure that heals nearby allies and buffs their attack speed. It can also train priests. Priest: a support unit that can't attack but heals nearby allies and buffs their attack speed. Fahad get the Cactus guru at the Nomad Camps level 2: Cactus guru: a ranged unit that needles and cactuses that block e… | — | |
| In-game event | Spooks, bombard towers and eco upgrades! What else would you need for Halloween if not spooky scary skeletons? For this event some new neutral units have arrived that will stick around much longer! - Graveyard: spawns skeletons and replaces neutral nomad camps for some maps. - Raiding Specters: a random event where groups of specters spawn near pumpkins and attack the nearest player. More random events will be available on release. Gr… | — | |
| Major update | Heroes update Heroes join the battle! Heroes are unique characters that can be leveled during the game to unlock powerful abilities . Currently two heroes have been added to the demo, more will follow: Lieutenant Moss: A Monceaux brawler hero who specializes in various weapon combat arts. - Ability 1: Spear throw, a heavy damage range attack. - Ability 2: Shield, Moss gains a huge defense boost. - Ability 3:… | — | |
| In-game event | Charriots and free training Training mode update You can now place as many troops as you like for both you and your opponent in the training mode. The level and gold constraints are removed, and only faction restraints remain. New Monceaux unit: Chariots The Monceaux get a new unit at the lvl 3 stables: the Chariot. It's a high-speed unit with powerful crossbow shots, devastating blade cleaves, and an incredibly tanky bul… | — | |
| Major update | Economy update Clear forests to make room for your farms, or create a trade route across the entire map. Just watch out for any raiders that like a share of the profit! Try the new economy system of the first faction in the demo now. Other factions will be available on release. The economy update also includes various visual updates, bug fixes, and gameplay improvements. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.