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Counter Clash›Events›Patch 1.1.4
Game update

Patch 1.1.4

Counter Clash · published 12 months ago · build 20000578

All eventsPlayers around this dateRead on Steam

Bug fixes:
- Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode)
- Fixed nighttime overriding the frozen lake event
- Changed icemoster roll to prevent weird behaviour
- Fixed chariots lagging behind in big armies.
- Fixed buildings spawning the right ruins when destroyed in campaign mode
- You can target neutral structures correctly again
- Corrected objectives in mission 9

Gameplay changes:
- Increased the difficulty of missions 9 and 10
- Slightly increased overall aggressiveness of Normal and Easy AI
- Troops now get chilled before taking damage from water in mission 10

Visual changes:
- Reduced health size of turrets
- Ghost Rufus now completely disappears after dying.

More from Counter Clash

Other announcements

All events
In-game event2 Sep 2026Release date announcement + Patch V1.2.07Release date: September 30th After long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing you provided. Unfortunately, I haven't been able to create all the features requested; especially translations would…Community22 Jul 2026Development updateI'm long overdue for an update, so here it goes! As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my hands. I'm extremely grateful to have worked with them and that they transferred everything back; these things can end badly for a developer, but luckily it didn't, much thanks to…Counter ClashGame update22 Apr 2026Patch V1.2.06Patch overview - You can now pick a hero for certain campaign missions. - All campaign missions are rebalanced according to recent defence and eco updates. - Improved pathfinding and unit responsiveness. - Improved map selection in the battle mode. - Various balance changes and bug fixes. I'm working on the final features. Polishing a game is always a bit more work than one might think, but it'…