
After long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing you provided.
Unfortunately, I haven't been able to create all the features requested; especially translations would have been a nice addition. After release, the game will most likely not get any major content updates, but maybe when I find the time I'll add a thing or two :).
25 New boons to customise your armies!
7 New achievements (+6 upon release).
New battle map: Lillypad lake.
Various new sounds for Battle Events and Heroes.
Mission 5 includes a new neutral structure.
Global rally point is now also applied to heroes (not to workers).
Large units now also move next to each other in smaller armies.
Reduced slowdown issues on the rear end of large armies while the front end is fighting.
Catapults and bombard towers can now shoot at close range, although inaccurately.
Rallypoint and global rallypoint now use the same mouse click.
Shift can be held to add units to a control group.
Improved army movement between cliffs and small passageways.
Healing arrows now also apply healing to the area around which they hit.
Upgrades now show the right text and visuals when bought.
Increased income gain from Energy Hubs.
Ura AI now correctly creates Energy Hubs.
Increased self-destruct explosion amount.
Some boon costs have been updated.