Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Counter Clash›Events›Patch V1.2.06
Game update

Patch V1.2.06

Counter Clash · published 5 months ago

All eventsPlayers around this dateRead on Steam

Patch overview


- You can now pick a hero for certain campaign missions.
- All campaign missions are rebalanced according to recent defence and eco updates.
- Improved pathfinding and unit responsiveness.
- Improved map selection in the battle mode.
- Various balance changes and bug fixes.

I'm working on the final features. Polishing a game is always a bit more work than one might think, but it's getting close. Thanks for your patience!

Patch notes

Features


- You can pick your hero in certain campaign missions.
- Reworked campaign continue UI.
- There's an overview of maps in the battle menu.
- Added a close-range slam attack for the Mortarmech.
- Added sound effects for lake freezing and lava hardening.

Bug fixes


- Stone giants can retreat correctly again.
- Revamped flying unit targeting code: War balloons should work correctly now.
- Production pipeline now correctly reduces training duration.
- Fixed a visual bug in tornadoes.
- Kara now properly spawns her mech.
- Fixed an issue where Fahad AI farms would gain fewer resources than they should.
- Fixed an issue where upgraded Fahad markets gained fewer resources than they should.
- Mines correctly get their team's health colour.
- Click-selecting now correctly prioritises your troops over AI troops.
- Jet troops can now correctly jump over cliffs (including the Usurper).
- Fixed AG-530 from getting stuck in certain animations.
- Fixed a rare crash involving spamming the repair button on damaged buildings.
- Lightning cast by buildings or units no longer damages their own team.
- Dying units are now correctly layered.
- Unit animations now correctly slow down according to their amount of chill.
- Fixed an issue where targeting units outside of their vision range would not work if there were other enemies nearby.
- Fixed an issue where upgrades unlocked by boons would incorrectly show as locked by not having your faction's upgrade building.

Balance changes


- Increased war balloon hp.
- Reduced mortar mech speed and increased their hp.
- Increased Zas Tsa'reen's ability durations.
- Reduced Benedict's attack speed buff.
- Changed chariot horses to rotate more slowly. Chariots now shoot more projectiles.
- Fixed mortars not loading when retreating.
- Increased fanatic hp.
- Increased crossbowman attack speed.
- Slightly increased knight, spider mech, and war golem block chances.
- The Usurper's jet ability now damages enemies both on landing and liftoff.

More from Counter Clash

Other announcements

All events
In-game event2 Sep 2026Release date announcement + Patch V1.2.07Release date: September 30th After long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing you provided. Unfortunately, I haven't been able to create all the features requested; especially translations would…Community22 Jul 2026Development updateI'm long overdue for an update, so here it goes! As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my hands. I'm extremely grateful to have worked with them and that they transferred everything back; these things can end badly for a developer, but luckily it didn't, much thanks to…Counter ClashGame update25 Mar 2026Patch V1.2.05Added more graphic options: · borderless · vsync · resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance