- You can now pick a hero for certain campaign missions.
- All campaign missions are rebalanced according to recent defence and eco updates.
- Improved pathfinding and unit responsiveness.
- Improved map selection in the battle mode.
- Various balance changes and bug fixes.
I'm working on the final features. Polishing a game is always a bit more work than one might think, but it's getting close. Thanks for your patience!
- You can pick your hero in certain campaign missions.
- Reworked campaign continue UI.
- There's an overview of maps in the battle menu.
- Added a close-range slam attack for the Mortarmech.
- Added sound effects for lake freezing and lava hardening.
- Stone giants can retreat correctly again.
- Revamped flying unit targeting code: War balloons should work correctly now.
- Production pipeline now correctly reduces training duration.
- Fixed a visual bug in tornadoes.
- Kara now properly spawns her mech.
- Fixed an issue where Fahad AI farms would gain fewer resources than they should.
- Fixed an issue where upgraded Fahad markets gained fewer resources than they should.
- Mines correctly get their team's health colour.
- Click-selecting now correctly prioritises your troops over AI troops.
- Jet troops can now correctly jump over cliffs (including the Usurper).
- Fixed AG-530 from getting stuck in certain animations.
- Fixed a rare crash involving spamming the repair button on damaged buildings.
- Lightning cast by buildings or units no longer damages their own team.
- Dying units are now correctly layered.
- Unit animations now correctly slow down according to their amount of chill.
- Fixed an issue where targeting units outside of their vision range would not work if there were other enemies nearby.
- Fixed an issue where upgrades unlocked by boons would incorrectly show as locked by not having your faction's upgrade building.
- Increased war balloon hp.
- Reduced mortar mech speed and increased their hp.
- Increased Zas Tsa'reen's ability durations.
- Reduced Benedict's attack speed buff.
- Changed chariot horses to rotate more slowly. Chariots now shoot more projectiles.
- Fixed mortars not loading when retreating.
- Increased fanatic hp.
- Increased crossbowman attack speed.
- Slightly increased knight, spider mech, and war golem block chances.
- The Usurper's jet ability now damages enemies both on landing and liftoff.