Counter Clash
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch V1.2.06 Patch overview - You can now pick a hero for certain campaign missions. - All campaign missions are rebalanced according to recent defence and eco updates. - Improved pathfinding and unit responsiveness. - Improved map selection in the battle mode. - Various balance changes and bug fixes. I'm working on the final features. Polishing a game is always a bit more work than one might think, but it'… | — | |
| Patch V1.2.05 Added more graphic options: · borderless · vsync · resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance | — | |
| Patch V1.2.04 Fixed some issues in mission 4: - Fixed a crash when playing the mission as Fahad. - Rebalanced the mission when playing as Monceaux. Balance changes and fixes for mission 8: - Artillery barrages are indicated on the environment again. - It takes longer for artillery barrages to start. - Longer intervals between barrages. | — | |
| Patch V1.2.03 Gameplay improvements: - Fixed some issues regarding moving single units. - Fixed an issue where opponents were not paying resources for Lumber Camps or Furnaces. - Fixed the visual element for Lumber Camps and Furnaces to correctly show what the workers are working on. - Added visual cues to show which mines an Energy Hub is connected to. - Fahad AI now also creates Markets. Balance changes: -… | — | |
| patch V1.2.02 Crash fixes: - Killing a certain variant of Rufus no longer crashes the game - Upgrading economy buildings while having the cheaper unit building upgrade boon equiped no longer crashes the game. Gameplay improvements: - Greatly improved army ordering when splitting and merging armies Visual improvements: - New projectile visuals | — | |
| patch V1.2.01 Bug fixes: - Fixed an error when having a controller connected - Fahad tower upgrades are correct now - Fahad Free Farm Upgrade boon is changed to Improved Farms boon (farm upgrades cost 50 gold less) Visual changes: - New menu buttons | — | |
| Quick Update A quick note to say the game is still undergoing improvements and development work. We're looking into general improvements to the game play and the addition of new units at the moment. Game and difficulty tweaks continue as we fine tune the experience in some of the later levels. As a reminder, we have 15 missions in the campaign now with 3 distinct cultures available to play. There is a battl… | 20000578 | |
| Patch 1.1.4 Bug fixes: - Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode) - Fixed nighttime overriding the frozen lake event - Changed icemoster roll to prevent weird behaviour - Fixed chariots lagging behind in big armies. - Fixed buildings spawning the right ruins when destroyed in campaign mode - You can target neutral structures correctly again - Corrected objective… | 20000578 | |
| path 1.1.302 Change log: - Fixed a rare crash regarding corrupt save files when opening the battle mode. - Attempt to fix 2 other rare crashes. - Changed Discord link | 19852158 | |
| Patch 1.0.13 As you can see, the logo has changed again as the experimentation with the storefront progresses. Besides a logo change, there are some overall game improvements. I'm working on some new content too, which will be available soon. Bugs · Fixed a crash when pausing during dialogue in campaign missions. · Adjusted Casual difficulty in campaign missions so the enemy doesn't send out defending stati… | — | |
| Patch 1.0.125 This patch includes some bug fixes and overall gameplay improvements: Bugs · Fixed the wave timer in campaigns getting stuck · Fixed a Chariot crash when reviving the horses with the auto-revive boon · Fixed a rare crash with the AI upgrading its troops · Upgraded city watch now shows correct animations · Fixed some issues with the Catapult Engineers · Fixed a population leak with the Monceaux… | 19395714 | |
| Ura patch hotfix Bug fixes: · Fixed an issue where the game would crash if you had no campaign progress. · Adjusted the health bar height of most troops. · Changed the architect boon unlock requirement to Ura intro mission 2. · Fixed Ura mission one dialogue order. · Fixed locking and unlocking of which factions are available to play in the main campaign missions. · Battle map 1 (single river) is now always unl… | — | |
| Visual improvements and crash fixes This patch adds some visual improvements and includes various bug fixes. Visual improvements: - Hillside levels now include falling leaves and occasional rainfall. - Lava levels now include burning embers and look a lot more threatening. - Snow levels include falling snow. - Dead troops now slowly disappear. Bugfixes - Fixed a crash when sandstorms respawn neutral nomad tents - Fixed a rare cra… | 18331195 | |
| Minor hotfix and visual improvements This patch includes some minor bug fixes and visual improvements: Bug fixes - Removed mortar golems' debug text. - Improved auto targeting on flying units. - Fixed an issue where the wrong hero button would appear in the campaign. Visual improvements - Added screenshake for volcanic eruptions. - Improved mission 8 visuals. - Improved mortar golem animation flow | 18278783 | |
| Boons, upgrades & customizationmajor “For this here incredulous feat, a boon is awarded to thee!” This patch includes the new boon system to customize your factions, new upgrades, a campaign rework, and various gameplay improvements. Boons & customization Players can now unlock boons when finishing campaign missions or certain achievements. Boons are special upgrades you can select in the menu to enhance certain capabilities of yo… | 18263000 | |
| Army movement update +bugfixes. Hi everyone, I made some changes to the pathfinding which especially affects huge armies. Armies stick to the correct formation far better and form a correct formation no matter its size. Their movement around obstacles is also improved. Other fixes included in this patch: - Fixed buttons from overlapping in niche situations. - Fixed an error when pausing while placing troops in the Testing Gro… | 18096827 | |
| First batch of gameplay improvements Hi everyone, here's a list of all game improvements. Gameplay adjustments - You can now hold shift while placing troops in the Testing Grounds to keep placing this unit. Important fixes - Fahad campaign is progressing correctly now. - Shortkeys of notification and hero buttons now work correctly. - Unit info popups save correctly now. Unfortunately, this means your save files regarding unit inf… | 18043244 | |
| Heroes updatemajor Heroes join the battle! Heroes are unique characters that can be leveled during the game to unlock powerful abilities . Currently two heroes have been added to the demo, more will follow: Lieutenant Moss: A Monceaux brawler hero who specializes in various weapon combat arts. - Ability 1: Spear throw, a heavy damage range attack. - Ability 2: Shield, Moss gains a huge defense boost. - Ability 3:… | — | |
| Economy updatemajor Clear forests to make room for your farms, or create a trade route across the entire map. Just watch out for any raiders that like a share of the profit! Try the new economy system of the first faction in the demo now. Other factions will be available on release. The economy update also includes various visual updates, bug fixes, and gameplay improvements. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 13:47 | No patch notes · unannounced build | 25209555 | public | 1 | — |
| 2 Sep 2026 | Wed | 08:31 | No patch notes · unannounced build | 25075562 | public | 1 | — |