Lost Legions
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Weekly Blog 46 Interview with Game Producer Martin Welcome back to our blog series, where we introduce the people working on Lost Legions. In these short interviews, team members talk about what they are currently working on, what excites them, and how the game is coming together behind the scenes. Introduce yourself: Hey, I am Martin. I am the Game Producer at Tarock Interactive, and I have been working on L… | — | |
| Community | Weekly Blog 45 Welcome to our new blog series where we share short interviews with the people creating Lost Legions. Each post gives someone from the team a chance to talk about what they’re working on, what they enjoy, and what challenges they face. We hope this format gives you a fresh and personal look at how the game grows. Introduce yourself: Hi, I’m Ruben. I’m a Junior Level Designer at Tarock Interacti… | — | |
| Community | Weekly Blog 44 Hey everyone, Bat-El here. First of all, sorry for the silence these past few weeks. Things have been extremely busy on our side, and the team has been deep in production, which is a good problem to have. I wanted to take a moment to share a clear overview of what we’ve been working on and what’s coming up next. Team Expansion & Production Over the last weeks, we onboarded our new content team… | — | |
| Community | Weekly Blog 43 Hi everyone, Stephan here with a quick insight into the Lost Legions savegame system. Open World With Lost Legions being an open world game there is a lot of data to save. From the player's inventory and their current location in the world, equipped weapons, their health and stamina values, all the way to content of chests, ownership of claimed areas, progress of personal and shared quests and… | — | |
| Community | Weekly Blog 42 Hey everyone, Bat-El here, I’m the marketing & community manager on the project. Our big community playtest has wrapped up, and honestly, it was one of the highlights of our summer. A huge thank you to everyone who joined in, whether you spent hours building, tried out every combat move, sent your NPCs on wild errands, or simply ran around seeing what you could (and couldn’t) break. Every singl… | — | |
| Community | Weekly Blog 41 Bonum diem! It's Tim, Art Lead at Tarock Interactive, and I'm back with a new dev blog entry after quite some time. Jens and Felix usually keep you up to date on the fantastic progress we're making with Lost Legions. This time, however, I'd like to give you a few insights and thoughts on the game's graphic design. As mentioned in the last blog post, we've been working intensively on the intro l… | — | |
| Community | Weekly Blog 40 Salvete amici mei, The last few weeks have been a rollercoaster of emotions for me. I’ve never been on a rollercoaster. I don’t need that kind of thrill in my free time—I already get plenty of it at work. Last month was supposed to be a triumphant event. I had already written about it in a previous blog. We met with the sport fencers of the Gladiatores Berolinenses in the halls of the S4G Schoo… | — | |
| Community | Weekly blog 39 Hello everyone! Felix here with another dev blog about Lost Legions. Today I`ll be talking about a big improvement we made in one the most glaring weak spot that we had: the locomotion system. For those of you who`ve never heard this term before: the locomotion system governs what movement animations are played depending on the direction and the velocity a character has. Our early system was ve… | — | |
| Community | Weekly blog 38 Hey everyone! I got a break from the pixel mines the last few weeks and got to enjoy the narrative fumes of the plot foundry. When we first began working on Lost Legions, we always envisioned a strong, emotionally resonant story to accompany our survival mechanics, combat systems, and conquest features. But in the early phases of development, our focus was on building the core systems—narrative… | — | |
| Community | Weekly blog 37 Summer Internship Big things are on the horizon for Lost Legions. With the summer internship season underway at the School for Games (S4G), where I also teach part-time, we’re once again bringing fresh talent into the team. These internships have become a proven win-win -the students gain valuable real-world experience, and we gain momentum in production just when we need it most. Right now, ev… | — | |
| Community | Blog 36 Hello everyone, Felix here with a slightly overdue blog post. With the alpha milestone behind us, we’re now shifting focus to building content and scaling things up. That said, we’re always working to improve the core mechanics of the game—and with that in mind, we ran a smaller, focused playtest just one week ago. Over the weekend, our closest community members—those on our mailing list and Di… | — | |
| Community | Weekly blog 35 Salvete amici mei, welcome to the 35th entry of our devblog! Today we have exciting updates from the development of Lost Legions, a big announcement for all those waiting for a playable version, as well as a brief insight into the current industry situation. And finally - a Roman fun fact! Current state of development We are planning three fully playable biomes for Early Access: Meadows, Dark F… | — | |
| Community | Lost Legions Kickstarter! Hey everyone Felix here - Back with a quick update regarding the upcoming Kickstarter for Lost Legions. If you are unaware, all of us at Tarock Interactive have been hard at work to prepare for the Kickstarter we have planned this year for Lost Legions. This journey together on Kickstarter will be the answer to turning Lost Legions into a full-blown and fun experience for the world to enjoy. Be… | — | |
| Community | Weekly Blog 34 Hey everyone, Felix here—back with another update as we push full speed ahead toward our alpha milestone! We’re still going through all the feedback from the playtest, and it's been incredibly valuable in helping us refine key aspects of the game. One major area of improvement has been combat, and I’m happy to say that things are feeling much better—especially when wielding the gladius. Since t… | — | |
| Community | Weekly Blog 33 Hey everyone, Felix here—back from the trenches of our first Lost Legions playtest, sleep-deprived but absolutely thrilled! First and foremost: THANK YOU! Whether you were part of our friends and family wave, joined in through our mailing list, or were one of the 500 lucky (and brave) souls who got in via Steam—your time, feedback, and patience have meant the world to us. With over 3,000 applic… | — | |
| Community | Weekly Blog 32 Hey everyone, Felix here—finally, the day has come! After countless hours of tweaking, fixing, and wondering why that one bug refuses to die, the first steam playtest of Lost Legions starts TODAY 6pm CET! For the next seven days, some of you will be able to jump into the game, test your survival skills as a stranded Roman soldier, and—if our AI behaves—hopefully get stabbed in the back just the… | — | |
| Community | Weekly Blog 31 Hey everyone, Felix here, it’s been a while. I have a lot of great news to share today! First: We’re happy to be participating in the Myths and Legends Steamfest. If you’re joining us through this festival: welcome! Lost Legions is a survival game about being a Roman soldier lost behind enemy lines after a catastrophic defeat. It’s infused with a lot of Germanic and Hellenic mythology and we’re… | — | |
| Community | Weekly Blog 30 Hey everyone, This week, we’re keeping things straightforward—our entire focus is on the Lost Legions demo. The team has been hard at work, fine-tuning gameplay, fixing bugs, and polishing the experience to make it truly special. The excitement in the studio is real, and we’re getting closer and closer to sharing it with you. We’re also thrilled to share that we’ll soon be calling for testers!… | — | |
| Community | Weekly Blog 29 Salvete amici mei, I had the opportunity to close last year with a blog post in which I talked about my current work with motion capturing and gave a brief year-in-review. Now, I have the honor of opening the new year with a blog post. I’ll keep it short, as there’s a lot to do. Happy New Year 2025! The Tarock team and I wish you all a happy and healthy year. We’ve set ambitious goals and are e… | — | |
| Community | Weekly Blog 28 Salvete amici mei, It’s been a while since I last shared an insight into my work. I believe this will also be the last blog for this year. So, it seems fitting not only to talk about current topics but also to reflect on the past year from a personal perspective. Currently, we are working on a new demo version of the game. This version will also serve as the foundation for the final release. Ou… | — | |
| Community | Weekly Blog 27 Hi everyone, It’s Felix again with a continuation of our combat redesign. We’re all very hard at work to get a demo of the game to test in a closed alpha with you as soon as possible so it might be a bit shorter than what you may be used to from me. Like last time I’m going to use a selection of screenshots from the presentation I made to our team when the new system was invented and this time… | — | |
| Community | Weekly Blog 26 Hey Legionnaires, It’s a big day for us, we’re celebrating one whole year since we started working on Lost Legions! What started as an idea in Jens and Felix’s heads has grown into something we’re incredibly proud of, and seeing it take shape has been nothing short of amazing. Over the past year, we’ve built biomes, refined NPC mechanics, crafted intense raids, and so much more. None of it woul… | — | |
| Community | Weekly Blog 25 Heya, it’s Uschi again! And let me tell you, my respect for ancient Rome's legionaries got so much deeper after our newest endeavor! But let me start at the beginning: We want to make a game that is not only historically inspired but also fun to play - and one of the mechanics for that is fighting. Obviously, when you make a game where you play as someone from the roman army you HAVE to fight.… | — | |
| Community | Weekly Blog 24 Procedural Content Generation (PCG) in Unreal Engine 5 for Lost Legions Hello everyone, it’s Tim here, the Environment Artist at Tarock Interactive! Creating vibrant, realistic worlds is crucial in developing Lost Legions, and Unreal Engine 5’s procedural content generation (PCG) offers the tools that make this process easier and faster. Previously, we were using Unreal’s older system due to li… | — | |
| Community | Weekly Blog 23 Hi everyone! Felix here and I’m happy to be back with another blog about game design in Lost Legions! This time I’m going to touch on combat design, a part of the game I’ve been wanting to get my hands on since we started working on the game. We’ve been using an out of the box solution for the combat system so far and it’s clear to everyone who plays it or that sees any of our trailers that it… | — | |
| Community | Weekly Blog 22 Hello everyone, nice to meet you! I'm Stephan, and together with Felix, we're responsible for turning game ideas into code and bringing the world of Lost Legions to life. It's an exciting journey, and I’m thrilled to share some behind-the-scenes updates with you. Over the past few weeks, I’ve been developing the map system, an important component that manages regions and their ownership. This s… | — | |
| Community | Weekly Blog 21 Heya, it’s Uschi again, Tarock’s writerling and this time I want to talk about my history with the ancient world. So, obviously I don’t only love to play games, I also read a lot, and I think it all actually started with Greek and Roman myths. I basically grew up with stories about gods and heroes of the ancient world, had a kid-friendly version of the Ilias and loved the Asterix&Obelix comics.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.