Hey everyone,
Felix here—back from the trenches of our first Lost Legions playtest, sleep-deprived but absolutely thrilled!
First and foremost: THANK YOU! Whether you were part of our friends and family wave, joined in through our mailing list, or were one of the 500 lucky (and brave) souls who got in via Steam—your time, feedback, and patience have meant the world to us. With over 3,000 applicants, getting in was almost as brutal as surviving the Teutoburg Forest itself.
This whole experience has been nothing short of amazing. Your feedback has been overwhelmingly positive and incredibly motivating, and watching you play, struggle, and succeed in the world of Lost Legions has given us the biggest boost imaginable.
We also learned a few things about ourselves:

My favorite bug: The horrible Deerderdeerdeer.
For me personally, this was a huge relief. After over a year of working on Lost Legions, balancing between knowing and hoping that this would turn into something truly fun, this playtest confirmed it—we’re onto something special.
Of course, there’s a ton of content still to add, and we have two major areas that need work (combat and save games, we see you!). But the foundation is solid, and that’s what matters most.
And before you ask: yes, there will be more playtests! They’ll be more focused on specific features, and it will likely take a Next Fest before new players can start from the beginning again… unless, of course, you happen to be a Kickstarter backer (hint hint—we’ll have some news on that very soon 😉).
Again, thank you all for being part of this journey. We’re back to the pixel mines, but with renewed energy, a clear roadmap, and an even bigger drive to make Lost Legions the best it can be.
See you next time,
Felix

