Void Destroyer
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Void Destroyer 2 - New Trailer and Early Access Release Plans Hey guys! Another Void Destroyer 2 update. The goal is to release on Early Access the week of the 26th. Most likely on Thursday the 29th. EDIT: Now planning on releasing tomorrow the 22nd! I'm going to spend the next week on marketing. Sending out Steam codes to YouTubers and gaming websites, in hopes of getting some pre-launch exposure and hopefully some launch exposure. A game's launch (even… | — | |
| Community | Void Destroyer 2 - News Update Hey guys! Proud/excited/nervous/anxious to show you the first glimpses at Void Destroyer 2. Here's the first trailer: Here's the second trailer: Check out the Coming Soon Page on Steam - As you can see there's a new art style - I hope you like it - there's a lot of thought behind the scenes put in for the art style, as far as uniqness and viability for an indie project. I hope you follow and wi… | — | |
| Community | Steam Summer Sale Feature Hey guys! I'm very excited to be featured on the Steam Summer Sale - unlocked via the Monster Mini Game. There's so many amazing games on sale, its an honor being included. EDIT: the feature discount is over - but the regular Summer Sale Discount is still pretty nice ;) Thanks for considering purchasing Void Destroyer. I hope that the Summer Sale brings a lot of new fans to the game. Feel free… | — | |
| Community | Mini Sandbox DLC Released! Hey guys! The mini sandbox DLC is now released and available to all owners of Void Destroyer for free. To add the DLC to your game - in the Steam client, click on Library, then click on Games, then click on Void Destroyer. Then check the "Installed" check box next to the Mini Sandbox DLC and the DLC files should download and install. I whipped up a quick video to give an overview and details: W… | — | |
| Community | Testers sought for Mini-Sandbox DLC - Steam Codes Inside Hey guys - getting ready to release the DLC early next week. Here's some codes to do further testing. Please try to grab a code - only - if you have the time to test this weekend and give feedback - otherwise the DLC is free anyway early next week. Also I'd be nice if you let me know which code you grabbed so I can remove it from the list. Plus if I know that the codes ran out - I could post so… | — | |
| Community | Testers sought for Mini-Sandbox DLC Hey guys! I'm looking for some Void Destroyer fans to help out testing the upcoming "Mini Sandbox DLC" Mini sandbox DLC? What's that? You ask... Well its a planned free DLC to Void Destroyer. Its basically what the name says - a fairly small and basic sandbox - set in the Void Destroyer universe (after the events of the main story). I want to keep this brief because there will be a larger post/… | — | |
| Community | Void Destroyer - First Month - Update First I want to say that - Void Destroyer - being an indie project, relies on its player base for far more than just money. I want to thank you for your support, patience and feedback. Together we've made Void Destroyer a better game! Void Destroyer's launch went so well - that I decided to quit my day job. Thanks to you I am now a full time game developer - this is something I dreamed about du… | — | |
| Community | Void Destroyer - Release Announcement Over a year ago Void Destroyer launched on Early Access, now I feel it is ready to officially launch. To kick things off I created two new trailers, they are on the store page, but I'll link them here as well: The mega music trailer: Direct link The more subdued mechanically focused trailer: Direct link I hope you enjoy watching the trailers as much as I enjoyed making them (playing the game).… | — | |
| Community | Void Destroyer - Release Plans Hey guys - I'm planning on switching from Early Access to release. For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day an… | — | |
| Community | Quick Update - in game Guide is now available Hey guys - Void Destroyer now has an in game guide. It covers ship mode, tactical mode, non spoiler mission tips and other topics. Check it out - and feel free to give me feedback on how it could be improved. I tried to design it from your questions on the forums. The game guide is available from several places: In the main menu - Guide button In the - in game menu - (next to save/load) - Guide… | — | |
| Community | Base Skirmish mode Hey guys. There's been more than a few requests for a "skirmish" mode (a fairly traditional RTS type game mode) and I usually tended to reply - that was the intention of the already existing battle editor (with some improvements that were planned in the future). When I play RTS games I usually stayed away from skirmish modes (I preferred the story type game play) so I may have been a bit biased… | — | |
| Community | Secondary Weapons and Other updates - development video log Hey guys. Recently there's been quite a lot of changes and since some of them are very cool to show off I created a video update. To summarize - many ship secondary weapons have been added/changed. With the goal of them being unique, tactical, hard to use, powerful, and most of all fun. For example - as far as I know Void Destroyer is the only space sim with flame throwers (a new secondary weap… | — | |
| Community | Command ship - upgrades and abilites Hey guys - I just uploaded the first pass of the overhaul of the command ship upgrades and abilities. They are available as part of the story/mission game play and eventually will be available in custom maps created via the battle editor as well. As some examples: You can use the "Tractor Beam" ability on an enemy ship to pull it closer to you, then blast it away with an upgraded main gun. You… | — | |
| Community | Final Story Missions Hey guys - exciting news. I just uploaded the final story missions. As usual they may be in a bit of a rough state and some final touches are needed (one thing I can think - adding achievements for completion). If you want to provide feedback on them read below - if you don't want even the tiniest bit of a spoiler stop reading now. Or potentially finish the story missions then read the below :)… | — | |
| Community | New development video Hey guys - here's what's been happening. I'm nearly done with the "quick pass" of the story - I've taken a bunch of detours along the way, adding very important (but minor in terms of coding features), tweaking existing ones and adding loads of polish. Some of the features/polish is the ability of bases to have a dedicated fighter slot (making fighter production much faster). Adding to the "res… | — | |
| Community | Another quick update I just put out another story update, it is about 30 minutes to an hour worth of game play. It features 1 new ship (with a variant) and as usual intense space combat. The new mission addition has a "sort of" a boss battle - I'm particularly excited about it because it is a big battle without being big in ship numbers and has a unique flow to it. Story/mission wise the game is nearly complete - t… | — | |
| Community | Quick update - new story content Hey guys - the latest mission is in. It is about an hour to an hour and a half of game play. It features 3 new ships, 2 new platforms, new command ship upgrades, other new elements and as usual intense space combat. I'm very proud of this late game mission and hope that you enjoy it. Going to spend the upcoming week or so polishing this new content and then continue working on the next segments… | — | |
| Community | Achievements are in! We are a step closer to release - a portion of the planned achievements have been added to the game and can now be unlocked. The first batch of achievements are "story" achievements - achievements that are unlocked via playing through the game's story. They are in a way - fairly obvious - though there are a few that are branches of the main story and/or somewhat unusual player actions/choices.… | — | |
| Community | Void Destroyer - Iteration 21 Update Hey guys - here's what's been happening since the last update rollup. · New story content - about 2 hours worth · New instant action scenario · Earlier story content revised/updated/improved · Story/dialog/mission writing updates/edits/tweaks thanks to an outsider writer · 5 new ships (3 new ships - 2 variants) · Added new build able defensive platforms for the "rock guys" faction · "Mines" can… | — | |
| Community | Quick update - new story content Once again this is the quick version of an upcoming larger announcement. I've just added the next segment of the story (and an unlockable instant action scenario) and will now spend a few day polishing it up (there are some potential ways of "breaking" the mission(s) that I have to consider and put in work arounds/branches) and then post a larger announcement. Feel free to let me know your thou… | — | |
| Community | Void Destroyer - Iteration 20 Update Due to recent updates Void Destroyer is now approximately 50% complete in terms of the story content. New missions have been added (including a boss fight) and earlier missions revised and improved. The boss fight was particularly elaborate and I'm looking forward to your feedback as to how it plays from your perspectives. For a more exciting look at the update check out this video: Direct YouT… | — | |
| Community | Quick update - new story content Going to write up a larger announcement to cover this same topic in a day or so - here is the quick version. Tonight's update has new story content - including a boss fight, and a good number of new ships. This marks the "half way" point in the story line of the game. Please let me know if the boss fight is too difficult, too easy, too boring, etc etc - your feedback is greatly appreciated. Add… | — | |
| Community | New content - but breaks save games. Good news - bad news - I added a bit of content and polished up some existing content. This includes a re-worked instant action scenario - Ambush - Mark 13 A new instant action scenario - Ambush - Coach Base A mission inserted between the "mine field" mission and the "Hub" mission. 5 new ships (4 of a new bounty hunter faction and 1 of the player faction) The bad news is that inserting the miss… | — | |
| Community | Void Destroyer - Early Access - the past 47 days On January 15th, 2014, Void Destroyer launched on Steam's Early Access. In that time (47 days) here is what we accomplished: · 5 new ships · 3 new bases · 3 new stations · 2 new music tracks · Over 1.5 hours of game play - over 10% of story/mission game play time added · New character portraits · Much improved flight control/mechanics · New way of mining asteroids (via a new mining ship) · Assa… | — | |
| Community | Quick update Very quick update - a longer one will follow in the very near future with more info/details. I just uploaded a new build - it has the majority of the new mission/story content (extending the game by at least an hour). To ensure you get the proper game play experience - reload a save game prior to entering the last gate. This weekend I will be working on some of this content, though in mostly mi… | — | |
| Community | Happenings During Kickstarter days I did a pod cast with Space Game Junkie - a website devoted to space games. Last Tuesday I did another pod cast, check it out if you are interested - here it is - if you think I ramble in typed format... well I guess that should prepare you for my spoken ramblings as well. Current happenings: I just (tonight) did some work on the research system, to allow for new ships/s… | — | |
| Community | New content For those that made it to the end of the story - it has been updated (you'll need to load a save file before going through the last gate). I wanted to set this up and get rid of the previously empty sector - because it felt too anti climactic as an end of the current content and leave things a bit more open ended. The new content is about 10% complete. So far 3 new ships, 3 new bases, and 1 new… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.