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Void DestroyerNewsQuick update
Community

Quick update

Void Destroyer · published 1 Mar 2014, 06:24 UTC

All newsPlayers around this dateRead on Steam

Very quick update - a longer one will follow in the very near future with more info/details.

I just uploaded a new build - it has the majority of the new mission/story content (extending the game by at least an hour). To ensure you get the proper game play experience - reload a save game prior to entering the last gate.

This weekend I will be working on some of this content, though in mostly minor fixes and tweaks (the same goes for all other story/mission content and game play elements as we go through Early Access to Release) - I uploaded it now (while there eare still tweaks to do) because I'm greatly looking forward to your feedback on it (and it has a bunch of bug fixes). Along with tweaking the main story/mission game - I'll be adding at least two instant action scenarios that will feature the backstory of something you get during the new story content :)

thanks!

Paul

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Community6 Feb 2020Void Destroyer 2 - leaving Early Access!Hey guys! It's been a tough road - make far easier by your support with Void Destroyer - I'm humbled and amazed at how much you guys have helped me. Today is another milestone as a result of your support - Void Destroyer 2 is leaving Early Access and is now officially released! For more info - check out this announcement - Void Destroyer 2 - store page - Thank you! PaulCommunity25 May 2018Void Destroyer 2 - Update Round UpHey guys! I've dediced to do a bit of marketing to go along with Void Destroyer 2's new look and feel. If you enjoyed Void Destroyer and are looking for a space sandbox game, that lets you fly anything, build up fleets, capture bases and wage war - be sure to check out Void Destroyer 2! New Trailer - Alpha May 2018 - Direct Link: YouTube For those interested in what's been going on going on sin…Community23 Sep 2016Void Destroyer 2 - Early Access Released!Hey guys! Very excited to bring you Void Destroyer 2 - and happy that we will make a amazing space sandbox - together. Its been a long road - since 2009 when I first experimented with rendering engines, struggling to put up a cube on screen. To make the game the best that it can be - I'll need feedback on the good on the bad and ugly. I'll need criticism, ideas, and just general thoughts that I…