Eldritch Exterminators
Playing now
0Sampling since 13:04 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 13:04 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 14: The Exterminator Update Welcome, Wanderers!! Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you can actually see that represents your hunger for slimy souls. We have a bit more work to do for the Exterminator, bu… | 21048940 | |
| Community | An Echo From The Abyss Greetings Voidlings!! It’s been a while, hasn’t it? We are reaching out from the shadows of our keyboards to give you an update on the update! Our last major update introduced changes to the game's visuals, enhancing the user experience and aligning with the theme. We brought you two new maps, 4 guns, and 6 souls. Alongside these were a slew of new artifacts, stats, and general rebalances. Sinc… | — | |
| Game update | Poison Balance Pass 13.6 Balance · Witch Doctor: Poison now scales off tribulation rather than enemy damage · Witch Doctor: Poison Stack Range 100 - 600 -> 50 - 150 (10 - 30 seconds of poison) · Poison: Max Stacks 10,000 -> 1,200 (4 minutes of poison) · Poison: Tick Rate 10 -> 5 ticks per second · Poison: Damage 5 -> 10 (With the above change, the total damage is unchanged) · Poison is now non-lethal, and will stop dam… | 17981811 | |
| Game update | Balance & Visual Pass 13.5 Some visual improvements, a variety of balance changes, and a fix to undetected input on a controller. VFX · Improved the lighting effects · Improved the look of ground drops · Improved the collecting soul animation · Improved the shoot particles · Improved the animation of the gun firing · Improved the visuals of the enemies · Improved the look of the player’s bullet Changes · Increased the dr… | 17890587 | |
| Game update | Balance Pass 13.4 Another balance pass to balance the difficulty of the game better. Armaments · Grim’s Delight: Fire Rate 160 -> 180 · Grim’s Delight: Range 40 -> 36 Artifacts · Teklan’s Feast: Pickup Range 100% -> 50% · Teklan’s Ichor: Pickup Range 2% -> 1% · Zillu’s Tithe: Damage 5% -> 2% Per 100 Missing Health · Zillu’s Blessing: Damage 5% -> 4% Per 100 Missing Health · Withered Branch: Health 5% -> 2% Per 1… | 17804935 | |
| Game update | Hotfix 13.3 Some balance changes to critical chances, while playtesting, we found a build where the critical hit damage was in the millions! Changes · Regenerate is no longer applied instantly, but rather quickly over time · Increased the brightness of the Shrouded Cove · Changed the name of the Secluded Valley to Forgotten Valley Balance · Zho-Imket’s Melody: Critical Chance 50% -> 40% · Ntho’s Shell: Kno… | 17790202 | |
| Game update | Hotfix 13.2 A variety of balance changes, performance improvements, and fixes. Changes · When obtaining a harmony it now says what artifacts are combining Balance · Harrath’s Piece: Min Damage -2 -> -4 · Harrath’s Piece: Range 60 -> 40 · Arcane now converts Velocity to Range at a rate of 50% · Glancing Blows: Velocity 15% -> 10% · Ogrish Thumper: Blast Damage 50% -> 100% · Max Fire Rate: 2400 RPM -> 4000 R… | 17740617 | |
| Game update | Hotfix 13.1 An update with a variety of bug fixes and balance changes to prevent scaling so hard that the game’s difficulty gets trivialized. Changes · Reworked Shrike’s passive Balance · Teklan’s Deck: Soul Worth 12% -> 10% · “Soul Worth!”: Soul Worth 2 -> 1 · Helikul’s Flasks: Pickup Range 15% -> 10% · Irtokan’s Apprentice: Pickup Range 30% -> 25% · Targeting System: Tracking 8% -> 5% · Arcane Scope: Tra… | 17733672 | |
| Major update | Update 13: Ardent Explorer Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing toward them. On the larger and more exciting side, there are also content updates! New maps, guns, and souls have bee… | 17702088 | |
| In-game event | Update 12: The Beyond Update Greetings, Exterminators! Today’s update is a special one! To start with, we have revamped all of the enemies currently in the game to match the upgraded art for our weapons. With a shiny new coat of paint, the starving souls of the fallen will march toward you with renewed beauty, almost making you sad to destroy such artful renditions of the Old Ones’ will. But once you see the new Bosses bar… | — | |
| Game update | Hotfix 11.1 Changes · Reworked the Witch Doctor Rune Fixes · Fixed the Witch Doctor Rune dropping when it has already been unlocked | 15759255 | |
| In-game event | Update 11: Arsenal Update Greetings Flagellants! As we approach the haunting season see fit to browse our new armory for a fitting weapon to protect yourself! We present your new Vessels! We are aiming to unify our art style in preparation for the manufacturer variants system coming in! These shiny new toys are gorgeous and ready to please the eye as easily as they slay slimes. In addition, we have brought in 3 new Vess… | — | |
| Game update | Hotfix 10.3 Fixes · Fixed Bloodletter and Bombardier unlocking each other instead of themselves. | 15241929 | |
| Game update | Hotfix 10.2 Balance · Reduced the speed scaling per Tribulation · Slightly reduced the size of the Beach’s vertical size Fixes · Fixed not being able to unlock gun-related Souls · Fixed Unstable Portals missing the Ichor Tag · Fixed Banishing an artifact not reverting the color back to normal · Fixed an issue where enemies' base speed wasn’t the correct value, this sometimes made some enemies not move · Fi… | 15234328 | |
| In-game event | Update 10.1: Balance / UI Polish / Steam Deck Verified Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest. Further work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, a… | — | |
| Major update | Update 10: The Grand Design Part 1 This is Part 1 of our Grand Design Update. We decided not only did our game need improved visuals, but it needed lots of gameplay changes, the following patch notes are structured differently than our usual patch notes. We wanted to provide more insight into the decisions we made. There are a lot more changes than the ones listed. This update went through a lot of iterations. Some highlights ar… | 14850788 | |
| In-game event | The Sharpshooter Update Hello, Slippery Slipperoonies!! We are bringing you the smoothest update this side of a Slip and Slide. Dillyo, our resident code monkey, has been hard at work making this updating the most high performing patch you have ever seen. The Dark Ones have some fun in store for you, with a new Vessel and Soul to help bring an end to darkness. These performance improvements have allowed us to ramp up… | 14334560 | |
| Game update | Hotfix 8.5 Fixes · Fixed blast damage sometimes damaging the player. | 14017944 | |
| Game update | Hotfix 8.4 Enemy Balance · Increased the visibility of enemy projectiles · Reduced the hitbox size of enemy projectiles · Reduced the size of enemy projectiles · Reduced the spawn weight of Fire Sprites · Added a 5-second pause to enemy spawning when a boss is spawned · Enemies spawn slightly farther way · Enemies cycle around the screen when offscreen slightly farther away · Boomers’ need to be slightly… | 13982717 | |
| Game update | Hotfix 8.3 Performance · Improved the performance issues caused by Blast Damage · Improved the performance issues caused by Enemies Soul Balance · Reworked Soul of the Collector Artifact Balance · Ntho: Knockback Per Level 3% -> 2% · Jurahi: Blast Radius Per Level 1% -> 0% · Za’Tel-shan’s Hulk: Damage Per Knockback 1 -> 2.5% Curse Balance · For The Martyr: Enemy Health 20% -> 30% · Righteous Fervor: Enemy… | 13967585 | |
| Game update | Hotfix 8.2 Enemy Balance · Reduced enemy density at higher tribulations by 2.5% - 20% Artifact Balance · Reinforced Barrel: Conversion Ratio: 100% -> 25% Fixes · Fixed Celestial Resonance giving more than the intended amount of critical chance · Fixed Charm of Punishment giving more than the intended amount of Knockback · Fixed C`Trixa's Presence not appearing as a Harmony · Various text fixes | 13959350 | |
| Game update | Hotfix 8.1 Map Balance · Slightly reduced the vertical size of the Bleak Coast · Added per map balancing to the mimics Enemy Balance · Slightly reduced the spawn weight of mudders · Slightly reduced the spawn weight of Fire Sprites Artifact Balance · Reworked Charm of Punishment · Reworked Celestial Resonance · Reworked Glutonous Haste · Reworked Reinforced Barrel · Reworked Aetheric Gloves · Contaminated… | 13953423 | |
| Major update | Update 8: The Seaside Resort Update! Welcome cosmic tourists! We are happy to welcome you to our Seaside retreat, on the Bleak Coast, where you will find beautiful waves, plenty of starving slimes, and a brand new implement of destruction!! I won’t have to remind you, STAY OFF THE GRASS. With this update, our first new map is arriving with a new style for our enemies. We are also building up our build system, with a new weapon pro… | — | |
| Game update | Update 7.1: The Performance Patch Welcome! This is an under the hood patch with some important performance tweaks. We are working on a major patch with more performance tweaks, and the new map, the Bleak Coast! However, we wanted to get some of these out to you to help deliver a smoother experience. There are also some bug fixes making their way in with this build. As always, we welcome your feedback and hope you are enjoying t… | — | |
| In-game event | Update #7: The Gilded Glow-up! Pleasant Greetings, Soul Thieves! Today we are bringing you an update to the visuals of our game. We have been experimenting with different lighting and graphics, and think we have found a sweet spot for readability and that special flair we have been aiming for. Our enemy has been reworked to unify their style with the surroundings and give us some flexibility to introduce new ones as the new… | — | |
| Game update | Update 6.1 Additions · Added underlines to Artifact Description to help highlight verbiage such as “On Damage Dealt” Ability Balance · Cluster Bomb: Adjusted Blast behavior · Cluster Bomb: Damage 30% -> 40% · Cluster Bomb: Dash Charge 0 -> 1 Artifact Balance · Loot Goblin: Pickup Range 25% -> 10% · Loot Goblin: Map Objective Pickup Range 10% -> 15% Enemy Balance · Randomized the rotation of enemy death pr… | 13179024 | |
| In-game event | Update #6: The Loretacular update! Greetings and Salutations, voidlings! We hope you had a great New Year's day! Today we are bringing you a smaller update, but one that we hope will start to give you a deeper glimpse into the world of the Eldritch Exterminators. You know those Dark Ones and Elder Gods we reference? Well, they finally have names! Every God has a “type” associated with them, and these manifest in the artifacts yo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.