Some balance changes to critical chances, while playtesting, we found a build where the critical hit damage was in the millions!
Changes
- Regenerate is no longer applied instantly, but rather quickly over time
- Increased the brightness of the Shrouded Cove
- Changed the name of the Secluded Valley to Forgotten Valley
Balance
- Zho-Imket’s Melody: Critical Chance 50% -> 40%
- Ntho’s Shell: Knockback 6% -> 5% per Projectile Size
- Viper Rune: Damage 40% -> 20%
- Ntho’s Ichor: Knockback 4% -> 5%
- Precision: Critical Chance 20% -> 5%
- Sashek’s Draught: Critical Chance 10% -> 5%
- Adiras’ Wrath: Critical Chance 10% -> 5%
- Grant’s Partner: Critical Chance 10% -> 5%
- Grant’s Partner: Critical Damage 0% -> 50%
- Gambler's Dice: Critical Chance 15% -> 10%
Fixes
- Fixed Zho-Imket’s Melody having duplicate entries in the tooltip
- Fixed N’tho’s Ichor giving a different amount of Knockback than intended
- Fixed Adiras’ Wrath having way lower than intended damage
- Fixed some typos in artifacts