An update with a variety of bug fixes and balance changes to prevent scaling so hard that the game’s difficulty gets trivialized.
Changes
- Reworked Shrike’s passive
Balance
- Teklan’s Deck: Soul Worth 12% -> 10%
- “Soul Worth!”: Soul Worth 2 -> 1
- Helikul’s Flasks: Pickup Range 15% -> 10%
- Irtokan’s Apprentice: Pickup Range 30% -> 25%
- Targeting System: Tracking 8% -> 5%
- Arcane Scope: Tracking 2% -> 4%
- Hunter’s Mark: Tracking 4% -> 5%
- Hunter’s Mark: Velocity 5% -> 10%
- Undying Candle: Pickup Range 2% - 1%
- Max Projectile Speed: 2100 -> 2000
Fixes
- Fixed Teklan’s Hunger giving more soul worth than intended
- Fixed Teklan’s Feast giving more soul worth than intended
- Fixed display issue with stats on the pause menu
- Fixed Irtokan’s Prodigy not giving any Trinket Drop Chance
- Fixed the colliders on the Witch & Fisher feeling off
- Fixed Ro`Zak`s Distress giving less than intended Coil Speed
- Fixed Cathilan’s Repeater getting more damage than intended from its passive
- Fixed clearing a rune slot not removing the name