Into The Inferno
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Game Update Fixed an issue that would cause custom portraits not to save. · Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. · Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. · Drastically reduced monster… | 23405424 | |
| Game update | Achievements Fix + Frame Rate Fixes an issue that could cause the incorrect achievement to be unlocked and adds a frame rate cap setting. | — | |
| Game update | Small Fix Fixes an issue with treasure chests. | — | |
| Game update | Portrait Fix Fixes an issue with saving and loading portrait changes made after character creation. | 22321185 | |
| In-game event | Game Updated Changed the default key mapping for movement. Q and E are now strafe left and right. The quest log can now be opened with the TAB key. If you have already played the game before, you can reset your key mapping to the new one by clicking "Restore Defaults" on the controls screen accessible via the escape key menu. Depending on what you're used to, you may want to swap the A-D and Q-E mappings if… | 22009389 | |
| Major update | Major Update - Many New Features This update brings in a bunch of new features that were developed for Toward The Ice. Many of them are things players had asked for in the discussion area. Here's what's new in this release: · Added the ability to have a roster of "extra" characters. You can have up to 25 characters total with 6 in the party and up to 19 "extra". These extra characters will stay at an inn when not in the advent… | 21366568 | |
| In-game event | Into The Inferno Updated Fixes an issue where triggering a trap could cause the game to freeze. · Fixed a problem with using items in combat. · When using an item, the target select buttons will now show more info, just like when casting a spell. · A sound effect will now play when a battle begins. · Made some entrances and exits more obvious. · Added some tooltips to the character creation window so you can see how yo… | 18328324 | |
| In-game event | Into The Inferno Updated This update includes various fixes and UI improvements. Thank you to those who sent reports using the "Send Feedback" function. Reporting issues using that also includes error logs that help with troubleshooting problems. · Fixed an issue that could cause the game to hang during dungeon exploration when a random encounter couldn't be generated. The temporary workaround for this was to click on… | 18184450 | |
| Major update | Into The Inferno Updated Added experimental French, Italian, Japanese, Polish, and Turkish translations. These are machine-translated, so could probably be improved. Please share any observations in the discussions area. · Added unique item awards to each of the miner body retrieval quests. Note that these quests can not be re-done, so this will only be useful for new playthroughs. · Characters with the hide skill will… | 17917199 | |
| In-game event | Into The Inferno Updated Added some more powerful weapon drops in the lowest levels of the Inferno. · Mana potions can now drop as random loot in the Gnolls, Caves, and Inferno zones. · Undead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily. · Warriors now gain a permanent +1 to strengt… | 16901190 | |
| In-game event | Into The Inferno Update Adds combat sounds, more spell sounds, and directional building entry. · Changed the town so that buildings can only be entered from the door side. Previously if a location could be entered, it could be entered from all directions meaning that you could walk through some walls. That was a limitation of the map design code that has been overcome. · All spells now have sound effects, and the spel… | 16380753 | |
| In-game event | Into The Inferno Update Changes: · Custom portraits have been implemented. You can change a character's portrait by clicking on their portrait on the character sheet. That will let you browse for a file to use. Note that these portraits are NOT saved in the cloud and won't transfer across PCs (though if you have images with the same exact file path for the same image on both machines, they will still load). If a chara… | 15681929 | |
| Game update | Small Update This is a small update to improve a few things. · Added tooltips to the spellcasting screen that give a quick summary of what a spell does so you don't have to refer to the manual as often. They'll appear when a spell button is hovered over with the mouse or has keyboard focus. · Fixed one of the missing miner body recovery quests that wasn't behaving as intended. · Updated the end-of-combat go… | 15042607 | |
| Game update | Item Drop Fix Fixes an issue that caused unique item loot drops to repeat. | 14887697 | |
| Game update | Small Update This adds shadows and fixes an issue with selling in shops. · Fixed an issue that could prevent being able to sell items in a shop. · Added shadows to the game. You'll see objects like trees, rocks, and buildings casting shadows now. · Some translation improvements. | 14837980 | |
| Major update | Into the Inferno Updated Changes in the new Into The Inferno version: · Your group can now have six characters instead of four. If you have less than 6 characters, you can add more at the inn. It's also possible to start the game with any number of characters from 1-6 if you want to start with a smaller party. Feel free to try to beat the game with a solo rogue. · The character sheet has been redesigned, and items can… | 14772280 | |
| Major update | Into The Inferno Updated Changes in this release: · Portuguese translation added. · Added the "Exit" spell for paladins and healers that will take the party out of the dungeon when cast. This spell is 9th level, costs 10 mana, and can only be cast when not in combat. · Added letter indicators to the map, so now you'll see "R" for recharger, "S" for shop, "I" for inn, "Q" for quest, "C" for curse removal, and "H" for he… | — | |
| Game update | Into The Inferno Update Changes in this update: · In combat, there's a new command "Log" which shows the message log. This could be handy when you want to review what happened during the last round of a fight. To show it, you can click the "Log" button, or use the "L" key as a shortcut. It can be closed with the escape key, by clicking the cancel button, pressing the "L" key again, or "C" for cancel. · When using the… | 13669365 | |
| Major update | Game Updated! The following changes are included in this update: - Added pool and split to shops, uncurser, recharger, and healer. - You can now pay to cure poison at the healer. - Spellcasting monsters will now heal injured allies if they can. - When equipping an item in an already-filled equipment slot, the new item will replace the old one if the character has an available inventory slot. - Added colored… | 13138519 | |
| Esports | Crossing The Sands Demo Released! I released the first demo build of Crossing The Sands on Steam today. This is a very early build of the standalone sequel to Into The Inferno and there is a lot more content to add between now and release, but if you'd like to give it a try, it's good demonstration of how some of the game mechanics have changed, particularly the larger party size and new character classes. I plan to update it a… | — | |
| In-game event | Into The Inferno Updated The main focus of this update is healing amount increases for all healing spells, plus various bug fixes. · All healer and shaman spells will now heal more damage. There are small boosts to the single-target healing spells, and a much larger boost to the group healing spells. As before, a healer's healing spells are more powerful than a shaman's. · The mana cost of the cure poison spell has bee… | 12744708 | |
| In-game event | Into The Inferno Updated! In addition to updating the graphics for the Steam store page, here's a list of changes in today's update: · Added an "overview map" that can be shown by pressing the letter "O" or clicking on the mini-map. This will show a much larger area of the map. · When casting spells on the party, their hitpoints will be shown. When casting spells on monsters, the number of monsters in each group will be… | — | |
| Game update | Quick Bugfix There was a rounding error the math for natural mana and hitpoint regeneration that could cause it to stall for some characters. This has been fixed. In addition, the strength and regeneration spells now target the whole party. They have had a slight mana cost increase (+1 for regen, +2 for strength), but there will still be a large mana savings for buffing the whole party. | — | |
| In-game event | Into The Inferno Update Patch I just released an update with the following changes: - When the party saves the game at an inn, they will now be granted a "rested" state for a little while. This will cause natural HP and mana regeneration to happen at double speed. In addition, negative effects like poison, disease, or headaches will wear off twice as fast when a party is rested. This does not stack or refresh, so you'll hav… | 12545539 | |
| Major update | Full Version Released! The full version of Into The Inferno has just released. Let there be much rejoicing! Saving The Game Changed for Release Based on player feedback, I've made a significant change to how saving works. The demo was designed so that you could ONLY save at the inn. While some people enjoyed the extra challenge, many others found the lost progress frustrating. This mode is now OPTIONAL, and it's call… | — | |
| Game update | Post-Next-Fest Economics Changes to Into The Inferno Thank you to everyone who played the demo during the Next Fest. Your feedback has been very valuable and I've made a lot of small adjustments to game economics that should make the starting game a bit easier. - Characters now get a bit more starting gold. - Shops in town have slightly better base buy and sell prices by a few percent. This includes the healing temple and mana recharger. - A char… | — | |
| Esports | Into The Inferno Livestream I'll be loading up a mid-high level party and delving into the mines, caves, and inferno dungeons so you can see some of the late-game content. Watch the party fight terribly dangerous battles, and most likely, die. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.