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Into The Inferno›Events›Into The Inferno Updated
Major update

Into The Inferno Updated

Into The Inferno · published 17 months ago · build 17917199

All eventsPlayers around this dateRead on Steam
  • Added experimental French, Italian, Japanese, Polish, and Turkish translations. These are machine-translated, so could probably be improved. Please share any observations in the discussions area.
  • Added unique item awards to each of the miner body retrieval quests. Note that these quests can not be re-done, so this will only be useful for new playthroughs.
  • Characters with the hide skill will now attempt to remain hidden after a backstab. This will make a skilled thief much harder to kill.
  • An image will now be shown on characters or monster groups when a hit is scored to give a visual indication of who's taking damage.
  • When all members of a monster group are killed in combat, its image will dim to indicate that it's been defeated.
  • You can now hover the mouse over the hitpoint and mana bars of your characters to see the exact values.
  • Shops, healers, rechargers, and curse removers will now show character names on the numerical selection buttons.
  • The bridges leading into town have been redesigned.
  • Increased the shadow render distance so that shadows will no longer weirdly appear as you approach objects.
  • The grass is no longer so shiny - it was reflecting too much moonlight and just looked odd.
  • Made some improvements to the UI for non-16:9 screen resolutions.
  • Improved button focus behavior for the spellcasting window.
  • Translation improvements for all languages, including tooltip text on the character sheet.
More from Into The Inferno

Other announcements

All events
Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…