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Game Update · Into The Inferno · SteamPeaks
Into The Inferno
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Events
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Game Update
In-game event
Game Update
Into The Inferno
· published
48 days ago
· build
24339989
All events
Players around this date
Read on Steam
Changes in this update:
Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves.
Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster.
Added some basic animated open and close transitions to some UI windows.
Monsters will visibly shake a little in combat when they're hit.
More from Into The Inferno
Other announcements
All events
Major update
27 Aug 2026
Game Updated
Fixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…
In-game event
22 Jun 2026
Larger Inventory
Characters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…
In-game event
26 May 2026
Game Update
Fixed an issue that would cause custom portraits not to save. · Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. · Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. · Drastically reduced monster…