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Into The Inferno›Events›Into The Inferno Update
In-game event

Into The Inferno Update

Into The Inferno · published 2 years ago · build 15681929

All eventsPlayers around this dateRead on Steam

Changes:

  • Custom portraits have been implemented. You can change a character's portrait by clicking on their portrait on the character sheet. That will let you browse for a file to use. Note that these portraits are NOT saved in the cloud and won't transfer across PCs (though if you have images with the same exact file path for the same image on both machines, they will still load). If a character's image is not found, it will pick a random one from the available character images. Be sure to save your game after selecting character portraits so they're remembered.
  • The amount of hitpoints and mana that a character has gained will now be shown in the level up notification message.
  • Improved the Thief class's ability to identify and disarm chest traps.
  • Saving the game (resting) at an inn will now cure sleep on any characters affected by it.
  • Immobilized (sleeping, paralyzed, etc) characters can no longer identify items.
  • Fixed an issue with quests being duplicated on the quest log window. Also made some formatting improvements.
  • Fixed an issue with losing focus while typing in the feedback form.
  • Fixed an issue where quitting to the menu and then starting a new game could start the new party in an incorrect location.
  • Some translation improvements.
More from Into The Inferno

Other announcements

All events
Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…