Endless Dark
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
31Jan 2025
Playing now
0+0 vs. yesterday
All-time peak
31Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | The 1.2 (Darker Still) Beta is now available on steam Engineers - Eyes and ears! As most of you are probably aware, we read every SINGLE review that comes through. Fundamentally, we think that if you have taken the time to put down your sincere thoughts for the game we've made, you deserve the time it takes for us to absorb it. Even in the positive reviews, there are often really important criticisms that we can extract to make the game better. An… | — | |
| Major update | Arriving now at slipway 2: version 1.1! Hello again, Custodians! We've got a bunch of good things in this patch across the board. First things first, let's start with the functional changes. Saving Throws Maxing out your Psychosis is a game over - we know that. Or do we? One thing that has popped up for us as designers again and again is that while we provide a tool to edgerun Psychosis (the Circuit Breaker module), few players seem… | 17654077 | |
| Community | The official wiki is live on wiki.gg! Greetings, Custodians! We are delighted to announce the launch of the official wiki! Patch 1.1 is coming soon, with a small fistful of gameplay upgrades, and a large fistful of polish like typo fixes and small bug fixes. However, in the meantime, we've been working hard with the lovely people over at to launch the game's official wiki. They were incredibly helpful throughout the process of gett… | — | |
| In-game event | OST Updated The OST for Endless Dark has been updated. - Added the 11th track, Terminus (it was slow getting out of mastering) - Updated default bitrate to 320kbps - Added option for lossless OGG download | — | |
| Game update | 1.0.3 Update Today is another bugfix patch, along with a little optimization. - Fixed an issue that kept the Adhoc achievement from unlocking - Fixed an issue that could cause the teleport_player function to infinite loop and crash the game - Fixed an issue that kept the dilemma score from being applied at the end of the game - Fixed a rare crash involving the paperdoll - Fixed being able to repair consoles… | — | |
| Game update | Patch to 1.0.2 Today's a bugfix update, nothing too special. - Fixed a crash associated with attempting to Quicksave on the main menu - Fixed a crash associated with attempting to load an empty Quicksave - Fixed the Linux build failing to launch - the November Steam update broke it, and we only just now realized - Game version string now indicates if you are running the Windows or Linux build (so we can bette… | 16873457 | |
| Major update | 1.0 Arrives!!!! It's finally here, friends. There have been a toothgrinding number of delays, but today, we are proud to finally present you 1.0, the full release of Endless Dark. We'll dive straight in. Metastable The thing everyone's here for - the final arc, named Metastable, is in this patch. For 9 arcs, you have done little but learn and react. In the first 3 arcs, you learned about yourself. In the secon… | — | |
| In-game event | Tougher nights, tougher memories Today is another decent update as we push to the end. Nightmares One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked", and "shrink") to bring our total nightmares up to 12. There's more to come - we want at least 20 for 1.0, as the ni… | 16101373 | |
| In-game event | Robbie never quits, so neither do we. Hello again, Custodians! It's been a lot longer than any of us wanted, getting where we're going. Unfortunately, the terrible luck that plagued the dev team for the first entire half of this year has continued, only mildly abated by the increasing improbability of the run. Unlike in our game, life's dice rolls are not guaranteed to be fair. That has not stopped us from continuing to work on the… | — | |
| Game update | 0.9.27 Patch Notes * Added a new insanity: "REDUCTION IN FORCE", which forces you to make some hard decisions * Attempted to fix a bug in LOVE's GetSaveDirectory function not handling special characters properly * Added a lot of debugging around failing to save or load games If you have difficulty saving or loading the game, please let us know. | 14811504 | |
| Game update | 0.9.25 Update Another mod update today. - Number of available hooks increased to 100 - Large-scale reorganization of internal game logic - All functions that are a good idea for modders to call are now in modapi.lua, with documentation on what everything does and any salient semantics. - Strictly internal or one-off game functions are collected in game.lua, with documentation on what everything does and any… | 14722001 | |
| Game update | 0.9.24 Update Another small update today, continuing to flesh out the modding framework on advice from our awesome community on Discord. - Added 59 hooks for mods to inject code at various points. These hooks include, but are not limited to: onload -- Evaluated only once, after the module has finished loading ontick -- Evaluated every frame, whether or not a game is in progress onactive -- Evaluated every fr… | 14687616 | |
| Game update | 0.9.24 Patch Notes * Added over 50 new mod system hooks, bringing the current total to 59. More will be added, along with documentation for in-game functions, to make modding easier. | 14687616 | |
| Game update | 0.9.23 release Today is a small update to fix some problems with the Steam integration release. - Fixed a rare crash bug - Fixed a potential softlock during the tutorial. - If you earned a memory prior to the Steam integration release, it should now automatically pop all the associated achievements. See you soon, Custodians. | — | |
| In-game event | Steam integration is live! As we continue to march toward 1.0, we've made the decision to keep releasing bit by bit what we HAD hoped to release all at once - in a continuous effort to prove our commitment to seeing things through, despite the continuing efforts of the Horseman of Pestilence. First up today is an oft-requested feature: DEM CHEEVOS! We've long planned to have the Memories in game be achievements that you… | 14645863 | |
| In-game event | The Endless March of March So, March has come and gone, and with it, our hopes to release 1.0 around the one year in EA mark. Unfortunately, today's update is not 1.0. And we feel that requires a bit of explanation. As our credits page hopefully makes clear, Endless Dark has a number of lovely contributors and lots of wonderful talent behind it, but the core team is exactly two people: Soulmata, and myself (Coolguy). Sou… | — | |
| Major update | The Final Countdown Update It has been an extremely busy 30 days here. As we are getting to the finish line and finding we know precisely what to do to make Endless Dark the best game it can be, that is spurring a huge burst of creativity that is all going into the game. There's a ton to go over, so let's take it at the heading level. That'll hopefully keep it together better. Usability We've gone through a lot of troubl… | — | |
| In-game event | 0.9.6-ea Release - Doors, and How To Make Them Pay This update is relatively small in terms of lines of change, but it includes two new features that have profoundly impactful changes on the game, so we wanted to put a few more words into this update. The two most chronic antagonists in this game are doors, and the weather. Today's update actually gives you tools to deal with both. Weather The weather has been something we have been wrestling w… | — | |
| Game update | 0.9.5-ea release This update includes a few new insanities, a new nightmare, and a small fistful of bugfixes revealed on a stream. - Added more sound to new game screen - Clarified in tooltips that FRANK loses stress for allowing passengers to die, rather than only when killing them. - Made overclocked systems immune to glitch - certain glitches could rob a system of overclocked, so this should make it easier t… | 12916746 | |
| Game update | Patch 0.9.4-ea notes This update includes a ton of customization options and an overhauled new game page, letting you tweak your game in dozens of ways to suit your desired experience. Chief among them is REAL-TIME MODE, which completely changes the dynamic of the game in many ways. This also includes a lot of the meta progression content we want to include, such as ship persistence across games, and more. A lot of… | 12847356 | |
| Community | Road to 1.0 With Arc 9 done and the story complete up to the grand finale, you may be asking yourself: What does that finale look like? And how will this game look on full release? Well, we have some thoughts to share with you on that. The finale itself Our Discord has been buzzing a lot more than usual about where the finale is going, and what it might entail. Without spoiling anything about the story, we… | — | |
| Game update | Patch 0.9.2-ea notes With all arcs complete, I had some time to sit down and add some features I wanted as well as look at performance improvements. To that end, 0.9.2 brings a huge performance lift - as much as 50% - in framerates. A lot of logic behind the scenes changed, so if you notice unusual behavior, please come join us on Discord and tell soulmata all about it. NEW FEATURES: * NEW ROOM - INCINERATOR. Used… | 12822377 | |
| Game update | Patch 0.9.1-ea notes A bugfix and performance update, following issues spotting during live streams. * Arc selection and game settings are now respected if you change difficulty * Certain narrative arc tasks will be ignored by scrambled HUD to avoid an arc softlock because you can't read * Numerous task and progression issues with arc 4 corrected * Arc 3's secret door will be restored if you choose to replay it, al… | 12810009 | |
| Major update | 0.9.0 release! Today's update is a giant step forward on a lot of fronts; the game has hit a ton of new milestones and we're eager to share them with everyone. 2 New Narrative Arcs You may have noticed that this is a bump of 2 major versions, not just 1. That's because we got 2 narrative arcs done for you, which brings us to the full complement of 9 out of 9. Arc 8 - Misjump - is an object lesson on why preci… | — | |
| Major update | 0.7.0 release! We keep marching forward, and we're thankful all of you are here with us. New Narrative Arc As with every major version release, we have more narrative for you. Act 3 starts with Stop Button Problem. You've learned a lot about the ship that you live in - and supposedly work with. Much more than you knew when you started trying to talk to it in Phasma Ex Machina. Using everything you've learned,… | — | |
| Game update | Patch 0.6.4-ea notes * Several accessibility improvements following pank's stream * Several bugfixes following pank's stream * Tile rework in progress * A new game settings menu will appear when starting a new game | 11723233 | |
| In-game event | Memories and Toasts On the road to having Steam achievements, I wanted to make them more than just a little popup and a picture saying you did this or that. I wanted achievements to be built into the lore of the game and part of the meta - and thus, instead of achievements, you have MEMORIES. Memories are just that, the Custodian remembering bits of their past incarnations, and applying them to their current campa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.