Endless Dark · published · build 25066340
The forge has been hot since 1.3 came out, and we are back with more modding updates, and more requests filled! Now you can build your own:
The map creator that we used internally has been updated and folded into the main game. Our internal tool is now completely gone, completely obsoleted by the new tool, so everyone has exactly the same tools now.
You can edit all 7 map layers: terrain, walls, overlays, objects, nodes, lights. In addition, there's keyboard/mouse controls, a camera with up to a 3x zoom, paginated per-layer tiles you can deploy, and hover tooltips for everything. There's also a helper for organizing teleport nodes, so you can do things like link the Command deck to the Underworks the way the vanilla game does.
We've modularized making your own Custodian into its own assisted screen in game.
With a dead-simple interface, you can now set up a fully custom, playable robot that has its own name, model, starting parts, reliability, speed, and description. You can also set up its sprite set, define new or reuse existing personality tags, and set up your Custodian's perk loadout. It even has a place for helping you define new perks, if you don't want to reuse existing ones!
Be aware: Custodian data is still pulled in when the game launches, so a newly created Custodian won't be ready for a new game launch until you close and reopen the game!
Mods can now override and add game content, not just run scripts in our pre-defined hooks. Maps, terrain, objects, nodes, and lights now have an established and specific hierarchy: An enabled mod's assets beat your own save-directory edits, which in turn beats the base game. This allows us to make good on a request made a few versions back: The old sprite sheet is now available as a Workshop mod. If you preferred the classic look, simply pop in that official mod (you can find it HERE), and away you go!
But what good are all these new toys if you can't package them up and share them? Wouldn't it be great if you had something that made it easy to upload your work to Steam Workshop, or style it for distribution elsewhere? Well, we thought so, too!
The UI helps you quickly and easily define your mod's basics, like name, description, author, mod version, and it's target game version.
Don't be afraid to pop by the Discord to share what you've done, or talk with others about ideas. We see this as a big delivery on our request to do anything you want with our game, and we'd love to see where your mind goes. Our only request now, as it was when we released it: Never make us boring. ːwinter2019coolyulː