Endless Dark
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
31Jan 2025
Playing now
0+0 vs. yesterday
All-time peak
31Jan 2025
| Published | Title | Build |
|---|---|---|
| Patch 1.3 is here!major One benefit to the unbearable heat of summer is that it gives you a lot of reasons to stay inside. And as it turns out, when you stay inside and you are not constantly harassed by between two and four horsemen of the apocalypse, you get a lot of thinking done. And it turns out, thinking gives you lots of ideas. Circle up, Custodians. A number of truly unhinged ideas are coming in hot, and you a… | 24484016 | |
| Patch 1.2 - Darker Still Full Releasemajor After a lengthy beta process that ended up even more lengthy due to more personal turmoil, what is probably our largest update ever, including 1.0, is now live. Let's go over some of the changes - there's a LOT, so forgive us for moving quick on each thing! New graphics The most obvious thing you will notice is that every tile in the game has been redone. Our own newness to game making meant th… | 22667851 | |
| Arriving now at slipway 2: version 1.1!major Hello again, Custodians! We've got a bunch of good things in this patch across the board. First things first, let's start with the functional changes. Saving Throws Maxing out your Psychosis is a game over - we know that. Or do we? One thing that has popped up for us as designers again and again is that while we provide a tool to edgerun Psychosis (the Circuit Breaker module), few players seem… | 17654077 | |
| 1.0.3 Update Today is another bugfix patch, along with a little optimization. - Fixed an issue that kept the Adhoc achievement from unlocking - Fixed an issue that could cause the teleport_player function to infinite loop and crash the game - Fixed an issue that kept the dilemma score from being applied at the end of the game - Fixed a rare crash involving the paperdoll - Fixed being able to repair consoles… | — | |
| Patch to 1.0.2 Today's a bugfix update, nothing too special. - Fixed a crash associated with attempting to Quicksave on the main menu - Fixed a crash associated with attempting to load an empty Quicksave - Fixed the Linux build failing to launch - the November Steam update broke it, and we only just now realized - Game version string now indicates if you are running the Windows or Linux build (so we can bette… | 16873457 | |
| 1.0 Arrives!!!!major It's finally here, friends. There have been a toothgrinding number of delays, but today, we are proud to finally present you 1.0, the full release of Endless Dark. We'll dive straight in. Metastable The thing everyone's here for - the final arc, named Metastable, is in this patch. For 9 arcs, you have done little but learn and react. In the first 3 arcs, you learned about yourself. In the secon… | — | |
| 0.9.27 Patch Notes * Added a new insanity: "REDUCTION IN FORCE", which forces you to make some hard decisions * Attempted to fix a bug in LOVE's GetSaveDirectory function not handling special characters properly * Added a lot of debugging around failing to save or load games If you have difficulty saving or loading the game, please let us know. | 14811504 | |
| 0.9.25 Update Another mod update today. - Number of available hooks increased to 100 - Large-scale reorganization of internal game logic - All functions that are a good idea for modders to call are now in modapi.lua, with documentation on what everything does and any salient semantics. - Strictly internal or one-off game functions are collected in game.lua, with documentation on what everything does and any… | 14722001 | |
| 0.9.24 Update Another small update today, continuing to flesh out the modding framework on advice from our awesome community on Discord. - Added 59 hooks for mods to inject code at various points. These hooks include, but are not limited to: onload -- Evaluated only once, after the module has finished loading ontick -- Evaluated every frame, whether or not a game is in progress onactive -- Evaluated every fr… | 14687616 | |
| 0.9.24 Patch Notes * Added over 50 new mod system hooks, bringing the current total to 59. More will be added, along with documentation for in-game functions, to make modding easier. | 14687616 | |
| 0.9.23 release Today is a small update to fix some problems with the Steam integration release. - Fixed a rare crash bug - Fixed a potential softlock during the tutorial. - If you earned a memory prior to the Steam integration release, it should now automatically pop all the associated achievements. See you soon, Custodians. | — | |
| The Final Countdown Updatemajor It has been an extremely busy 30 days here. As we are getting to the finish line and finding we know precisely what to do to make Endless Dark the best game it can be, that is spurring a huge burst of creativity that is all going into the game. There's a ton to go over, so let's take it at the heading level. That'll hopefully keep it together better. Usability We've gone through a lot of troubl… | — | |
| 0.9.5-ea release This update includes a few new insanities, a new nightmare, and a small fistful of bugfixes revealed on a stream. - Added more sound to new game screen - Clarified in tooltips that FRANK loses stress for allowing passengers to die, rather than only when killing them. - Made overclocked systems immune to glitch - certain glitches could rob a system of overclocked, so this should make it easier t… | 12916746 | |
| Patch 0.9.4-ea notes This update includes a ton of customization options and an overhauled new game page, letting you tweak your game in dozens of ways to suit your desired experience. Chief among them is REAL-TIME MODE, which completely changes the dynamic of the game in many ways. This also includes a lot of the meta progression content we want to include, such as ship persistence across games, and more. A lot of… | 12847356 | |
| Patch 0.9.2-ea notes With all arcs complete, I had some time to sit down and add some features I wanted as well as look at performance improvements. To that end, 0.9.2 brings a huge performance lift - as much as 50% - in framerates. A lot of logic behind the scenes changed, so if you notice unusual behavior, please come join us on Discord and tell soulmata all about it. NEW FEATURES: * NEW ROOM - INCINERATOR. Used… | 12822377 | |
| Patch 0.9.1-ea notes A bugfix and performance update, following issues spotting during live streams. * Arc selection and game settings are now respected if you change difficulty * Certain narrative arc tasks will be ignored by scrambled HUD to avoid an arc softlock because you can't read * Numerous task and progression issues with arc 4 corrected * Arc 3's secret door will be restored if you choose to replay it, al… | 12810009 | |
| 0.9.0 release!major Today's update is a giant step forward on a lot of fronts; the game has hit a ton of new milestones and we're eager to share them with everyone. 2 New Narrative Arcs You may have noticed that this is a bump of 2 major versions, not just 1. That's because we got 2 narrative arcs done for you, which brings us to the full complement of 9 out of 9. Arc 8 - Misjump - is an object lesson on why preci… | — | |
| 0.7.0 release!major We keep marching forward, and we're thankful all of you are here with us. New Narrative Arc As with every major version release, we have more narrative for you. Act 3 starts with Stop Button Problem. You've learned a lot about the ship that you live in - and supposedly work with. Much more than you knew when you started trying to talk to it in Phasma Ex Machina. Using everything you've learned,… | — | |
| Patch 0.6.4-ea notes * Several accessibility improvements following pank's stream * Several bugfixes following pank's stream * Tile rework in progress * A new game settings menu will appear when starting a new game | 11723233 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 01:59 | No patch notes · unannounced build | 25066340 | public | 2 | — |