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Endless DarkEventsSteam integration is live!
In-game event

Steam integration is live!

Endless Dark · published 8 Jun 2024, 04:05 UTC · build 14645863

All eventsPlayers around this dateRead on Steam

As we continue to march toward 1.0, we've made the decision to keep releasing bit by bit what we HAD hoped to release all at once - in a continuous effort to prove our commitment to seeing things through, despite the continuing efforts of the Horseman of Pestilence.

First up today is an oft-requested feature: DEM CHEEVOS!

We've long planned to have the Memories in game be achievements that you unlock on Steam. The equivalency practically writes itself. The question was always the integration to Steam, which we've now taken the time to move through and figure out. It's entirely possible that we will add some other hidden achievements as we continue forward, but for today, please enjoy the new 25 achievements that also come with in-game functionality.

Another thing we have long planned is for Steam to help tell the story of what you're up to in the game. We've put a lot of work into Endless Dark putting you into the moment. Now, your friends will be able to see exactly what kind of moment you're having:

This is, again, something we hope to expand as we push toward 1.0. As always, don't hesitate to join the discord or post your thoughts on the forums! We love to hear from our players and frequently respond based on what people are talking about. Heck, big shout out to calebzz for, just a few days before this update, asking us about Steam Achievements! This update's for you, friend.

There's a few other goodies in today's update, too.

Most notably, take another look at the options page:

In addition to the long-overdue organization, it's also got a few new knobs to turn in order to customize your soundscape. SFX deals with the specific sound effects like the dot-matrix printer and the repair ratcheting, creaks are specifically the ship groaning in the distance (this, specifically, had reports of giving certain players the WRONG kind of anxiety), and environmental audio refers to the other far off clanking and clunking you hear in the game. Big thanks to Emily Aster for highlighting the value in a number of these changes. Check her out next time you head to twitch - she and we agree that Big Hats are Praxis!

Finally, as a writing update: Work continues on the finale, but as part of that support, all four hundred and nineteen Mission Commands (MCs) are now in the game. You will continue to see a random assortment of them on many turn activation screens, but an upcoming update will let you look them up specifically at the currently-unused console in the Command antechamber.

In the meantime, you can contemplate why we had specifically 419 MCs. Why not one more? It is a mystery.

Now then, back to work on 1.0. See you soon, Custodians!

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