RAM: Random Access Mayhem
Playing now
1+1 vs. yesterday
7.7%of peak
All-time peak
13Jul 2026
Playing now
1+1 vs. yesterday
All-time peak
13Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | RAM V1.0.3 PATCH NOTES Here are the changes in this patch: · Made daily runs less evil · Adjusted the parallax in some floors to improve performance · Fixed an issue where Thorn would continue to propose their quest even when completed · Fixed issues with dialogue triggering retroactively · Fixed an issue with Shallow Focus placing explosions in the incorrect location · Memory Skin unlocks now trigger if you had alre… | — | |
| Game update | RAM V1.0.2 Hello everyone, thanks for your patience with us getting this patch out! We hope you have been enjoying the game as you progress further in. Here are the changes in this patch: - Added aim assist to Thistles when playing on controller - Fixed controllers registering duplicate inputs when firing delayed Thistle lasers - Fixed some Cuckoo memories not greying-out when shared - Fixed a certain Puu… | — | |
| Game update | RAM V1.0.1 PATCH NOTES Hello everyone! Its been a fun couple of days seeing everyone's reaction to the final game as people make their way though the stages and story. Thanks once again to everyone that played the open beta and helped make the launch so smooth. That being said there were a few small issues that popped up over the last couple of days, so this patch addresses the majority of those issues: Adjustments ·… | — | |
| Major update | RANDOM ACCESS MAYHEM 1.0 RELEASE Calling all RAMheads!!! We are thrilled to announce that after just under a year of Early Access, RAM: Random Access Mayhem is finished! Added to the 1.0 version are: · 2 New Bots · 20+ New Levels · Final Boss · Full storyline · New side quests To all those that played during Early Access, reported bugs, and gave feedback: Thank you. We could not have done this without your support and exciteme… | — | |
| Game update | RAM 1.0 BETA PATCH V0.9.7 Hey everyone, we are just over a week out from RAM's 1.0 launch! Thank you all for helping us work out the kinks. We've put a new build out on the public testing branch, and we would be super grateful if anyone testing could start a new save file to make sure the game works from the beginning, and all the sequencing works. The main thing still missing is beating the game on a Fresh File run, so… | — | |
| Announcement | RAM 1.0 Release Date Announcement! Hello RAMheads! We are excited to announce that RAM 1.0 will launch on SEPTEMBER 15th, 2025 . (yes that is the 10 year anniversary of Undertale, yes it is a coincidence) 1.0 will add a new level, two new bots, and a whole lot more story! We will also be releasing a final RAM devlog that covers the development of the Tachi, Thistle, and Epitaph. However, if you want... you can play it right now!… | — | |
| Community | RAM in Tiny Teams 2025! Hello RAMheads! We are excited to share that RAM is an official selection for the Yogscast Tiny Teams 2025! You can check out the event here: All the games in the festival will be streamed on the Yogscast Twitch and YouTube channels. RAM will be featured on Saturday August 9th at 12PM PST, so make sure you show up and give the game some love! | — | |
| Game update | RAM V0.8.2 PATCH NOTES Hello RAM heads, just a small update today to ease onboarding of new players. There are no bug fixes in this update as we have been working on the 1.0 content which addresses many of the issues that have been reported since the last patch. · New beginner encounters: Stage 1 levels before the first shop will have reduced enemy variety until the CPU has been beaten once, to avoid the steep learni… | — | |
| Community | Random Access Map-design Hello RAMheads, We have a new substack devlog all about how levels in RAM are made, check it out here: We are rapidly approaching 1.0, so stay tuned for more updates! Xylem Studios | — | |
| Community | Introducing the 8th and final bot! A new Xylem Dev Diary is out, and details the somewhat tortured development of the 8th and final bot being added to RAM. Read it here: We are now on the final stretch to 1.0 which is planned for late summer/early fall. We are excited to get the last level and complete story into your hands! - Xylem | — | |
| Game update | RAM V0.8.1 PATCH NOTES Hello RAM heads, a small patch this week adjusting a few things and cleaning up some issues from Update 2. Luckily there were relatively few issues given the extra testing we did with the community, so thank you to everyone who participated in that! Additions/Adjustments: Adjusted Hassotobi to now make you bounce off walls and gain damage Added missing memories (Fuel Rods and Food Counter) Fixe… | — | |
| Major update | The Ash Grove Update Hello RAMmers! It's finally time for RAM's second major early access milestone, The Ash Grove Update! We've been hard at work on making the world feel more alive and making each run and time back in the hub feel more meaningful. This update caps off the planned content for Ash Grove and its residents, although more memories will be added over time. Next up will be our 1.0 update later this year… | — | |
| Community | Introducing the 7th bot, in a new way! Hello RAMheads, We are excited to share with you some news about the 7th bot being added to RAM, in the form of our first newsletter. Check it out here: Three Megawatt Laser Cannon :3 So basically, you know the Deltarune email newsletter that Toby Fox does? Yeah we're doing that but for RAM. That's literally it, not much to explain. All you do is subscribe with your email address, and whenever… | — | |
| Game update | RAM Patch V0.7.2 RAM V0.7.2 Hello RAMheads, thank you for your patience with us getting this patch out! We are hard at work on the next set of updates, and the Level 3 bots are coming along well, keep an eye out for our first newsletter sometime soon! Please be aware of an issue with some of the latest NVidia drivers that may cause visual issues with the game. Bug fixes and adjustments: · Fixed an interaction w… | — | |
| Game update | RAM V0.7.1 Hey all, this patch fixes some of the other issues introduced in the first update, as well as some minor adjustments. As always, thank you for the bug reports and feedback! We will continue to fix issues as they crop up but are now working on the coming updates, we’ll have more to share in a few weeks. Fixes and Adjustments: · Fixed room transitions updating the variety multiplier · Adjusted th… | — | |
| Game update | V0.7.0A and B Hotfixes Thank you to everyone for the reports of issues, please continue to let us know on Discord any issues you encounter. We are continuing to fix certain smaller issues but we have addressed the main ones in two small hotfixes. RAM Hotfix V0.7.0A Fixed an issue where the endscreen multiplier was not being updated properly Fixed and issue with Jammers being able to be killed multiple times Fixed som… | — | |
| Major update | The GOLEM Update Attention all RAMheads! We are excited to bring you the first major update to Early Access! Thank you all for the support and feedback over the past month and a half! This update addresses a lot of feedback, cleans up a lot of jank, and of course adds new content! Cloud Saving is now also available! New Content and Features: Style Grade system Complete a new storyline with the shopkeeper to unl… | — | |
| Game update | RAM V0.6.4a Patch Notes Hey everyone, just a quick update before we are taking some time off for the holidays: - Fixed the particle crash that was occurring when damage modifiers were being applied - Fixed John Steeltoe swapping on gamepad We are also excited to share some details about Early Access Update 1, which will be coming very soon in the New Year! The GOLEM update includes a whole new style grade system, a fi… | — | |
| Game update | RAM V0.6.4 Patch Notes This is a patch addressing some of the bugs we have seen reported this past week. We are hard at work on the first update, and we are planning for it to be released in mid-December. As part of that update we will be addressing many gamepad issues and larger balance feedback items (such as Tachi). Fixes: Fixed an issue where the daily challenge encounters would be randomized Fixed a potential so… | — | |
| Game update | RAM V0.6.3 PATCH NOTES This patch addresses those issues found over the past few days. Thank you to everyone for a good first week of RAM! Please continue to report bugs and give feedback, we will make sure any issues get addressed. We are working on Update 1 for Early Access which will include more large scale adjustments (like Tachi buffs). We expect this update to be released mid-late December, we’ll have more inf… | — | |
| Game update | RAM V0.6.2 Patch Notes This patch addresses much of the feedback we have received over the past few days (and also buffs Router). We are continuing to monitor feedback and will address lingering bugs in the coming days, thanks to everyone for reporting and sharing your thoughts! Adjustments: · Added a slider for Fitness Jammer VFX in Accessibility options · Added a slider for Background Dialogue Speed in Accessibilit… | — | |
| Game update | RAM V0.6.1 Patch Notes This patch addresses most of the issues found on the first day. There are some issues we are still investigating and will fix asap, such as the cursor jittering on the map. We have been reading the feedback and will continue to adjust things over the week! Thanks for a great first couple of days and all the positive reviews! Adjustments: Removed restrictions on fishing Lowered the damage the He… | — | |
| Steam news | RAM: Random Access Mayhem is now available! Attention all RAMheads! Welcome to RAM: Random Access Mayhem Early Access! This game started as a passion project in 2021 and has grown beyond anything originally imagined. We're launching into Early Access so our community (you!) can help to make RAM the best game it can be. Check out the launch trailer here: Here is some concept art of one of the main characters in RAM, Cuckoo: To report bugs… | — | |
| Esports | New demo update out now! The RAM Demo has just had a new update, adding new floors, upgrades, and a randomized daily challenge with leaderboards! Come try and claim the top spot each day! We are also part of the Steam China event through our regional publisher Hawthorn games, go check the event out! | — | |
| Esports | Come and watch our IGF Event live-stream and have a chat with the devs! RAM is going to be a part of an awesome Steam event centered on the IGF Finalists! Come watch us play the Audience Award winning game, have a chat with us! Live-stream starts at 1PM on Thursday the 11th! | — | |
| Community | RAM wins Audience Choice at IGF2024! Hello RAMheads, We are absolutely thrilled to share that earlier this week, RAM: Random Access Mayhem won the Audience Choice award at the 2024 Independent Games Festival! A massive thank you to everyone who voted for the game, we literally could not have done it without all your amazing support. If anyone missed the event, you can watch the (very impromptu) acceptance speech here: We are also… | — | |
| Community | RAM selected as Independent Games Festival Finalist! Hello RAM enjoyers! We are thrilled to announce that RAM has been selected as a finalist for Best Student Game at the Independent Games Fest! This is a huge honour for the team, and we want to thank you all for your continued support during development, seeing your excitement about the game makes working on it all the more fun! We are also in the running for the Audience Award, so please consid… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.