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RAM: Random Access MayhemNewsRAM V0.6.1 Patch Notes
Game update

RAM V0.6.1 Patch Notes

RAM: Random Access Mayhem · published 20 Nov 2024, 06:27 UTC

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This patch addresses most of the issues found on the first day. There are some issues we are still investigating and will fix asap, such as the cursor jittering on the map.
We have been reading the feedback and will continue to adjust things over the week! Thanks for a great first couple of days and all the positive reviews!

Adjustments:

Removed restrictions on fishing
Lowered the damage the Heap took from physics based attacks
Adjusted stack size font to be more legible on smaller resolutions
Adjusted doors in Staff Room and Coolant to avoid potential softlocks

Boss 2 Adjustments:

Heap orbs can no longer be possessed by the MITE until their shields are broken
Heap orbs no longer regenerate their shields after they break
Heap orbs now have healthbars after their shields are broken
Increased heap HP from 3000 to 3500
Decreased Heap orb HP from 500 to 400
Severing Heap orbs now deals 600 damage to the Heap instead of 500, but the damage no longer scales with modifiers like Deviance
Removed Heap's 50% weakness to physics damage
If Heap orbs are forced to drop enemies OOB, the enemies now die instantly
Changed Heap score to 1500, and orbs score value to 300 (previously they were all ~2000 due to a bug)
Damage from Efficiency no longer scales with modifierse like Deviance, and Efficiency now treats Heap orbs as bosses (doesn't instantly kill)
Fixed severing Heap orbs dealing negative damage to the Heap when at low health

Tachi Specific Fixes:

Fixed Tachi clipping OOB with True Focus (it should be less likely at least)
Fixed True Focus not targeting enemies standing too close to destructible objects
Free sabers no longer deal damage at low speeds
Killing enemies with sword stabs no longer gets the sword stuck mid-air until the enemy despawns
Decreased "ting" noise spam from free sabers

Fixes:

Fixed an issue where level 2 music was not looping
Fixed some Heap fight issues and softlocks (we are still investigating some edge cases for this and the CPU)
Fixed some issues with Achievements triggering (they should now trigger the next time the action occurs if missed the first time)
Fixed an issue where you could get stuck in the charging state after fishing
Fixed an issue where you could move with the Perimeter Defense Menu open
Fixed an issue where tutorial enemies could be replace with level 2 bots
Fixed an issue where EVL could be earned in practice mode
Fixed some visual layering issues
Fixed some typos and incorrect strings

More from RAM: Random Access Mayhem

Other announcements

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Community15 Sep 2026Happy RAMmiversary!Hello RAM heads! Its been one year since RAM launched into 1.0! Amazing how time flies. We have been thrilled seeing new people find RAM over the year and the community still showing the game so much love. A huge shoutout to BAYG for another awesome RAM animation and breakdown of how they made it: I'm happy to share that we have been working on THE PATCH , which will fix some lingering bugs, ma…Community17 Feb 2026GOLEM_INFILTRATIONHello RAM heads! Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations: Follow their X account here:Game update21 Oct 2025RAM V1.0.4 PATCH NOTESHello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks. Adjustments: - Increased Memory unlock visibility - Increased value of Bootstrapaima (6 -> 12) - Adversarial multiplier no longer applies when a story upgrade is active Fixes: - Fixed an issue with Simplicit…