Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RAM: Random Access MayhemNewsRAM V0.6.4 Patch Notes
Game update

RAM V0.6.4 Patch Notes

RAM: Random Access Mayhem · published 3 Dec 2024, 19:24 UTC

All newsPlayers around this dateRead on Steam

This is a patch addressing some of the bugs we have seen reported this past week.

We are hard at work on the first update, and we are planning for it to be released in mid-December. As part of that update we will be addressing many gamepad issues and larger balance feedback items (such as Tachi).

Fixes:
Fixed an issue where the daily challenge encounters would be randomized
Fixed a potential softlock in Rush Hour
Fixed an issue in Shops where the player could get out of bounds
Fixed an issue where the player could be in Tim’s office with the foreground wall visible
Fixed an issue with certain achievements, they will now trigger the next time the interaction occurs
Fixed an issue where gamepad could lose focus when on the accessibility menu
Fixed several cases where the Heap could drop enemies out of bounds
Fixed not being able to swap to Heap orbs at the back of the boss room
Prevented triggering new waves after dying in horde mode
Fixed crash when targeting a swap for too long in horde mode
Fixed damage buffs sometimes applying multiple times to the same attack
Fixed Routers damaging themselves when swapped into while charging a dash
Fixed some typos

More from RAM: Random Access Mayhem

Other announcements

All news
Community15 Sep 2026Happy RAMmiversary!Hello RAM heads! Its been one year since RAM launched into 1.0! Amazing how time flies. We have been thrilled seeing new people find RAM over the year and the community still showing the game so much love. A huge shoutout to BAYG for another awesome RAM animation and breakdown of how they made it: I'm happy to share that we have been working on THE PATCH , which will fix some lingering bugs, ma…Community17 Feb 2026GOLEM_INFILTRATIONHello RAM heads! Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations: Follow their X account here:Game update21 Oct 2025RAM V1.0.4 PATCH NOTESHello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks. Adjustments: - Increased Memory unlock visibility - Increased value of Bootstrapaima (6 -> 12) - Adversarial multiplier no longer applies when a story upgrade is active Fixes: - Fixed an issue with Simplicit…