OVIS LOOP
Last seen
5Sampled 20 minutes ago · not a live figure
—of peak
All-time peak
1,236Aug 2025
Last seen
5Sampled 20 minutes ago · not a live figure
All-time peak
1,236Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HotFix 0.4.3 Hello, this is LIFUEL. We have fixed several critical bugs. · Fixed an issue where the game could occasionally crash when using independent object skills together with stamina-based item effects. · Fixed a crash that could occur when using the Combo Skill Preview feature. · Fixed an issue where certain monster patterns could rarely cause the game to crash. Thank you. | — | |
| In-game event | 0.4.2 Minor Update + Development Log Hello, this is LIFUEL. This update mainly focuses on addressing feedback and optimization details. Like many of you, we prefer working on new content such as skills, modules, or Boss expansions. However, because of this focus, we accumulated a significant number of bugs and usability issues up until March of this year. Consequently, from April to early May, we dedicated about a month to fixing… | — | |
| In-game event | 0.4.1 Minor Update Announcement Hello, this is LIFUEL. We’ve quickly addressed some of the more urgent feedback and implemented improvements. We’ve also added a few new modules. In addition to improving the game, we’ll continue to put strong focus on developing new content as well. Changes · Added a “Collect All” function for rewards obtained by defeating wolves in the Database (Codex) · Polished the Phase 2 tran… | — | |
| Major update | 0.4.0 Major Update Announcement Hello everyone, this is LIFUEL . In this update, our focus is the addition of Dr. Wolf's Phase 2 . The appearance was completely scrapped and redesigned, which led to an extension of the overall development cycle. However, we also took this opportunity to add various new action systems, striving to bring everyone a clearer and refreshed combat experience. At the same time, we have… | — | |
| Game update | Doctor Wolf Phase 2 Live Now in Beta Hello again, Protectors. This is LIFUEL! We’re beginning preparations for our upcoming Major Update in April. To ensure things go smoothly, and to give back to our Protectors for all of your support, today we’re launching a Beta version of this update, so you can experience Doctor Wolf’s second battle phase in advance! If you’d like to join in, head to the bottom of this article to find our Bet… | — | |
| Game update | 0.3.7 Minor Update Hi protectors! This is LIFUEL. This minor update introduces new ways to spend more points in the Omega Project. With the recent updates of the Omega Project, data fragments temporarily lost their primary consumption path. To address this, we plan to gradually reintroduce new methods for acquiring and utilizing data fragments in future updates. Buy Omega Points A new method for purchasing Omega… | — | |
| Game update | HotFix 0.3.6 Announcement Hello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues. Fixes Surgical Gown · Before: Gain 30 Armor when HP falls to 50% or below. (Once per encounter) · After: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter) A new effect has been added so the shield is consumed first u… | — | |
| In-game event | 0.3.5 Minor Update Update Notice Hi protectors! This is LIFUEL. We have deployed new combat-related modules in this minor update. These modules introduce significant visual variety and new ways to engage the enemy. We have polished these additions so you can integrate them into a complete, devastating combat build. Additionally, we've added modules focused on defense and recovery. Moving forward, we'll continue i… | — | |
| In-game event | 0.3.4 Minor Update Hi protectors! This is LIFUEL. We've received valuable feedback from many players recently. In previous updates, due to the Omega Project remake, several players reported feeling fatigued during gameplay. Based on this feedback, we've created new supplementary content. Therefore, in this minor update, the Database (Compendium) system gains a brand-new feature. Previously, viewing enemy informat… | — | |
| Game update | 0.3.3 Hot Fix Update Hi protectors! This is LIFUEL. Following the recent Omega Project update, we received extensive feedback from players. Based on this, we have implemented rapid fixes for issues requiring immediate attention and critical bugs. Changes · When opening the Omega Project, the default selection now starts on the Omega Points button , allowing you to purchase Omega Points immediately. · When moving th… | — | |
| In-game event | 0.3.2 Major Update Overview Hi protectors! This is LIFUEL. Happy New Year! In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving… | — | |
| Game update | 0.300.1 BETA update Announcement Hi protectors! This is LIFUEL. We have been actively developing the game during this period and have incorporated some feedback received during testing into the game. We will continue to address and implement changes based on subsequent feedback in future updates. Thank you to everyone who took the time to share suggestions and report issues — your support has been a huge help. Upd… | — | |
| Steam news | 0.300.0 BETA update Announcement Hello, this is LIFUEL. The renewed Omega Project (Meta-Progression) is being released first as a beta version. In this version, you will be able to enhance a large portion of the Omega Project. All Manium Crystals and Data Shards used in the previous version will be fully refunded, and the Omega Project will be reset to its initial state. As part of this renewal, many core elements… | — | |
| Game update | Dev Log_Omega Project Dev Log Hi protectors! This is LIFUEL. We are currently remastering the Omega Project (Meta-Progression System). We'd like to share our development progress with you through this article. We've incorporated some of your feedback into these updates and will continue to listen carefully to future input. We greatly appreciate your ongoing feedback and look forward to your continued input. Thank yo… | — | |
| Game update | HotFix 0.2.6 Hello everyone, We’ve pushed an urgent bug fix. Thank you so much to everyone who reported the issues. Bug Fixes · Fixed an intermittent crash when previewing the Laser Drone · Fixed an intermittent crash during the Stage 2 mini-boss for the Laser Drone · Fixed an issue where weapon translations in the Armory and Inventory were not displaying correctly We are still investigating the other repor… | — | |
| Game update | 0.2.5 Update & Devlog Announcement Hi protectors! This is LIFUEL. This update primarily focuses on usability improvements and fixes several critical bugs. We've finally addressed all the feedback that remained unresolved since the last update. Thank you all for your continued input and support. Additionally, we'd like to share an update on the remake of the ""Omega Project (Meta-Progression System)"" currently in de… | — | |
| Game update | HotFix 0.2.4 Hi protectors! We've urgently fixed several bugs and sincerely thank all players who reported issues to us. Bug Fixes: · Fixed an achievement not unlocking when clearing the game using the Blood Katana · Fixed an achievement not unlocking when clearing the game using the Wire Ax · Fixed Korean text appearing in the prompt when unable to activate the previous weapon in the Armory · Fixed certain… | — | |
| In-game event | 0.2.3 Major Update Hello, this is LIFUEL. This update took a bit longer than expected—thank you for your patience, and it’s really nice to see you again. The delay happened because, ahead of the planned weapon update, we wanted to expand the content even further. So in addition to the originally planned Blood Katana , we also created the throwable weapon Wire Axe , making it a total of two new weapons this time.… | — | |
| Game update | HotFix 0.1.2 Hello, this is LIFUEL. This update includes bug fixes and graphical improvements. Details are as follows: Bugs · Fixed an issue where the player’s position appeared incorrectly in the skill preview. · Fixed an issue where FireWave would disappear abruptly instead of fading out smoothly. · Fixed a rare crash that could occur when dismantling skills. Fixes & Polishing Work has been done to addres… | — | |
| Game update | HotFix 0.1.1 Hello, We urgently released a bug fix. We sincerely apologize for the inconvenience caused during gameplay, and we deeply thank everyone who reported these issues. Bugs are being fixed continuously. The next update will arrive together with fun new content! Bug Fixes · Fixed an issue where unlocking the Omega Project and the initial capsule would cause the game to crash. · Fixed an issue where… | — | |
| In-game event | 0.1.0 Major Update Hey Protectors! This if LIFUEL! Over the past weeks, we’ve completely revamped and expanded Ovis Loop, bringing new Hard Mode Alert Levels. Our initial plan was to just make minor tweaks, but based on your continuous feedback and suggestions, we’ve kept optimising and ultimately, the system has grown much larger than we imagined. Each level within Ovis Loop is an Alert Level. Up until now, our… | — | |
| Game update | Patch Notes - 0.0.11 Update Notes Hello, this is LIFUEL. We found a minor bug and released a quick update. Additionally, in this update, the language settings UI has been adjusted to be more visible. Bugs · Fixed an issue where the Solidarity module could not be obtained during the Scavenger and Raiders confrontation event. · Fixed an issue where acquiring certain weapon mods, including Runner’s High , and then checking t… | — | |
| In-game event | Patch Notes - 0.0.10 Update Hello, this is LIFUEL. In this update, we’ve added a new “Give Up” feature . Many players have requested this feature. We also wanted to implement it earlier, but it took some time to resolve various issues. We will continue to actively add convenience features, so please keep sharing your feedback. There are also a few bug fixes included. Details are as follows: Give Up You can acquire Give Up… | — | |
| In-game event | Patch Notes - 0.0.9 Update Hello, this is LIFUEL. We would like to share an announcement regarding the content we uploaded early this morning. Since convenience improvements and bug fixes are always better when applied quickly, updates may sometimes go live before the official notice is posted. We kindly ask for your understanding. This patch focuses on improving various shortcomings in the game overall. Details are as f… | — | |
| In-game event | Patch Notes - 0.0.8 Update (Codex Update!) Hi protectors! This is LIFUEL. This update brings a new feature, the Compendium. Originally, we planned to launch "Hard Mode (Alert Level)" at the end of September. However, through your feedback, we realized that many players would like to have access to game information, so we've developed the Compendium feature in addition to our original schedule. (The original schedule is still on track, s… | — | |
| In-game event | Patch Notes - 0.0.6 & 0.0.7 Update Hi protectors! This is LIFUEL. I accidentally developed all night again last night and ended up uploading the update before I had a chance to write the announcement, so this announcement contains the 0.0.6 and 0.0.7 updates. We apologize for that, and we will try to write the announcements in a more timely manner. First of all, I would like to clarify about the bugs. In order to be able to resp… | — | |
| Community | [Development Update] Reroll & Compendium Hi protectors! This is LIFUEL. Recently, we’ve received a lot of feedback from players, and two of the hottest topics have been the Reroll/Dice Mechanic and the Compendium System. Today, we’d like to take this opportunity to share a bit about our plans for these features. Dice One of the core joys of our game is giving players the freedom to shape their ideal builds, and dice plays a very impor… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.