Hi protectors! This is LIFUEL. We have deployed new combat-related modules in this minor update. These modules introduce significant visual variety and new ways to engage the enemy. We have polished these additions so you can integrate them into a complete, devastating combat build.
Additionally, we've added modules focused on defense and recovery. Moving forward, we'll continue introducing content that enhances game stability and overall experience.
Support P1
When using a Combo Skill, summons a laser-firing drone that deals 10 damage as a piercing attack.
Malfunction P2
When using a Combo Skill, if an enemy is nearby, summons a drone that self-destructs for 20 damage.
Elastic P3
When using a Combo Skill, if an enemy is nearby, summons a drone that deals 30 damage as an explosion attack.
Energy Orb
Each time Energy is restored, generate 1 Energy Orb. When you attack an enemy, charged Energy Orbs deal 6 damage to that enemy.
Energy Spear
Every 10 Energy used, generates an Energy Spear that deals 60 damage to nearby enemies.
Self-Generating Cycle
Deals 5 damage to a nearby enemy every time you travel a certain distance.
Transfusion Bot
When defeating an enemy, the Transfusion Bot creates a small healing area. (Lasts 3 seconds)
Surgical Gown
When HP falls to 50% or below, gain Shield 30. (Once per encounter)
Plunder Dagger
Mini bosses drop 1 additional Raw Manium.
Miner's Helmet
When entering Unknown, gain BlueP +50.
Ticket
Restores HP +10 when entering a shop.
Wolf Meat
Restores HP +15 when entering a boss or mini boss room.
Bedding
Restores HP +10% when entering a rest room.
Combo Lubricant
Reduces all skills’ cooldown by 0.2s per Combo Skill.
Cube
5% chance to reset cooldown when using a skill.
Lucky Coin
Flip a coin at the start of battle. Gain Damage +2 or Armor +4 for one encounter.
You can trade items through negotiation at the Elephant Shop between each stage.
When you negotiate, the item changes randomly and a die is consumed.
Fixed an issue where using the Assault skill on bleeding enemies would not reset its cooldown when the Booster Icon Display setting was turned off.
Fixed an issue in the shop where purchasing a skill and equipping it to slots 2–4 would cause abnormal positioning and pricing.
Fixed an issue where after purchasing the first skill and equipping it to the second slot, the original skill would incorrectly show a price again and the second skill would appear as free.
Fixed an issue allowing players to pass through thin walls when using high-speed movement skills such as Assault.
Fixed an abnormal issue where collecting a large amount of Manium Crystal could cause HP to become negative and increase in reverse.
Fixed a crash that could occur when exchanging skill parts in the shop
Fixed an issue where parts of the French language were mistakenly included in the Spanish text.
Fixed an issue where parts of Traditional Chinese were mistakenly included in the German text.
Corrected several mistranslated texts.
We conducted a comprehensive test on all localized content and resolved many issues. As verifying multilingual content is particularly challenging, we sincerely thank all players who provided feedback! Of course, there may still be many shortcomings in the current in-game text, so we welcome everyone to continue sharing your feedback. We will actively make further corrections!、
While this update addresses many issues, our mission is far from over. Our next deployment will prioritize core gameplay features. We are also reviewing your feedback regarding screen brightness and keybinding convenience—please give us more time to implement these fixes.
We will continue to work hard to improve the game experience loop by loop.
Thank you all so much for playing and supporting our game!