Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OVIS LOOPNewsHotFix 0.3.6
Game update

HotFix 0.3.6

OVIS LOOP · published 10 Feb 2026, 14:01 UTC

All newsPlayers around this dateRead on Steam

Announcement

Hello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.

Fixes

Surgical Gown

  • Before: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)

  • After: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)

A new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.

Lucky Coin

  • Fixed an issue where the “Armor” keyword was not displayed.

  • Fixed an issue where the Armor effect was incorrectly applied as damage reduction.

  • Added SFX to Lucky Coin.

  • Added SFX to Elephant negotiation.

  • Removed an issue where some in-development event choices were visible.

  • Improved the visibility of the warning popup when overwriting an existing save file.

Thank you.

More from OVIS LOOP

Other announcements

All news
Community30 Jul 2026Minor Update Delay & Development Progress Update 2Hello, this is LIFUEL. We are truly sorry to greet you again with a delay announcement. As the current development progress has been delayed significantly beyond our original schedule, we would like to share our current situation with you. In the process of development, as we tried to flesh out our initial concepts and add more content, the overall scale of the game gradually expanded. The main…Community30 Jun 2026Development Progress Update: Notice of Version Plan AdjustmentHello everyone, this is LIFUEL. First, we would like to share an important adjustment regarding our update schedule: we plan to integrate the originally scheduled 0.5.1 minor update into the 0.6.0 major update and release them together. Following the complet ion of the 0.5.0 update, we have been parallelly advancing the development of contents for both version 0.6.0 and version 0.5.1. However,…In-game event11 Jun 20260.5.0 Major UpdateHello everyone, this is LIFUEL. This update focuses primarily on skill overhauls and adjustments. We have completed these optimizations and tuning based on the continuous feedback you've provided and our analysis of player skill usage data. Skills that previously had low pick rates have been reworked or buffed, and we've also introduced a new suite of Combo Skills centered around throwing-type…