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OVIS LOOPNews0.3.7 Minor Update
Game update

0.3.7 Minor Update

OVIS LOOP · published 27 Feb 2026, 19:55 UTC

All newsPlayers around this dateRead on Steam

Hi protectors! This is LIFUEL.

This minor update introduces new ways to spend more points in the Omega Project. With the recent updates of the Omega Project, data fragments temporarily lost their primary consumption path. To address this, we plan to gradually reintroduce new methods for acquiring and utilizing data fragments in future updates.

Buy Omega Points

A new method for purchasing Omega Points has been added. When using Data Fragments to make a purchase, you will receive 5 Omega Points per transaction, with a maximum of two purchase chances. This allows you to obtain an additional 10 points in total.

※ All resources consumed up to this point will be 100% automatically refunded.

Bug Fixes

  • Fixed an intermittent issue where the screen would turn dark during the Stage 2 boss introduction and not return to normal.

  • Partially fixed an issue where the character would occasionally fall through the ground when using a downward attack.

Delay Notice for Dr. Wolf's Phase 2

First, we sincerely apologize to everyone that the second phase of Dr. Wolf's development, originally scheduled for release this month, will be delayed.

Initially, we planned to add only a relatively simple second-phase form for Dr. Wolf. The design intent for this phase was to retain the existing appearance while removing the mask and releasing Manium energy through a visual effect depicting the collapse of his body structure.

However, after further discussion, we decided to scrap the original plan and expand the overall production scale. In the new development roadmap, Phase 2 will introduce entirely new combat modes and cinematic effects. We believe these additions require a more imposing visual design to match their scale. Consequently, the final combat structure will likely be presented as a large-scale boss battle.

Additionally, we plan to adjust certain combat mechanics in the first phase of Dr. Wolf. Based on internal data and player feedback, we've observed a significant disparity in combat experience: Regardless of player skill level, some players can breeze through the game, while others find it excessively difficult.

We believe the primary reason lies in the insufficient readability of combat modes. Therefore, we will enhance and modify the prompting methods for each mode to present the mechanics more clearly. This is not merely about increasing or decreasing difficulty, but rather aims to improve readability, making it easier for new players to understand and engage with the game, while also providing experienced players with more space for in-depth study and strategy development.

If development progress permits, we will also adjust the second boss. This includes reducing unnecessary delay animations and more clearly indicating attack timing and range to make the overall attack window more transparent and easier to read. Based on these adjustments, the overall update schedule is expected to be postponed until the end of March. Once development reaches a certain stage, we plan to launch a small-scale public playtest open to all players. Specific arrangements for the test will be announced in a subsequent notice.

We sincerely apologize once again for this unavoidable delay.

We will repay your patience and support with content of even higher quality.

Thank you all!

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