
Hi protectors! This is LIFUEL.
I accidentally developed all night again last night and ended up uploading the update before I had a chance to write the announcement, so this announcement contains the 0.0.6 and 0.0.7 updates. We apologize for that, and we will try to write the announcements in a more timely manner.
First of all, I would like to clarify about the bugs. In order to be able to respond to bugs faster, we have added a new feature. It automatically collects and submits relevant data when a game crash occurs, so even if the player doesn't give feedback individually, we can still receive feedback from the system and process it faster. Please don't worry. This process does not collect players' personal information at all, only the data of the game crush.
We will keep up to provide you with a more stable gaming experience. In addition, some players have experienced problems with corrupted progress saving, especially during the Manium Warehouse incident, we are so grateful for players who took the time to provide feedback and assisted us in our testing.
Last but not least, it's been over a week since the game went live. During this time, you have asked a lot of questions and provided feedback on various bugs that have made the game more stable and the balance has been greatly improved. Next we will put more energy into new content development. At present, the archive resources have been basically completed, we will update the archive system as soon as possible, and then add new content that can significantly change the gameplay. We hope to share more ideas with you then and work together to build the future of our game.
Thank you all for your continued support!
Here are the details of this update:
Fixed the issue where you had to pick up the Raw Manium module after touching it to enter the portal.
Fixed the issue where the player and Dr. Wolf were positioned abnormally in the Dr. Wolf Boss room.
Fixed the issue that the hard mode UI displays a directional cursor when it appears for the first time.
Fixed the issue that Blue-P will not be consumed during the Tavern event.
Fixed the issue of PlatObstacle's undefined area.
Fixed the issue that the BGM is wrong when resurrecting.
Fixed the issue that some energy reduction passives still work after unloading due to the Whistle module.
Fixed the issue where skills acquired through skill replacement were invalid when Whistle was acquired.
Fixed the issue that the effect of Whistle will be inherited when the skill is dismantled.
Fixed the issue that when returning from the village, the player's position was incorrect, causing the character to be stuck underneath the tiles.
Fixed the issue where the Chapter 2 boss disappears after teleportation.
Fixed the issue where the Chapter 2 mini boss Three Idiots is transparent after resurrection.
Fixed the issue that the modification point effect is displayed as InvalidText.
Fixed the problem that the center of gravity of the Flame Sword is abnormal, resulting in the invalidation of the air judgment.
Fixed the issue where the 50% extra damage of the dash attack weapon modification of the Burst Blade was invalidated.
→ In fact, the modification effect did not take effect at all (Fixed).
Fixed the issue where the summoned monster of Chapter 2 mini boss Watcher's HP was full after being given "The Lost Glory".
Fixed the issue where the Chapter 2 mini boss Watcher can jump over the right wall.
Fixed the issue where two timelines are played simultaneously when entering the second run immediately after defeating Dr. Wolf for the first time.
Fixed the issue where the Vortex Smash skill would not generate a shield when consuming energy.
Fixed the issue where opening the backpack while the module UI is open during a dialog event causes the module UI to be displayed on the top level.
Fixed the issue where entering the next map in Chapter 3 with the Bytewolf attack remaining will cause a flashback.
Fixed the issue that some users flashed back repeatedly during the Manium Warehouse incident.
Fixed the issue that using Taser Shot combo skill while holding Heavy Weapon Modification will cause game crush.
Fixed the issue where the game would force the game to shut down if the rejuvenating flower was summoned and returned to the title screen during the Chapter 3 mini boss Youngest Botanist battle.
Fixed the issue that you can't use combo skills when the cooldown time is 0.
Fixed the issue where the character would freeze when the Chapter 3 mini boss Contaminated Cutter hits and kills the boss with an unavoidable surprise attack.
Changes to the way how the Fuse works.
Previously: would not consistently deal burning damage. Every 20 stacks of burning damage triggers an explosion that deals 50 points of damage and adds 7 additional layers of burning.
Now: burning is changed to a direct explosion, which deals the same range of damage.
Improved Hammer's aerial attack to still work on the ground.
Improved "Project Omega" to auto-save when unlocked.
Changed the direction of some power-up skills after the power-up is completed.
Fixed the cooldown recovery speed should be included in the cooldown preview.