Aw Heck, WAR!
Playing now
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All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | SMALL UPDATE -Reworked fire/flammability system -The hang glider now closer resembles an actual glider, looks prettier -Added Armwaver speed multiplier to in-game menu so the max run speed can be set to be less...superhuman. -Greatly reduced amount of grass that spawns in grassy areas to be more performance friendly. Technical nerdy work on firearm class inheritance is still underway! | — | |
| Game update | QUICK PATCH -Fixed enemy helicopter and tank damage where both would take lethal damage instantaneously. | — | |
| In-game event | UPDATE: BETTER BULLETS -C4 planting has been re-enabled after a dumb issue in the code where the inventory holstering and planting logic were conflicting. Now, you hold the C4 in front of the surface you wish to plant on, then pull the trigger on that hand. The C4 will snap to the surface and be ready for detonator linking. -Current in game bullet types (the 5.56 and 9mm) were remade using actual bullet diagrams of t… | 23353241 | |
| Game update | SMALL UPDATE: CODE CHANGES -Code fixes, improvements, namely to damage systems. -Drivable truck, guard towers, and the ability to plant c4 bricks has temporarily been removed until they have their code improved. | — | |
| Game update | SMALL UPDATE -Minor landscape visual tweaks -Gravel road material is now a new rocky dirt road material -other little internal code improvements to enemies, bullet object -Tank moves a little faster now -Removed the telephone poles...they were pointless! Next update: -New world bounds system to avoid going, well, out of bounds. -Destructible wall code tweaks -Enemy soldier hit reaction improvements | 23140642 | |
| Game update | SMALL UPDATE -bullet overhaul: new tracer trail effects, big performance improvements that removed hard references from bullet objects that were slowing down the game. -Landscape has thicker 3d grass -Jet bombers now approach from different directions instead of just the one, also will now continuously attack over the course of the game! -new gore material for enemy innards (gross) I have identified a non-g… | — | |
| Game update | SMALL UPDATE -Fixed floating enemy berets when their heads are shot at close range -Added grass across entire landscape! -Added bird sounds for better world ambience! | — | |
| Game update | PATCH Fixed a problem where the navigation logic started a infinite loop error | — | |
| Game update | SMALL UPDATE - BAD GUY LOGIC OLD BAD-GUY LOGIC · The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable. · While they constantly scan for obstructions, if one was encountered, their only options were to either randomly turn left or right and hope they doesn't get stuck. NEW BAD-GUY LOGIC · Uses the built-in navigation that ships with Unreal (the game's… | — | |
| Community | DEV UPDATE Hey, wow, hello to the maybe 3 people that play this game! I said a while back I am improving the enemy NPC. And I am! But he won't be the handsome fella I showed in a post a few months back. Still a lot of animation and rigging to make that all happen, so for now, it's the bobble head baddies you know and love. So, in the meantime to prepare, I have been updating how the bad guys hunt you down… | — | |
| Game update | SMALL UPDATE -Enemy bases now take damage on a basis of how the game now calculate shrapnel, so a bomb going off a few meters away will not contribute much of any damage, whereas ANY overlapping explosion spheres would contribute 50% damage. So this will make blowing up bases more difficult, direct hits or explosives detonated INSIDE bases are your best bet at destroying them quickly! -Enemy bases now show… | 19625848 | |
| Game update | SMALL UPDATE -added semi auto fire to submachine gun! -added smoking effects to all guns! | 19407773 | |
| Game update | UPDATE: GLOWING GUN BARREL AND FOOTSTEP SOUNDS!!! -M16 Rifle barrel will now smoke and glow progressively redder as you fire, and it cools back down :) -player now has the first rudimentary footsteps! Currently the sounds aren't on a per-surface basis, having issues with that at the moment... BUT this also means I added footsteps to the enemies so now you can actually hear them coming!!! | 19293762 | |
| Game update | SMALL UPDATE -connected detonator holster to utility belt, with the rest of the holsters -added hint to show where finger interact is -made barriers able to be destroyed by tanks -Max-11 now has two handed grabbing!!! | 18947560 | |
| Game update | SMALLYWALLY UPDATESYPOO -Made hesco-style barriers destructable! -enemy sniper heli now flies away and despawns when the sniper is KIA | 18697396 | |
| Game update | SMALL UPDATE -New Mud material -added back some missing gunfire effects -made muzzleflashes cast less light | 18605995 | |
| Game update | SMALL UPDATE: OFF HAND PISTOL GRIPPING Got tired of my off hand floating where a shooter would have theirs pulled up against the other hand to brace against recoil. It isn't setup where the hand assumes a pre-determined pose, but rather will "freeze" in place when held up against the other hand, allowing the player to then grip and curl their fingers closed like they're actually off-hand gripping the pistol. It looks much better tha… | 18415262 | |
| Game update | UPDATE: BARRIERS AND SUNLIGHT After playing (and dying) a bunch, I decided there were too little cover opportunities, so I created a Hesco-style barrier that I then placed a whole bunch of all over the map. Also added a sunlight system back, so the game isn't entirely overcast lighting, now the map is bathed in golden sunlight :) And finally, I added the sniper scope back to the rifle, had gone missing since working on the… | 18164662 | |
| Game update | SMALL UPDATE -Added extra grab zones on rifle to make easier to grab -Added yellow visual indicators to shipping container to help identify damageable areas -Added fun jet and tank toys to main menu level | 16467543 | |
| Major update | MAJOR UPDATE: M16 INTERACTIONS! Any gun bro will absolutely eviscerate a poorly constructed gun in a video game. That said, they will still certainly tear into the ones in this game, but today, I got the m16 a major step closer to functioning like the real thing. Now, you can pull back and release the bolt on the M16 to cycle rounds! Before, you could only close the breech when it was open to chamber a round. There are still… | 16438991 | |
| Game update | SMALL PATCH -Moved VR HUD away from face to make eyes strain less -made player take fire damage when standing in large fires :) -Increased ammo despawn times -Gave player a pistol in addition to random starting weapon as a backup weapon -Removed enemy bullets from actors that could detonate C4 upon striking | 16261065 | |
| Game update | UI / HUD UPDATE! Changes: 1.) I reworked the HUD system that displays messages when things happen in game, so now messages wont clip through walls. 2.) Added a message that displays the game objectives when the level starts so the player has a bit better of an idea how to win. 3.) Added a warning when the VR player leaves their play-space 4.) Added a visual health bar along with the health quantity 5.) For now,… | 16196432 | |
| Community | WORK-IN-PROGRESS: COMPLETE ENEMY OVERHAUL! So as time goes on, more and more parts of the game are getting over-hauled. And now, it's time that I start to redo probably the most important part of the game: the bad guy. Here's a look at what the new bad guy will look like! On the left is the old enemy, and on the right, the new. I made this character from scratch in 3ds Max where I did the modelling and rigging, and textured in Substance… | — | |
| In-game event | GAMEPLAY UPDATE: RANDOMIZED ENEMY BASE AND AMMO CACHE LOCATIONS The game has been feeling a bit too predictable, with enemy bases spawning in fixed locations that never changed. This led to spawned enemies taking the same paths time and time again. To fix this, I added a set of several random location the enemy bases can spawn from. This adds some subtle variety. For example, when the game starts and enemy bases spawn, they can end up closer or farther to t… | 15962438 | |
| Game update | Small Patch -Removed static light casting shadows that caused a big slowdown | 15864568 | |
| Game update | QUICK PATCH It seems last night's update didn't include baked-lighting, reuploading in case it caused a slow-down...sorry to make anyone download it again ːsteamhappyː | 15855592 | |
| In-game event | ARMORY UPDATE A big part of the game is finding weapons to help you fight the bad guys. So it was fitting that I gave the boring old weapons room a complete overhaul. Now, there is a shipping container full of weapons that you can only access by dealing explosive damage to. Place C4 on the hinges, or the center lock between the doors and detonate it to breach! A direct hit with an RPG-7 rocket to these areas… | 15845802 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.