So as time goes on, more and more parts of the game are getting over-hauled. And now, it's time that I start to redo probably the most important part of the game: the bad guy.

Here's a look at what the new bad guy will look like! On the left is the old enemy, and on the right, the new. I made this character from scratch in 3ds Max where I did the modelling and rigging, and textured in Substance Painter.
There's a big learning curve for making game characters, but I am putting in the hours learning about AI/npc logic, behavior trees, state machines, etc. It's a lot. But in the end, will result in an optimized/performant game character to liven up the game. Not that I am not fond of my bobble-headed friends...
More to come!