Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Aw Heck, WAR!EventsUPDATE: BETTER BULLETS
In-game event

UPDATE: BETTER BULLETS

Aw Heck, WAR! · published 21 May 2026, 23:20 UTC · build 23353241

All eventsPlayers around this dateRead on Steam

-C4 planting has been re-enabled after a dumb issue in the code where the inventory holstering and planting logic were conflicting. Now, you hold the C4 in front of the surface you wish to plant on, then pull the trigger on that hand. The C4 will snap to the surface and be ready for detonator linking.

-Current in game bullet types (the 5.56 and 9mm) were remade using actual bullet diagrams of the real things!

-Bullets fired have a random 50/50 chance of being a tracer. I know in real life, there is a method of loading mags with tracers between a normal rounds, so I would like to make it so every other 2 or so shots is a tracer, and not random. This may involve some work, especially if manual mag loading is to be added. This would entail recording the type and sequence of each bullet loaded.

-The bullets now inherit from one class instead of a separate one for each bullet like before (noob coding).

-Rifle now ejects an unfired bullet when pulling bolt back and a bullet already exists in the chamber.

In the future, the other two guns will be rebuilt using the rifle as the parent weapon class, so that gun logic no longer needs to be copy/pasted/edited to work (again, noob code...it's super inefficient and bad practice). This will ALSO allow me to add numerous new guns with ease!

The new bullet models also now include better UV mapping and a primer that can be independently modified if I feel like adding primer strikes later, or scorch marks to the brass. New bullets were made fairly low-poly so that if you shoot a bunch and make a small mound of brass, the game won't take that noticeable of a performance hit. They also cull out of existence after the player walks so far away. Bullet shells are still persistent for the sake of fun, but as always, the in game VR menu lets you sweep all of them away in an instant if you think there's too many.

I plan to make it possible to grab bullets and reload magazines manually, now that I can spawn unfired bullets into the world. I think it would be fun to make ammo limited or at least give players the ability to refill mags.

To anyone playing, thanks for sticking around as I improve my coding knowledge!

More from Aw Heck, WAR!

Other announcements

All events
In-game event2 Sep 2026GAMEPLAY UPDATE: DIFFICULTY SETTINGS!!Addressing some helpful player feedback, I have added a new difficulty system to the game! New difficulties added: 1.) Easy 2.) Normal 3.) Hard 4.) HUMANS ARE SUCH EASY PREY Each mode modifies the enemies' accuracy when shooting at the player, how many can exist on the battlefield at once, how accurate they are, and how quickly they spawn into the world. From playtesting, I can see a big differ…Aw Heck, WAR!Game update5 Jul 2026SMALL UPDATE-Added nighttime noises -destructible wall now has randomized static edge pieces to make more interesting leftover exploded wallsAw Heck, WAR!Game update22 Jun 2026SMALL UPDATE-Added four new environment / sky types selectable from the in-game menu! Cloudy, Sunny, Partly Cloudy, and Night!