Adaptory
Last seen
1Sampled 55 minutes ago · not a live figure
—of peak
All-time peak
38Feb 2026
Last seen
1Sampled 55 minutes ago · not a live figure
All-time peak
38Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Adaptory 0.17.48 released This is a very small patch that updates the Update 2 release date, and also has a few small fixes :D Accessibility · Tooltips for mass packets are now fixed to the destination, or the source, of the mass packet, rather than moving with the rendered packet · This should make it much easier to read the contents of a pipe while masses are moving or the game is not paused Fixes · Fixed a bug where… | 24445353 | |
| Game update | Adaptory 0.17.5 released This patch fixes a bunch of small issues and bugs over the last two weeks since Update 1. Thank you to everyone who's shared feedback, ideas, and bug reports with me. Please keep them coming! I'm really glad that everyone has been having fun with Update 1 and all of the new gameplay options we introduced!! Right now I'm also working on a separate branch for Update 2, focused on improving the el… | 22738883 | |
| Major update | The Materials Update is LIVE! Adaptory’s first major Early Access update is now live!! The Materials Update touches on every aspect of the game, from making the game easier (or harder) with difficulty levels , adding more materials and resource management to the game, refinement and recipes , new buildings and options, and lots of balance and quality of life tweaks; the full patch notes are listed below. If you previously f… | 22633755 | |
| Game update | Adaptory 0.16.27 released This is a tiny patch that fixes a single bug, where explorers who were having a really bad day could tantrum themselves to death. Thank you Pluto for helping me reproduce and fix this bug! Fixes · Fixed a bug where explorers with the working-to-death debuff would never break out of a tantrum, even if they had low oxygen, meaning they could run out of oxygen | 22456411 | |
| Game update | Adaptory 0.16.26 released This is a small patch with a few community-requested changes to balance, and some small bug fixes! We're otherwise entirely focused on getting Update 1 ready in two weeks time :D Balance · Gas valves and liquid valves can now be built behind other solid buildings (just like bridges) · Explorers will now stop what they're doing and urgently find oxygen when their oxygen level is below 40% (was 3… | 22405345 | |
| Game update | Adaptory 0.16.23 released This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations. The in-game database page for "explorers" has also been expanded with more technical details. The EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of f… | 21897418 | |
| Game update | Adaptory 0.16.19 released This is a small patch that adds an often-requested feature: context-specific deconstruction and errand cancellation! This also adds the new "explorer" page in the in-game database, with much more detail on how explorers work. Quality of life · Implemented context-specific deconstruction and cancel errands · If you are in a supported overlay layer (power, liquid network, gas network, or automati… | 21809581 | |
| Game update | Adaptory 0.16.17 released This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit. Thank you very much to everyone who has been posting bug reports and testing the unstable build in Discord <3 Simulation · Picking up food and eating are now affected by the Personal priority category (default shortcut: Ctrl + P ) · Gas and liquid pumps… | 21758555 | |
| Game update | Adaptory 0.16.14 released This is a small patch that fixes a handful of rare bugs, and also hopefully makes low oxygen levels more visible. (Spoilers below!) Internal · In the breathability overlay, very low levels of oxygen (less than 200g) are now shaded red Balance · Decreased the impact of "starving" buff from -50% happiness to -40% happiness · Increased length of "visited ruins" buff (+10% happiness) for archaeolog… | 21677199 | |
| Game update | Adaptory 0.16.11 released This is a small patch that fixes a couple of small bugs! (Spoilers ahead) Balance · Increased the minimum distance that guaranteed glowrose plants would generate from the crashed ship · Decreased the number of plants and buildings generated in world generation · Increased glowrose harvestable value from 3.0 growth to 6.0 growth Fixes · Fixed fullscreen CHARLI and "next update" not animating · F… | 21633581 | |
| Major update | EARLY ACCESS IS LIVE! It’s taken 9,507 commits, twelve physical events, four years, and a baby… but Adaptory is finally HERE! I hope that you enjoy Adaptory. <3 Please also consider leaving an honest review of Adaptory on Steam . Each review makes a massive difference to the game’s visibility – especially any review made in the next two hours. Thank you! We’ve added LOTS of new content and systems for you to play wi… | 21561511 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.