Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AdaptoryNewsAdaptory 0.17.5 released
Game update

Adaptory 0.17.5 released

Adaptory · published 16 Apr 2026, 21:23 UTC · build 22738883

All newsPlayers around this dateRead on Steam

This patch fixes a bunch of small issues and bugs over the last two weeks since Update 1. Thank you to everyone who's shared feedback, ideas, and bug reports with me. Please keep them coming!

I'm really glad that everyone has been having fun with Update 1 and all of the new gameplay options we introduced!!

Right now I'm also working on a separate branch for Update 2, focused on improving the element simulation – in particular, liquids and gases. I am looking for as many examples of the simulation behaving weirdly, so I would love to see your screenshots and save files of things not behaving as you'd expect. In my testing, I've already made the liquids and gases feel much less sticky.

Simulation

  • Explorers will now be a little more careful when completing errands

    • They will prefer not to stand on top of the tile they're digging out

    • They will prefer not to deconstruct an impassable or climbable tile they're standing on (tiles, grates, ladders, etc.)

    • They will prefer not to build an impassable building (tiles, grates) on top of themselves

    • This behavioural change is an experiment, and will probably have a lot of edge cases. Please let me know if this is better or not!

Balance

  • Blocked gas and liquid filters now consume 0% power (was 100% power) to match gas and liquid pumps

  • Increased maximum emission pressure of oxybell plants for different elements from 100g to 1kg

    • So oxybells can continue to generate oxygen in an environment with e.g. 500g of carbon dioxide

  • Increased the minimum distance from other buildings for a new spring to appear to 6 tiles (was 3)

  • On relaxed difficulty, an explorer with both 0% stamina and 0% oxygen will now sleep until they have at least 5% stamina before waking up to try and find oxygen

    • This fixes an issue (in relaxed difficulty only) where an explorer could get locked in an infinite sleeping/waking loop

Accessibility

  • Clicking on the "apply" button on the new team screen will no longer replace the explorers if the explorer seed is blank

    • Clicking the "randomise all" button will still replace the team with a new explorer seed

Internal

  • Pending build errands can now be replaced with different primary elements

  • Unlockable recipes in the research tree can now be clicked to jump to the building that uses them

  • The in-game database now lists all recipes that use an element (as an input or output) on its database page

  • Added a "safety" section to the explorers' in-game database page

  • Updated explorer seed algorithm to support two- and three-combination custom codes

Fixes

  • Fixed a save file getting stuck on "loading ..." if the save point was entirely in fog of war, or had no animated entities on the screen

  • Fixed a crash that could occur if the inline building dropdown for element selection was updated between the first render, and the actual click

  • Fixed a pending build errands' stored mass list being displayed in a different order to the building requirements when selected

  • Fixed springs appearing in space exposure tiles

  • Fixed an issue where solar flare/paused sound effects could stop triggering in a very long-running game

  • Fixed a crash that could occur if a coal generator switched between coralite and coal/bitumen, and exhaust gases had not already been emitted

  • Fixed tooltips in the circuit network overlay getting stuck on the screen and interfering with the mouse cursor if the camera moved while the overlay was open

  • Fixed a crash that could occur if CHARLI tried to highlight an on-screen user interface object before it had been rendered to the screen for the first time

  • Fixed a crash that could occur if trying to load an old save file that had an explorer with the early bird or night owl traits

  • Fixed a very rare crash that could occur if the game was resized between starting up and clicking the first button

More from Adaptory

Other announcements

All news
Game update17 Aug 2026Adaptory 0.18.6 releasedThis is a small patch with a couple of tweaks and a balance fix – I realised world generation wasn't creating as much salt as I originally intended! Thanks Zeppy :D New features · Added more streamer mode commands · Removed -done commands as valid triggerable streamer mode events, as they would only have an effect if an event was actually actively occuring · Streamer mode commands emptyAllBuild…Game update11 Aug 2026Adaptory 0.18.3 releasedThis is Update 2's first patch with a couple of fixes and improvements! Thank you to everyone who's helping to test the latest builds over on Discord , to everyone who's done an Adaptory stream, and to everyone who has crash reporting enabled! Please keep on reporting any issues <3 You can now customise the look of your explorers! New features · You can now tweak the look of individual explorer…Major update6 Aug 2026The Temperature Update is LIVE!Adaptory’s second free major update is now LIVE! Update 2 is a massive update, representing four months of focused development and improvements on every aspect of the game. This update introduces personalised bedrooms, new heat gameplay and mechanics, more than twenty new buildings, improved simulations, performance and tutorials, refined balance, quality of life improvements, and more… Steam s…