Adaptory
Playing now
1−1 vs. yesterday
2.6%of peak
All-time peak
38Feb 2026
Playing now
1−1 vs. yesterday
All-time peak
38Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update 2 preview – Introducing Streamer mode In this final preview post for Adaptory Update 2, I’m excited to round up the reveals with a small expansion to Adaptory’s story, and a new way to play the game… Naming the planet After a few days of surviving this unexplored planetoid, your explorers will want to give this planet a name! You can enter in any name you want, or use the random planet name generator (I’ve always wanted to make one… | — | |
| Community | Update 2 preview – Things are heating up In this second of three preview posts for Adaptory Update 2, let’s talk about the “temperature” part of The Temperature Update! Adaptory's updated temperature overlay (F3) in a chilly world Explorer and building temperatures Just like every object in the game, your explorers absorb and conduct body heat with their local environment, and in Update 2, they are much more sensitive to temperature:… | — | |
| Community | Update 2 preview – Building the foundation There’s just one week left until Adaptory’s second major update comes out, and I’m excited to finally start revealing what’s coming in the update. This is a huge update that needs three more posts to adequately preview everything that’s coming, and we’ll be posting these previews on the blog , on Discord , on Steam , and on all the socials . In today’s post, I’d like to share some of the major… | — | |
| Game update | Adaptory 0.17.48 released This is a very small patch that updates the Update 2 release date, and also has a few small fixes :D Accessibility · Tooltips for mass packets are now fixed to the destination, or the source, of the mass packet, rather than moving with the rendered packet · This should make it much easier to read the contents of a pipe while masses are moving or the game is not paused Fixes · Fixed a bug where… | 24445353 | |
| Community | Update 2 release date + Nonbinary Coded Games We’re very excited to share the official launch date for Adaptory’s second major Early Access update… Update 2: The Temperature Update is launching at 10am Thursday 6 August (PDT)! · New Zealand – 5am NZST (7 August) · Australia – 3am AEST (7 August) · Germany – 7pm CEST (6 August) · United Kingdom – 5pm UTC / 6pm BST (6 August) · United States – 10am PDT / 1pm EDT (6 August) Snippet from Adapt… | — | |
| Sale | Adaptory Update 2 news, and 20% off in the Steam Summer Sale Since Update 1: The Materials Update was released, we haven’t stopped, and we’re now entirely focused on the next update. The final scope has been decided, all of the major content is being balanced and polished, tutorials are being written, and the finish line is in sight… including these mysterious objects: The release date for Update 2 will be announced soon, and I can’t wait to start showin… | — | |
| Game update | Adaptory 0.17.5 released This patch fixes a bunch of small issues and bugs over the last two weeks since Update 1. Thank you to everyone who's shared feedback, ideas, and bug reports with me. Please keep them coming! I'm really glad that everyone has been having fun with Update 1 and all of the new gameplay options we introduced!! Right now I'm also working on a separate branch for Update 2, focused on improving the el… | 22738883 | |
| Major update | The Materials Update is LIVE! Adaptory’s first major Early Access update is now live!! The Materials Update touches on every aspect of the game, from making the game easier (or harder) with difficulty levels , adding more materials and resource management to the game, refinement and recipes , new buildings and options, and lots of balance and quality of life tweaks; the full patch notes are listed below. If you previously f… | 22633755 | |
| Community | Update 1 – Distress beacon and QOL preview In this second and final preview post for the Materials Update , I want to cover some of the other polish and tweaks you’ll get to play with in Adaptory’s first major Early Access update, coming out tomorrow !! Distress beacon (spoiler alert) In Update 1, we’ve changed the launching requirements of the distress beacon to make a little bit more sense. You gain access to the distress beacon after… | — | |
| Community | Update 1 – Gameplay and systems preview We’re just a few days away from the Materials Update , Adaptory’s exciting first major update! Today I’ll be sharing a little preview of what’s coming. Difficulty levels The most common feedback I’ve received since EA was that the game was either too easy. OR it was too hard. (Which probably means launch balance was perfect!? 😂) You can now choose your level of Adaptory challenge In the Materi… | — | |
| Game update | Adaptory 0.16.27 released This is a tiny patch that fixes a single bug, where explorers who were having a really bad day could tantrum themselves to death. Thank you Pluto for helping me reproduce and fix this bug! Fixes · Fixed a bug where explorers with the working-to-death debuff would never break out of a tantrum, even if they had low oxygen, meaning they could run out of oxygen | 22456411 | |
| Game update | Adaptory 0.16.26 released This is a small patch with a few community-requested changes to balance, and some small bug fixes! We're otherwise entirely focused on getting Update 1 ready in two weeks time :D Balance · Gas valves and liquid valves can now be built behind other solid buildings (just like bridges) · Explorers will now stop what they're doing and urgently find oxygen when their oxygen level is below 40% (was 3… | 22405345 | |
| Community | Update 1 – Release Date Time flies! We are very excited to share that we have an official launch date for Adaptory’s first major Early Access update… Update 1: The Materials Update is launching at 10am Friday 3 April (PDT)! · New Zealand – 6am NZDT (4 April) · Australia – 4am AEDT / 1am AWST (4 April) · Germany – 7pm CEST (3 April) · United Kingdom – 5pm UTC / 6pm BST (3 April) · United States – 10am PDT / 1pm EDT (3… | — | |
| Game update | Adaptory 0.16.23 released This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations. The in-game database page for "explorers" has also been expanded with more technical details. The EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of f… | 21897418 | |
| Game update | Adaptory 0.16.19 released This is a small patch that adds an often-requested feature: context-specific deconstruction and errand cancellation! This also adds the new "explorer" page in the in-game database, with much more detail on how explorers work. Quality of life · Implemented context-specific deconstruction and cancel errands · If you are in a supported overlay layer (power, liquid network, gas network, or automati… | 21809581 | |
| Game update | Adaptory 0.16.17 released This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit. Thank you very much to everyone who has been posting bug reports and testing the unstable build in Discord <3 Simulation · Picking up food and eating are now affected by the Personal priority category (default shortcut: Ctrl + P ) · Gas and liquid pumps… | 21758555 | |
| Community | Early Access – How's it going? Wow. Wow!! I don’t really have words – the last 48 hours have been amazing! Pressing the big green “release” button was scary, but it’s been super smooth since then – thank you, community testers! As a team and on our Discord, we’ve been celebrating all of the milestones and achievements that Adaptory has hit over the last 48 hours: hitting #2 in “Popular Upcoming” on Steam, and briefly being i… | — | |
| Game update | Adaptory 0.16.14 released This is a small patch that fixes a handful of rare bugs, and also hopefully makes low oxygen levels more visible. (Spoilers below!) Internal · In the breathability overlay, very low levels of oxygen (less than 200g) are now shaded red Balance · Decreased the impact of "starving" buff from -50% happiness to -40% happiness · Increased length of "visited ruins" buff (+10% happiness) for archaeolog… | 21677199 | |
| Game update | Adaptory 0.16.11 released This is a small patch that fixes a couple of small bugs! (Spoilers ahead) Balance · Increased the minimum distance that guaranteed glowrose plants would generate from the crashed ship · Decreased the number of plants and buildings generated in world generation · Increased glowrose harvestable value from 3.0 growth to 6.0 growth Fixes · Fixed fullscreen CHARLI and "next update" not animating · F… | 21633581 | |
| Major update | EARLY ACCESS IS LIVE! It’s taken 9,507 commits, twelve physical events, four years, and a baby… but Adaptory is finally HERE! I hope that you enjoy Adaptory. <3 Please also consider leaving an honest review of Adaptory on Steam . Each review makes a massive difference to the game’s visibility – especially any review made in the next two hours. Thank you! We’ve added LOTS of new content and systems for you to play wi… | 21561511 | |
| Community | Early Access: World generation Each playthrough of Adaptory is unique, thanks to both the explorer generation, but also the way in which Adaptory procedurally generates every world. The world generation process has been massively revamped and polished for Early Access, with lots for your explorers to discover. (Spoilers ahead!) Ancient civilisations Discovering ancient civilisations deep underground As your crew digs deeper… | — | |
| Community | Early Access: Game design and gameplay Over the last two years, I’ve been relentlessly focused on clarifying and polishing Adaptory’s design and its unique identity. In today’s feature preview, I’d like to chat about my approach to Adaptory and what you can expect to play with in Early Access. (Spoilers ahead!) Explorers Creating your unique team at the start of the game One of the key things that makes Adaptory unique are your expl… | — | |
| Community | Early Access: New content and systems My development efforts over the last two years (since Steam Next Fest in Feb 2024 ) have primarily been focused over four areas: more content, a refined identity, better performance, and a cleaner UI. In today’s feature preview, I’d love to chat about some of the new content, mechanics, and buildings that you’ll be able to play with in Adaptory Early Access! (Spoilers ahead!) Food production Lo… | — | |
| Community | Early Access – What's happening We’re less than a week away from Adaptory entering Steam Early Access! It is very exciting over here – lots still to do, but it feels surreal to get to this stage after four years of development and hard work. I am nervous but also very excited to release Adaptory into the wild! Adaptory officially launches 11 AM PT, 26 January 2026 : · Australia – 6:00am AEDT | 3:00am AWST (27 January) · New Z… | — | |
| Announcement | Mark Your Calendars, Explorers! The moment is here… As shared exclusively on Frosty Mini 2025 , we are delighted to announce that after three years of alpha testing, Adaptory is coming to Steam Early Access on January 26th, 2026 ! Get ready to embark on a cozy cosmic journey with a bunch of new features to discover. Adaptory is a 2D base-building simulation game where your crew of four have crash landed on a mysterious planet… | — | |
| Community | Special announcement coming Dec 10! After an amazing Kiwi Game Zone 2025 and PAX Aus 2025 , we are thrilled to announce that Adaptory will be part of the Frosty Mini December 2025 showcase , coming next month. And we will have some very, very exciting Adaptory news to share! So please come join us 😊 What: Frosty Mini is a half-hour showcase with exciting news and surprise updates from 20+ games made in Australia and Aotearoa New… | — | |
| Esports | ANZ Indie Showcase / Alpha 13 with Zeppy We are thrilled to be part of the Indie Brew ANZ Indie Showcase and the ANZ Indiefest 2025 Steam Event, launching tomorrow! The showcase is premiering live on 5 Sep at 7:30pm AEST on YouTube: We are also thrilled that our dear friend Zeppy is going to be one of the first streamers playing our latest demo, Alpha 13! You can watch the stream live here on Steam or on YouTube, starting 5 Sep at 9am… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.