Outnumbered - Pro Edition
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 0.7.0 Happy Holidays! Let's continue with the roadmap as announced, until we get to V1.0! Before we get to the changelog, a few words about the next V0.8.0 balancing update , it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me know so I can take a close look at it, also I want to stop introducing new systems for a while so as not to break the… | — | |
| Community | Update to where's the Update? (Roadmap Dates) To answer the one question that remained open in the Roadmap Announcement : Development is expected to resume on December 19th -2024-, barring any unforeseen time-space anomalies! While the focus remains on Project Double Helix aka AI Pals , development will gradually ramp up, with a dedicated push to finalize the new game mode and achieve V1.0 completion. The journey will begin anew, Thanks so… | — | |
| Community | Roadmap and Survey Results Drumroll, please! Here are the raw summarized survey results of the 69 responses: Survey Result Page Winners of the giveaway will be notified by email on Dec, 02! Now let’s dive right into the new roadmap: Based on the Survey the new Game Mode will be Endless Mode No difficulty progression, just short rounds with different objectives. One for Action Mode and one for Expert Mode. New Community H… | — | |
| Community | Reminder and end date of the survey Happy SHMUP Fest! The survey is still open and eagerly awaiting your valuable input. Don't miss the opportunity to influence the roadmap. Simply follow the link in this Survey News Post to participate. Plus, you have a good chance of winning a key ! Act fast, as the survey's final day for submissions is just around the corner, closing on October 2 . The summarized results will be announced next… | — | |
| Major update | Update 0.6.0 - Achievements, Survey, News and More Hello and Happy belated Easter, the update brings the promised first batch of Achievements (-> 34). Please let me know if there are unclear descriptions, other thoughts, bugs, or difficulties that are too overtuned.! Additionally, the explosion size of the guided missile and auto missiles got reduced. This is also a good time to thank you for your Pro Edition support! DLC sales will reach 1,000… | — | |
| In-game event | Update 0.5.0 - Mission Bullet Hell Changelog New Expert Mission: Bullet Hell · Short-Session Game Mode similar to Aurora · Requires Energy Core 4 · New and Old Time Survival Enemies · Quicker Time to Action · High-Speed A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration and Aurora). The Red Orbs return and hopefully, the new Active System will help you show them who's in cont… | — | |
| In-game event | Update 0.4.0 - Mission Aurora Changelog New Action Mission: Aurora · Short-Session Game Mode · Requires Energy Core 4 · New Bosses · More Colors · Quicker Time to Action · High-Speed Additional Changes · New Passive System: Depredator Drone · Renamed Ship Energy Extractor. Additionally increases the energy globe attraction speed. · Changed Enhancement Naming · Obliteration Mode: Defeating the Final Boss grants 2000 Extra Sc… | — | |
| In-game event | Update 0.3.0 - New Mission - Happy Holidays! 28 Delays Later, finally... the game build is hopefully stable. Changelog New Action Mission: Obliteration · New and Old Enemies · New Bosses · Faster XP globe speed · Guaranteed XP globe drop · Less Sudden Death Enemies · Every enemy except walls destroyable · More Explosions! · Mk VI to Mk VIII Upgrades Additional Changes · Fix: Decreased volume of weapons that fire multiple projectiles at on… | — | |
| In-game event | Update 0.2.8 Changelog V0.2.7.3 · Fixed: AutoFire Preferences causing issues with the level-up menu · Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) V0.2.8 · Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism) · Graphics Settings: Added Particle Count Setting · Graphics: Further decreased Explosion Br… | — | |
| In-game event | Update 0.2.7 Changelog · Added: Foundation for additional Missions. Added a Tutorial Mission as a first test. · Auto-Fire: Settings are now saved for preconfigured slots. · Enhancements: Increased T4 and T5 buff to 5% (instead of 2% ) · Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs) · Railgun: Follow-up hits now do 0.9x damage instead of 0.8x · Laser Scatter Cannon: Reduced Mk V Damage from… | — | |
| In-game event | Update 0.2.6 Changelog · Color Customization: Added Utility Color (Powerup Beacons, Drones) · Color Customization: Main VFX now aligns with the Light Color · New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers · Colors: Slightly decreased Lens Dirt and Explosion Intensity · Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away) · Ingame HUD… | — | |
| In-game event | Update 0.2.5 Changelog · New Passive System: Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! · New Active System: Laser Pulse Wave · Domination Beam: Increased Damage (1.5x) · Domination Beam: Triggers Gravity Bomb now · Doomsday Missile Explosion: Triggers Gravity Bomb now · Shock Charge: Tripled Damage and decreased tick rate · Fixed: Beacon Laser is now less likely t… | 9685961 | |
| In-game event | Update 0.2.4 Changelog · Color Customization: Added Background Foundation · Audio Settings: Added SFX Volume Slider · Graphic Settings: Added Bloom Effect Toggle · Graphic Settings: Added Lens Dirt Effect Toggle · Graphic Settings: Added Enemy Pulse On Hit Toggle · Fixed: Gravity Bomb Mk V Tooltip · Fixed: Distortion Field Downgrade Bug (Finally!?) · Fixed: Potential Stability Problems with Beacon Detector,… | — | |
| In-game event | Update 0.2.3 Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing) Changelog · Added: Suppress Passive Firing, allows to space out passive firing of e.g. thre… | — | |
| In-game event | Update 0.2.2 Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues. Changelog · Settings: Added Duplicate Key Binding support · Settings: Added Highscore Auto Submit Toggle · UI: Added Steam Deck Resolution Support and improved UI Scaling · UI: Improved Menu Button Highlighting · UI: Added button to switch the level up menu to t… | 9530338 | |
| Steam news | F2P/Beta Launch Hello everyone! the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations. Changelog Highlights · Complete Time Survival Mode · New Enemies · New Bosses · 2 New Active Systems · 2 New Passive Systems · 3 New Enhancements · Unique Active/Passive Icons · Cloud Save · Controller: Increased low-speed precision · Col… | — | |
| Announcement | Beta As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan). Everything continues as in the Alpha except: · Time Survival Mode in the Beta will be complete in terms of structure. · More focus on balancing instead of technical stuff. · Switch to Free 2 Play -> The Demo will be gone forever. Those who got a… | — | |
| In-game event | Update 0.1.2 Changelog · Added additional combat VFX · Various Bug Fixes · Smaller feedback-based Improvements · and Engine Updates Note: The Demo gets disabled in 1 week (-> Beta Preparations). Outnumbered will return in September ! | 9354908 | |
| In-game event | Update 0.1.1 Changelog · Ingame System Overview · Ingame Active System Slot Reassignment · New Reroll Enhancement · Color Customization - Added Danger Color · Increased Random Projectile Minimum Travel Time · Various Bug Fixes | 9270402 | |
| In-game event | Update 0.1.0 Changelog · Ship Configuration (Progression System) Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions. · New Systems 2 Active · Railgun · Doomsday Rocket 2 Passive · Auto Laser Turret Light · Gravity Bomb 3 Enhancements · Full Repair · Core Overload · Survivability Just a warning: The Doomsday Rocket… | — | |
| In-game event | Update 0.0.4 Changelog · Added Color Customization Foundation · Jericho/Scatter Cannon: Shrapnels ignore same target hits (or in other words, if the cannon hits, there will be always Shrapnels hitting other enemies. Decreases single target damage of the weapon as well) · Rapid/Pulse Cannon Mk3: The reflected shot ignores the same target hit as well (see Scatter Cannon Change) · Laser/Shipbreaker Cannon Mk3:… | 9050944 | |
| In-game event | Next Fest and Update 0.0.3 Hello Friends, Thank You for testing the Demo during the Next Fest ! The Demo will stay online for now and will get an update every 1-2 weeks. As promised in the Next Fest announcement, I'll give away a free full version key to the following Players on Release Day: · Bonegrinder · Dan_The_Noob · Jhaymes · Mihr · Slevin · terjon · Torus · Xyrio Please let me know if I forgot someone and thanks f… | 9006910 | |
| Steam news | Next Fest Demo Release Hello Everyone, Next Fest is up and the early alpha demo of Outnumbered is available! Any feedback/bug report/idea is very much needed in the current phase of development. Make sure to post them before the Next Fest ends, I reserved 20 full version keys . All keys will be distributed randomly among all players who posted valuable feedback (sent out on release day). Currently Known Bugs: · Occas… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.