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Outnumbered - Pro EditionNews🚀 Outnumbered V1.0.0 is LIVE!
Major update

🚀 Outnumbered V1.0.0 is LIVE!

Outnumbered - Pro Edition · published 4 Jun 2026, 15:05 UTC · build 23566844

All newsPlayers around this dateRead on Steam

Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update. This version brings new content, a fresh sense of balance and an easier start:

🌀 New Mode: Entropy

As mentioned in my previous news post, this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.

⚖️ Balancing & The Great Reset

Several balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achievable to push to the 15-minute mark!

Because of these balancing changes and various bug fixes, the current Leaderboards no longer accurately reflect the new game state. To ensure a fair playing field for everyone, the Leaderboards are being reset.

Note: I’ve attached a screenshot of the final standings from the previous era below. If your name is on there and you would be ok for me to feature it in future projects, please reach out!

đź”­ Looking Ahead

As many of you know from my older devlogs, the game was built on an early version of Unity ECS/DOTS. Because the ECS API has evolved so drastically since then, maintaining the current codebase has become a monumental task and upgrading to a new Unity Version isn’t really possible without a complete rewrite.

Rather than fighting against an aging foundation, I am looking toward the horizon. I want to take every lesson learned, every piece of your incredible feedback and every requested feature to eventually build a true successor. I have some ideas for a project that will be visually spectacular and I feel like focusing energy on a new project makes more sense than constantly patching the current one. What is your opinion on this direction?


Thank you all for your support! Without you, the game wouldn’t have its different missions or its many improvements.

Here are the cleaned TOP 10 Leaderboards prior to Update 1.0.0 for each Mission, Spoiler: hafudog521 owned us!

Time Survival

Bullet Hell

Aurora

Obliteration

More from Outnumbered - Pro Edition

Other announcements

All news
In-game event16 May 2026Update 0.9.0Hi everyone! 👋 Quick update: V0.9.0 is now available on the public test branch (see the previous News Post for details). After the Early Access release of AI Pals Engine , I have temporarily switched back to Outnumbered to finish the remaining points on the V1.0 Roadmap . This update introduces a new game mode: Entropy . I'll continue patching in balancing changes over the coming days (unannou…In-game event29 Apr 2025Update 0.8.0Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the…In-game event26 Dec 2024Update 0.7.0Happy Holidays! Let's continue with the roadmap as announced, until we get to V1.0! Before we get to the changelog, a few words about the next V0.8.0 balancing update , it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me know so I can take a close look at it, also I want to stop introducing new systems for a while so as not to break the…