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Outnumbered - Pro EditionNewsUpdate 0.7.0
In-game event

Update 0.7.0

Outnumbered - Pro Edition · published 26 Dec 2024, 15:24 UTC

All newsPlayers around this dateRead on Steam

Happy Holidays!

Let's continue with the roadmap as announced, until we get to V1.0!
Before we get to the changelog, a few words about the next V0.8.0 balancing update, it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me know so I can take a close look at it, also I want to stop introducing new systems for a while so as not to break the balance again.

Any new skills/weapons you would like to see in V0.8.0? (Note that they must fit the current weapon style and not break the Time Survival difficulty)

The plan is to release the base V0.8.0 update in Jan/Feb and before the release of my new main 2025 project: AI Pals Engine. If you use AI, you might want to check it out, and please consider adding it to your Wishlist. The goal is to build the best AI companion tool - and if you're not using AI, why not?! (srly let me know, I'm very interested to know why)
The base update will include new skills and review Time Survival, after which it is planned to improve balancing over a few weeks with live testing. So how do we define when the game is balanced? Maybe we set this goal?:
- The ability to get to the 15 minute boss in Time Survival with any weapon combo that makes sense.
- The ability to get to the 10 minute boss in Obliteration with any weapon combo that makes sense.

The balancing will start with the V0.8.0 base update and will continue for a few weeks to allow enough time to playtest different skill combinations, feel free to join the discord to give input as it is impossible to playtest every skill/weapon combination, so any help in discovering weak combinations is welcome!

Let me know your thoughts!

Changelog V0.7.0

New Active System - Pulse Seeker

New Passive System - Defense Drone Deployer


- Fixed Tutorial Text overlaying the Skill menu
- Fixed some Achievement Descriptions
- Fixed Shield EMP Field Removal (Mark 6 and above)
- Fixed mouse wheel behavior in the horizontal system selection menu
- Prepared the save system for 0.8.0 to be more tolerant of version switches

More from Outnumbered - Pro Edition

Other announcements

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Major update4 Jun 2026🚀 Outnumbered V1.0.0 is LIVE!Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update . This version brings new content, a fresh sense of balance and an easier start: 🌀 New Mode: Entropy As mentioned in my previous news post , this is your playground. Entropy gives you freedom to customize your experience…In-game event16 May 2026Update 0.9.0Hi everyone! 👋 Quick update: V0.9.0 is now available on the public test branch (see the previous News Post for details). After the Early Access release of AI Pals Engine , I have temporarily switched back to Outnumbered to finish the remaining points on the V1.0 Roadmap . This update introduces a new game mode: Entropy . I'll continue patching in balancing changes over the coming days (unannou…In-game event29 Apr 2025Update 0.8.0Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the…