Hello everyone,
this update was aimed to be released on Easter, so let's just pretend it's still Easter!
The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the leaderboard is deactivated during testing)
You can switch to the public test branch by right clicking Outnumbered -> Properties -> Betas -> Select publictest, password: publictesttest
V1.0 is aimed to be released later this year, one key precondition for that is the release of AI Pals Engine into Early Access. Balancing is ongoing, and a full summary will be posted alongside the new game mode in the next update: V0.9!
Happy Easter, and have fun!
Changelog
- New Active System: Plasma Cannon (Low Range forward directed burst damage)

- New Active System: Gravity Bomb Marker (Inflicts a Gravity Bomb, if the projectile hits)

- Settings: Added Bloom Brightness Limiter (Default: Low limit. This setting helps reduce bloom without heavily affecting overall brightness or bloom intensity)
- Leaderboard: Disabled for versions 0.8.0 and 0.9.0 during balancing. Will be reactivated with V1.0.0.
- Leaderboard (Time Survival): Now automatically displays survived minutes and seconds
- Game Menu: Updated some description texts and mission icons
- Balancing: Decreased range of normal missiles
- Balancing: Adjusted Scythe Cannon Mk VII and Mk VIII stats
- Waves (Time Survival): Some adjustments >15min
- Waves (Time Survival): Boss 4 fight adjustments
- Waves (Time Survival): Boss 5 fight adjustments
Update 0.7.2
- Fixed various issues (including Auto Lock-On Missile Mk VII cooldown and Auto Laser Turret Light Mk VIII damage)
- Level-Up: Added Slot Indicator