Changelog
- Ship Configuration (Progression System)

Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions. - New Systems
2 Active - Railgun
- Doomsday Rocket
2 Passive
- Auto Laser Turret Light
- Gravity Bomb
3 Enhancements
- Full Repair
- Core Overload
- Survivability
Just a warning: The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable.
Mark V Upgrades and Upgrade AdjustmentsNew PowerupsRapid FireKinetic Barrier BombIngame XP/Energy Progression Redesign
Note: Should feel more predictable and linear nowSeveral Bug FixesTime Survival Duration ExtensionNew BossesNew Enemies
Note:
Created a new leaderboard for the new version:
Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one)

General Notes:
The game is still in Alpha → Focus on performance, stability and additional features
Beta soon → Focus on balancing and maturing existing features
0.1.1 Outlook
- Ingame Skill Overview
- Ingame Active Skill Slot Key Binding Reordering
- Reroll Enhancement
- Color Editor Improvements
- Feedback-Based Improvements