Bunny Eureka
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | It's sale time again! 🎉 A Note for New Players If you decide to pick up the game, I really hope you'll have a chance to launch it and give it a try. The game is now in its final stage of development, and I'm always worried that I may have overlooked bugs or rough edges before finishing it. Since everything is new to first-time players—including the gameplay and UI—your feedback is incredibly valuable. You see the game… | — | |
| In-game event | New Photo Mode, New Letter and Bug Fixes Added a new feature: Photo Mode . I also fixed several bugs that could occur when switching the bunnies’ behavior trees. 1. Thank You to the Players Thank you so much to the players who always open the game and test each update right away. You are the first people to see the imperfect version and give me suggestions. Because of your feedback, the visuals become much better for everyone who play… | — | |
| In-game event | New Story, Steam Achievements, Cloud Saves, New Artwork, and Letters A Quick Recap for New Players This game has been in development for several years. The player base has always been very small, and constantly fighting bugs has become exhausting, so I have decided to begin wrapping up development. Even though I am wrapping things up, the game probably will not be finished until November or December. I will continue fixing bugs and do my best to complete the rem… | — | |
| Game update | Major Bug Fix: The game no longer gets stuck when quitting! The game used to get stuck when quitting, but it’s fixed now! This was caused by the behavior tree refactor on June 17. Many thanks to the kind player who reported this bug ♪( ´θ`)ノ Also fixed: Null issues that could happen when bunnies were playing together, chasing each other, running together, or raising the flag. I also changed the UI button sounds to something much nicer. If you run into a… | — | |
| Sale | 🐰 Big Sale! New Players, Come Visit Bunny Island~ New Update: Flag Ceremony, More Hand-Drawn Letters, and Bug Fixes! ✨ New Features · Bunny Island now has its own flag! Bunnies also hold a flag-raising ceremony every 5 days. · More Bunny Houses! They now come in different colors too. · Added several more hand-drawn Bunny letters. · Fixed the group activity null bug. 🌸 A Note for New Players It’s sale time again! If you decide to buy the game,… | — | |
| In-game event | A new visitor can now arrive! More Bunny letters added! Now 35 letters in total ✨ New Features · A new visitor can now arrive! Unlock them through the Storybook. · Bunnies can go jogging and exercise together~ · More Bunny letters added! Now 35 letters in total (+17 new ones). Some letters now include Bunny’s travel stories. Letter order has been adjusted — some new letters may appear in the history. Use the scroll bar to browse. 🌿 Update Notes A new update is finally her… | — | |
| Game update | rewrote some dialogue, improved the help pages, and added a few more letters. I rewrote some dialogue, improved the help pages, and added a few more letters. There are now 18 letters in total. Drawing them has actually been really fun. The letter in the screenshot is one of the new ones from this update. I think it turned out pretty cute. 1. Added several new letters 2. Improved the player help section 3. Updated the dialogue in the first story and added wrong-answer opt… | — | |
| Sale | Huge Discount + Big Update! Would Love Your Feedback The game is currently at one of its biggest discounts ever. Recently I added a new Story system — it's a pretty major update, and I'd really love to hear what you think after trying it. I know many discounted games end up sitting quietly in our Steam libraries forever… But if you do give it a try, any feedback, suggestions, or even complaints would genuinely help shape future updates. Thanks so… | — | |
| Major update | Lots of new hand-drawn art + visitors arriving on the island New Features 1. Lots of new hand-drawn art + visitors arriving on the island I added a lot of hand-drawn illustrations. Visitors can now come to the island, so if you have time, please open the game and check it out! Right now, a child visitor can appear. I’ll be reading everyone’s feedback to decide future story developments, and whether other visitors will arrive later on. Bunny also makes ta… | — | |
| In-game event | Added story book, help page, and visitor buildings. New Features · One-click island reset tools You can now remove all buildings (store them) with one click, or remove all plants with one click. This makes it much easier to redesign the whole island. · Storybook added There is now a story tab. The first button in the bottom tab opens it. It contains many newly drawn hand-drawn illustrations. · Help page added A help page has been added for new p… | — | |
| In-game event | Fixed some bugs. No new features — no need to open the game. 1) Thank you for your messages I’m really happy that you enjoy what I write. Sometimes I imagine a timeline where I make a living just by writing. I saw many of you like the Bunny chasing game. I even read your comments a few times, and once again before sleep. It made me very happy. When a developer’s effort is seen and loved by players, it creates a very good positive cycle. But this kind of… | — | |
| In-game event | Bunnies Can Play Tag Game 1. Even if the island has nothing on it, the Bunnies can still have fun. They may run around and chase each other to play. It took me about two months to finally figure out how to make this work. 2. Time can now be accelerated up to 15× . 3. The Bunny mail system is back. 4. More beautiful background music has been added. 5. The Add/Del Bunny option has been moved to the Bunny job selection pan… | — | |
| In-game event | Pig’s House Is Back (Pig Will Follow… Someday) Pig’s house is back. Pig herself is not—yet. She’ll need a bit more time while I rewrite her AI. The new Pig house is back in the world, and I really like it. If you remember the old model, this one feels much more like a home . I can easily imagine Pig living inside, hopping around happily, with Bunnies coming over to visit and play. ⸻ About Art Making my own 3D models is slow, but important b… | — | |
| In-game event | A Slightly Bigger World: Three islands. Big changes first. The island has multiplied. There are now three islands . The wandering chickens are back. They are once again doing what they do best: wandering everywhere. Adding bunnies has been moved to the debug settings in the top-right corner. For now, it’s still simple—just drag and add bunnies freely. Small Fixes • When placing items, the game now shows whether the placement area is… | — | |
| Game update | Small Update: Mushroom and Grape VFX Changes I rewrote the VFX for grapes and mushrooms. They used to be shader-based; now they’re done with VFX. I think the way the grape vines grow upward looks pretty nice. I watched it many times. Also fixed some bugs that were completely unexpected. After the previous version was released, I discovered that the old shader animations had stopped working. No errors, no warnings—they just didn’t play at… | — | |
| Major update | Behold, 1000 Bunnies!! Feature Updates · The island can now host one thousand Bunnies. Just open the Invite panel and drag the slider. No conditions. No quests. Just… Bunnies. A lot of them. I still don’t know what players’ computers will do with this. If most machines explode, I’ll cap it back to 100. On my computer, one thousand Bunnies runs at 60–70 fps. · Added a visual debug panel. The pig, bird, and some items… | — | |
| Community | Dev Diary: Learned Jobs, Lost Frames, Gained Wisdom Tried rewriting with Unity’s Job System, but because the data set was small, it ended up slower, so I rolled everything back. In short: no actual changes. ⸻⸻⸻⸻⸻⸻⸻⸻⸻ Recently, I heard about Unity’s new multithreaded system: Jobs + Entities, supposedly offering speed boosts of 10x, even up to 200x. I had no idea what it was, but it looked really complicated. I asked an AI how long it’d take to le… | — | |
| Game update | Game Update: Bunny Optimization + Mesh Merge No need to open if you're an old player — no gameplay changes. I've refactored part of the bunny code and merged their meshes to improve performance. ------------------------------ I reduced the number of skinned meshes, and the game runs faster now. It was a painful and tedious process, but I did learn some new things. Maybe the next game will be better because of it. I’m honestly afraid all t… | — | |
| Game update | Minor Performance Improvement Converted bone animation to vertex animation Lately, I’ve been working on improving performance. The game had too many bone animations, which really slowed things down. One of the biggest culprits was the large blooming tree. I rewrote the flower animation using shaders and vertex animation instead of bones—each petal now rotates around its axis via math, not rigging. It runs much faster now and even has fewer vertices! But then came the… | — | |
| In-game event | Cocoa trees now have particle effects! 🦋🍃 fixed some bugs ---------------------------------- Bug Fixes: Fixed WASD controls (left/right were reversed). Fixed confusing drag interactions. Cocoa trees now have particle effects! 🦋🍃 There are butterflies and gently moving leaves. Bunny work time now has a minimum of 4 hours (was 0). If a bunny finishes early (e.g., all crops harvested), it’ll now help others. Such helpful bunnies! 🐰💼 -----------------… | — | |
| Game update | Small updates: UI and input method code refactored. Old players don’t need to update—there’s not much difference. Minor VFX tweaks: plants now shrink and disappear when the bunny walks through fields and flower beds. Major rewrite of the input method code. The old version was a messy pile from early development. It took a lot of effort to clean up and rebuild properly. Think of it as replacing a house made of glue and mud with one built from woo… | — | |
| In-game event | Flower Tea Animations Update: Flower Tea Animations & Bug Fixes 1. Flower tea now has beautiful particle animations. 2. Upgraded Unity from version 2023 to Unity 6—better VFX nodes make everything look prettier. 3. Redesigned the fruit tree animations again (last update didn’t get much love). It looks much better now! 4. Fixed a bug with bunnies and birds fighting—seems it broke when I adjusted a parameter to improv… | — | |
| In-game event | Fruit Tree Animations & UI Improvements 1. Fruit trees now have growth animations. 2. Added ground UI indicators to show occupied tiles when placing or removing items. 3. Reduced the max number of certain plant types, as exceeding a particle VFX limit caused random drops in rendering. The fruit tree animation was tricky—I’m not great at math, so it took countless tries. While it’s not exactly how I envisioned, it’s decent for now. I’… | — | |
| In-game event | 白萝卜生长加了动画,修复不少bug Update Notes: • Added growth animations to the radish fields. Watching radishes grow with animations now feels so satisfying! • Fixed some bugs! • Recent updates are frequent—I learned new VFX/Shader tricks and refreshed old models. Fixing bugs feels so overwhelming sometimes—one after another after another. But then again, with a small user base and short playtimes, most of these bugs likely w… | — | |
| In-game event | Added growth animations for mushrooms. Added growth animations for mushrooms. Fixed shadow issues with trees. Created a shader for the mushrooms. Spent a long time figuring out the math, but luckily, it worked out in the end. Vertex animations with shaders can be tricky—when something goes wrong, there’s no error message, just nothing happens. It’s slow and frustrating to troubleshoot, requiring lots of trial and error. Using Houdin… | — | |
| In-game event | Added a beautiful growth animation for trees Update Notes: • Added a beautiful growth animation for trees that produce wood. I love how it looks—I’ve watched it over and over. • Fixed some bugs in the day-night cycle introduced during code refactoring. If you find any bugs, please let me know! Every time I refactor, new bugs sneak in that I didn’t anticipate. • You’ve probably noticed that updates are pretty random. I add new ideas when i… | — | |
| In-game event | Added swaying animation to the wheat fields. Update Notes: Added swaying animation to the wheat fields. Removed the fish added in the last update to improve performance. Fixed small bugs (UI adjustments, bunny watering destination checks, etc.). --------The following is for chatting, no need to read----------- I bet you're shocked I actually updated the game again, right? o(^▽^)o The wheat now sways beautifully in the wind—every stalk mov… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.