
Update Notes:
Added swaying animation to the wheat fields.
Removed the fish added in the last update to improve performance.
Fixed small bugs (UI adjustments, bunny watering destination checks, etc.).
Watch on YouTube
--------The following is for chatting, no need to read-----------
I bet you're shocked I actually updated the game again, right? o(^▽^)o
The wheat now sways beautifully in the wind—every stalk moves!
It took me ages to figure out how to do this.
After trying multiple approaches, I finally settled on a particle system driven by math (and I'm not great at math, so it was a challenge).
But the good news is, it barely impacts performance!
I love watching fields of wheat or grass ripple in the wind—so mesmerizing.
As for the game, I’m still figuring out where to take it next. I add features when inspiration strikes, and when it doesn’t, I take a break. Honestly, I have no idea how it will turn out in the end.
Recently, I learned how to use the Window >> Analysis >> Profiler tool to spot performance issues. After removing inefficient code (and sadly, the three fish I added last time), the game runs more smoothly now. It only took me two years after release to discover this tool—better late than never!
Take care in this chaotic world, and thank you for playing my game! ❤️