Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bunny Eureka›Events›New Firework Night & A New Storybook Index
In-game event

New Firework Night & A New Storybook Index

Bunny Eureka · published 26 days ago

All eventsPlayers around this dateRead on Steam

★ Visual Improvements

1. Improved Bunny and Pig firework effects.

2. Added a beautiful new firework night.

3. Added a lovely outer ring around the island during the daytime.


★ Feature Improvements

1. The Storybook now has an index, so you can jump directly to any chapter.

2. Time Slowdown can now be set to slower speeds such as 0.2x and 0.3x.


This update only contains visual and feature changes. There is no new story or new letters. Existing players don't need to open the game for this update.

I originally planned to finish the new story for this update, but I wasn't happy with the wooden block character story I was working on, so I cancelled it and will remake it.


The Rest Is Just Casual Chatting~~

★ New Players

There are still very few new players, and most of them only play for a short time.

At first, looking at the data made me a little sad. Some new players closed the game within ten minutes. Most others left after around 30–40 minutes, which is still quite short.

Based on achievement statistics, about half of the new players have no interest in the Storybook at all. They only play the idle-game portion.

So I deleted the Storybook.

Nobody plays it anyway, so I won't update it anymore.

Hahahaha... Just kidding. ( ´▽` )ノ

It's okay if not many people play it. It feels a little like making a special story just for a small group of people. That's kind of a special experience too.

Data can also mean very different things depending on how you look at it. The sample size is so small that tiny differences can look enormous. For example, one player becoming two players means a 100% increase.

I feel that the players attracted by sales may not be the type of players this game is really meant for. I probably won't discount it as heavily next time.

The good news is that after adding the Storybook, the overall playtime of existing players has increased. My guess is that if the game reaches the right kind of players, they can have a really happy time with it.


★ Changes to Unlocks

It turns out that some players don't read the Storybook, while I really wanted to show off some of the visual effects I made.

So I changed some things that previously required story progress to unlock. They are now unlocked directly.


★ The Island's Outer Ring

I also added a new visual effect: during the daytime, there is now a ring of cubes around the outside of the island. If you look down, you can see it.

I thought about several different versions. Maybe the Earth could be visible below, or maybe I could add more land around the island with trees and distant scenery.

But none of those looked quite right. They didn't fit the current art style.

After trying several things, I came up with the cube edge.

It looks cute, and it also means the little bunnies who are afraid of heights don't have to worry about falling into the endless void when they look down.

The cube shader turned out pretty cute too, with flowers, circles, and little squares.


★ The Wooden Block Character Story Was Cancelled

I originally wanted to invite the wooden block character to the island.

I tried several versions, but the story never felt like it belonged on the island, so I decided to drop it.

It's a little sad, considering all the animation work and the wooden shader I spent so much time making...

The new firework scene was originally supposed to happen when the wooden block character left. I even drew some related illustrations.

But the whole thing really didn't fit, so I had to let it go.

I've read about directors who filmed huge amounts of material and then cut almost all of it during the later stages of production. It always sounded like such a waste.

Now I understand why.

Sometimes you only realize after finishing something that it doesn't fit the overall work. Something can be locally great without being right for the whole picture.


★ Fireworks

I spent a lot of time making the fireworks.

The fireworks spiral upward as they launch, which looks really pretty. I happily watched them for a long time. The falling sparks from the new fireworks can also reflect on the water. It looks beautiful.

You know... these are some pretty strange creative priorities.

Normally, I should probably hurry up and write the next chapter so the game has more content.

I don't know what my brain is doing. Sometimes I want to draw. Sometimes I suddenly become completely obsessed with designing fireworks. Sometimes I only want to write stories.

So... I just work on whatever I feel like working on. No plan whatsoever.


★ Creating

I really love creating things because reality can be painful and boring.

Daily chores have very little beauty in them, and endless pointless communication can be both boring and frustrating. Creating is different.

When I draw something while I'm happy, I can look at it again when I'm unhappy and think, Oh... this is nice. That world is beautiful. That's probably why I love creating things.

I hope I can eventually support myself through art, so I can keep creating forever.


★ One Last Question

I have two little questions. Please answer with your first reaction—that would be incredibly helpful.

1. Of the visitors who have come to the island, is there one you remember particularly well?
It's completely fine to say you don't remember anyone. That answer is helpful too.

2. Is there one or two bunny letters that you still remember?

Anything that comes to mind is welcome.

I'm trying to figure out what I should write more of next.


Thank you for reading~

More from Bunny Eureka

Other announcements

All events
Bunny EurekaGame update31 Aug 2026UI Improvements, Better Trains, No new features — no need to open the game.A small update focused on UI improvements and making the little train more useful. If you've already played the game, you don't need to open it just for this update. There aren't any other major new features. 1. Better UI Thank you to the helpful players who gave me feedback! It was super helpful! I reorganized the categories and added gameplay tips directly into them, so hopefully the UI is a…In-game event27 Aug 2026New Story, New Letters & A Wooden Train✦ Stories & Letters · Reworked the old stories and added some new illustrations to the storybook. · Reorganized the order of the letters and added several new Bunny letters. Some new letters were also added into the old timeline, so remember to go back and check the old letters! There are now 49 letters in total. · Added a new story — with a little wooden train! I really love how the train turn…Sale3 Aug 2026It's sale time again! 🎉A Note for New Players If you decide to pick up the game, I really hope you'll have a chance to launch it and give it a try. The game is now in its final stage of development, and I'm always worried that I may have overlooked bugs or rough edges before finishing it. Since everything is new to first-time players—including the gameplay and UI—your feedback is incredibly valuable. You see the game…