
1. Fruit trees now have growth animations.
2. Added ground UI indicators to show occupied tiles when placing or removing items.
3. Reduced the max number of certain plant types, as exceeding a particle VFX limit caused random drops in rendering.
The fruit tree animation was tricky—I’m not great at math, so it took countless tries. While it’s not exactly how I envisioned, it’s decent for now. I’ll revisit if I find a better solution later.
Recently, I’ve been watching math education videos, and some are surprisingly fun. If math classes were this engaging back in school, maybe I wouldn’t have dreaded it so much.
Thank you to everyone leaving comments—I’ve happily read them all.
That’s it for now—thanks for reading!