DIRECT CONTACT
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
107Mar 2024
Playing now
0+0 vs. yesterday
All-time peak
107Mar 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Safehouse Office & Narrative Campaign Missions Across 2 Operational Storylines Hi Operators, Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode) ! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions across 2 Major Operational Chapters (Operation Shieldwall & Operation Eagle Recovery) , my new procedural Left-Hand I… | 24978837 | |
| In-game event | Backpack Economy, Medical Surgery, Barter Loot & Audio Balancing I have just deployed a major tactical update for Direct Contact (Fubar Mode) ! Today’s release introduces our complete Dynamic Backpack Capacity & Inventory Auto-Resizing System , immersive Multi-Stage Medical Surgery & Dual-Prop Consumables , an expansive Tactical Barter Loot & Item Rarity Economy , alongside a dedicated Footstep Audio Balancing & Encumbrance System and critical trader liquida… | — | |
| In-game event | Tactical Satellite Recon, BTR Bounties, Airstrike Physics & Combat Ragdolls I have just deployed a major milestone update for Direct Contact (Fubar Mode) ! Tonight's release introduces our brand-new In-Game Tactical Satellite Recon & Briefing Suite —featuring real-time JTAC assault drone camera vision cones, AH-64 Apache CAS tracking, replicated artillery/airstrike danger zones with live countdowns, and NATO-spec MGRS grid coordinates—alongside the complete Intel Termi… | 24831858 | |
| Game update | Animation System & Performance Optimization I have just deployed a quick hotfix for Direct Contact (Fubar Mode) addressing animation montage conflicts, locomotion blending, and runtime AnimGraph performance optimizations. 1. Animation & Locomotion Improvements · Sprint & Action Montage Conflict Fix: Resolved an issue where initiating a sprint while reloading (or playing character action montages) would abruptly break animations and cause… | — | |
| In-game event | BTR-82A Threat, Helicopter Air Support Overhar I have just deployed a update for Direct Contact (Fubar Mode) ! This release introduces our brand-new mechanized vehicle platform—the BTR-82A Armored Combat Threat —alongside a complete overhaul of Tactical Air Support & Helicopter Flight Systems (featuring terrain scanning, pilot voice comms, dynamic rotor wash, and host/client audio parity), a Door Locking Subsystem , an overhauled dynamic AI… | 24789307 | |
| In-game event | Ballistics Overhaul, New Calibers, Suppression & 4-Faction Roster I am excited to deploy my latest major update for Direct Contact (Fubar Mode) ! This release introduces a comprehensive overhaul of the Terminal Ballistics System (with 100 HP EFT-calibrated damage and C++ hit zones), verified live operational ammunition variants ( 5.56x45mm M855 Ball, 5.56x45mm M856 Red Tracer, 5.45x39mm Standard/AP, LMG Ball & Tracer belts, .300 Winchester Magnum, and .338 La… | — | |
| Game update | FUBAR Assault Drone Upgrades Direct Contact — Tactical Drone Update: Advanced Optics, Thermal Vision & Ping System Build Target: Steam Early Access / Feature Patch The Assault Class has been outfitted with a brand-new advanced optics and tactical tools, allowing operators to scout and mark threats with unprecedented precision. Advanced Drone Optics & Tactical Pings · Optical Zoom Integration: Operators can now toggle a hig… | — | |
| Major update | Level Progression, Tactical Drones & Combat Polish - V0.99.99084 I am excited to deploy my latest major update focusing on Player Progression , Tactical Drones , Tactical Support Economy & Strikes , Weapon Workbench Attachment Unlocks , Artillery Trajectory Overhaul , Tactical AI Adjustments , and Engine Polish . Below are the detailed patch notes for today’s release. 🎖️ The 31-Rank Level Progression System I have introduced the official 31-Rank Level Progr… | 24664552 | |
| Game update | [HOTFIX] AI Collision & Ukraine Tablet Access Fixes Build Target: Steam Early Access / Hotfix Update V0.99.99083 🛠️ Hotfix Adjustments · Fixed Weapon Pickup UI Projectile Collision: Resolved an issue where the new weapon pickup UI interaction element was registering collision responses, causing weapon projectiles to hit the UI overlay rather than passing through to character targets. Pickup UI traces now cleanly ignore projectile collisions. ·… | — | |
| Game update | [HOTFIX] Inventory Character Preview Outfit Fix Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments · Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened. · Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots,… | — | |
| In-game event | Tactical Update: AI Perception, Dynamic Loadouts & FUBAR Stabil - V0.99.99080 Release Date: August 3, 2026 Build Target: Steam Early Access / Development Build A Message from the Developer Hello everyone! Today I’m pushing a massive new Development Update live to Steam. Over the past two years, I’ve been working continuously to get the core framework to a point where it is stable, performant, and far more reliable for active testing. Developing in Early Access as a solo… | — | |
| Game update | HOTFIX PATCH NOTES — FUBAR FRAMEWORK UPDATE Procedural Movement & Weapon Sway Physics · Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment. · ADS Dampening & Weight Scaling: Retained full procedural dampening when a… | — | |
| Game update | 🔧 DIRECT CONTACT — HOTFIX V0.99.99078 UE5.7.4 : MID-GAME JOINING & HOT-JOIN FIX Build Version: V0.99.99078 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Hotfix Highlights · Fixed Mid-Game Hot-Joining Spawn Bug: Resolved an issue where players joining an in-progress mission session mid-game would spawn as a camera spectator under the map due to unassigned or conflicting unit role selections. · Automatic Unit Role Assignment: Late-joining players now automa… | — | |
| Major update | OPERATOR CUSTOMIZATION, WEIGHT DYNAMICS, OPTIMIZATION PASS & NETCODE Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Message from the Developer I am thrilled to deploy the largest tactical framework update yet for Direct Contact ! Over the past several days, I have completed a massive technical pass focusing on Interactive Character Customization , Realistic Equipment & Attachment Weight Dynamics , Level & Mesh Performa… | 24432651 | |
| Game update | Gameplay & Systems 20/7/26 Update Notes & Highlights · AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu. · Dynamic Weather Systems: Added environmental weather assets. You can now select between Winter, Summer, and Rain conditions from the settings menu. · Third-Person Aim Transition: Aimi… | — | |
| Game update | HOTFIX PATCH NOTES - 19/7/26 AC130 stability: Fixed issues causing system failures. The AC130 is now fully client-synced when entering and leaving. Sound and compass functionality have been corrected. · Weapon reload sounds: Added new reload audio for M4-class and HK-class weapons. · Medical drag-and-drop: Corrected placement errors — left leg and right leg assignments are now accurate. · New movement sounds: Introduced ai… | — | |
| Game update | Hotfix Notes: UI Flow & HUD Customization UI & Menu Fixes Overlap Prevention: Prevented multiple menu overlays (Pause, Settings, Inventory, Map) from opening simultaneously. pressing Esc now will close any ui/HUD open. Input Blocking: Restricted Inventory access while paused/editing settings, and disabled the Pause menu while the Inventory is open. HUD & Settings HUD Toggle: Added an option to hide/show the Ammo and Weapon Info HUD ove… | — | |
| Major update | I'M REMOVING DIRECT CONTACT OFF STEAM A Personal Message from the Developer So the time is here: I will be removing Direct Contact off Steam. Over the years, I have been fighting the mass, and I have decided to remove the game we all know and introduce a simpler, more refined version of Direct Contact: Welcome to the FUBAR framework. This framework is built with UE5.7 and has all the animations and systems set to this new skeleton.… | — | |
| Game update | Hotfix Update Notes Locomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery. Collision Rules Optimized: Updated collision profiles for environment assets. Solid scenery and dynamic props will continue to block players and intercept bullets normally, but will now… | — | |
| In-game event | Weapon Audio Synchronization - FUBAR Co-op mode Last night, I stress-tested the FUBAR Co-op mode with four players, and it turned out to be a fantastic experience. Thanks to that session, I was able to identify and fix several bugs based on the feedback we gathered. This update focuses on major improvements to the multiplayer experience, including: · Multiplayer inventory fixes – resolved critical issues affecting item management across sess… | 24152523 | |
| In-game event | What is Fubar? I’ve brought back the Ukraine map ! I had taken it down to give it some extra love for 2026, but now it’s back. It’s currently available in the FUBAR multiplayer section , and you can also play it in single-player FUBAR mode . This is one of our flagship maps — loved by many, and it’s packed with action. I’ve added a drone system and trenches , removed the old textures, and updated everything w… | — | |
| Game update | UI Polish Today's update brings a wave of quality-of-life improvements to tactical inventory management, alongside new UI features and audio additions for the Mission Selection screen. Here is what is new in the latest FUBAR build: Tactical Inventory & Ammo Repacking Ammo Stacking Fix: Fixed a bug that prevented loose ammo from stacking when dragged onto another pile within the same bag or pouch. Draggin… | — | |
| Game update | Lobby & HUD Upgrades Here is what is new: Lobby & Role Selection Clearer Role Selection: The lobby screen now clearly highlights which roles are already taken by your squadmates. No More Overlapping Roles: Fixed an issue where two players could accidentally lock in the exact same class at the same time. Smoother Late-Joining: If you join a lobby late or someone changes roles, the screen now updates instantly for ev… | — | |
| Game update | Hotfix: C4 Sync & Medical Pouch Fixes Hello, A new hotfix is now live, addressing critical bugs with C4 placement replication and medical item usage from your tactical gear. 🔧 Bug Fixes C4 Surface Sync: Fixed an issue where planted C4 would stick to doors on the server side but appear to fall to the ground on the client's screen. C4 now instantly anchors to the placement surface for all players, ensuring explosion visuals and smok… | — | |
| In-game event | Breach & Arrest System, Unified Explosives, and Quality of Life Improvements! Hello Operators, I am incredibly excited to deploy a massive backend and gameplay upgrade to Direct Contact FUBAR! Today’s update brings a complete refactoring of our throwable and explosive systems, a highly realistic breaching sequence, deep mechanics for handling surrendering hostiles WIP, and several highly requested quality-of-life adjustments. Here are the full patch notes for this update… | — | |
| Community | Introducing FUBAR Co-op Mode This is it. I am thrilled to officially announce the release of FUBAR Co-op Mode! Instead of forcing that older system to act as a multiplayer foundation, I made the decision to build a completely new, built-from-scratch multiplayer co-op framework that is totally separate from the single-player game. Separating these systems allowed me to implement highly optimized, server-authoritative multip… | — | |
| Game update | Codex HQ Information I have updated the HQ information and renamed it to Codex. This addition comes from a dedicated community member who went out of his way to help by creating a complete in‑game guide. You can access the guide directly through the Pause Menu or in the HQ after logging in. Simply press Codex to view all the game information. Thank you for your support on this matter. The build is now live. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.