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DIRECT CONTACTNewsUkraine Rooftop Mission Fix, Secure Container Scaling & Commander Mode Upgrades
Game update

Ukraine Rooftop Mission Fix, Secure Container Scaling & Commander Mode Upgrades

DIRECT CONTACT · published 5 Sep 2026, 14:04 UTC

All newsPlayers around this dateRead on Steam

I have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode.



+-------------------------------------------------------------------------------+
| DIRECT CONTACT: HOTFIX & SYSTEM UPDATES |
+-------------------+-------------------+-------------------+-------------------+
| Ukraine Rooftop | Secure Container | Commander Mode | Terrain Pencil |
| Mission Fix | Backpack Scaling | Unit Selection | Sculpting Pass |
+-------------------+-------------------+-------------------+-------------------+
| Behind-Wall Unit | DC Weapon Market | Supporter DLC | Work-In-Progress |
| Selection Click | (In Development) | Roadmap Intel | Level Polish |
+-------------------+-------------------+-------------------+-------------------+

Ukraine Frontline Rooftop Mission Trigger Fix

  • Rooftop Directive Trigger Resolved: Fixed a progression blocker on the Ukraine Frontline map where the mission trigger volume on the high-rise concrete rooftop failed to register player entry.
  • Seamless Contract Completion:extract with full debrief credit.

Backpack System & Secure Container Grid Expansion

  • Dynamic Container Grid Scaling: Your equipped backpack system now directly links to your Secure Container, increasing its protected grid size based on the tier and capacity of the backpack you bring into the mission.
  • Tactical Risk vs. Reward: Investing in heavier, higher-capacity backpacks provides more secure space to protect critical quest items, rare keys, and valuable barter loot from being lost on elimination.

Tactical Commander Mode Enhancements

  • Top Command Bar Unit Roster: Selected squads and AI units now immediately populate on the top HUD status bar, displaying real-time unit health, status, and tactical assignments.
  • Occlusion Selection (Behind Buildings): Commanders can now directly click and select friendly fireteams even when their physical models are obstructed behind multi-story structures, walls, or heavy cover.

Level Design & Terrain Sculpting Pass

  • Sandbag Trace Rework (WIP): Removed legacy, artifact-heavy sandbag mesh trench across the map geometry.
  • Direct Landscape Sculpting: Transitioned to hand-carved terrain geometry using landscape brush/pencil tools to create cleaner trench lines, smoother player collision, and a more natural battlefield contour. This is an active work in progress and will continue to receive visual refinement across upcoming patches.

What’s Next: In-Game DC Weapon Purchasing & Supporter DLCs

Here is what I am currently developing for the upcoming updates:

  • Direct Coin (DC) Weapon Market: Finalizing the economy loop to allow operators to directly buy, customize, and unlock weapons using earned in-game Direct Coins (DC).
  • Supporter DLC Packs: Introducing optional supporter weapon/DLCs. As a solo indie developer, every bit of community support directly funds engine milestones, server infrastructure, and development time.

Track development progress in real-time on my live Operations Board at directcontact.no/operations.

— ED (Mountain 81)

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