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DIRECT CONTACTNewsHOTFIX PATCH NOTES — FUBAR FRAMEWORK UPDATE
Game update

HOTFIX PATCH NOTES — FUBAR FRAMEWORK UPDATE

DIRECT CONTACT · published 30 Jul 2026, 02:19 UTC

All newsPlayers around this dateRead on Steam

Procedural Movement & Weapon Sway Physics

  • Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment.
  • ADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers.

UI & HUD Polish
Text & Typography Fixes: Fixed minor spelling typos across HUD menu overlays and in-game UI widgets to ensure clean readability.

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Other announcements

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Game update10 Sep 2026Quick UpdateZenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.Game update5 Sep 2026Ukraine Rooftop Mission Fix, Secure Container Scaling & Commander Mode UpgradesI have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: HOTFIX & SYSTEM UPDATES | +-------------------+-------------------+-------------------+-------------------+ | Ukraine Rooftop…In-game event31 Aug 2026Global Wipe, UE 5.7 to 5.8.2 Engine Migration, Safehouse Construction & CQBToday I am deploying a massive core engine, graphics pipeline, and gameplay milestone for Direct Contact (Fubar Mode) ! As a solo developer, I have officially migrated the entire game architecture from Unreal Engine 5.7 to Unreal Engine 5.8.2 . Because this major engine leap fundamentally changes low-level asset serialization, database structures, our new Safehouse Construction System , and the…