Ars Notoria
Playing now
7+3 vs. yesterday
4.9%of peak
All-time peak
144Dec 2025
Playing now
7+3 vs. yesterday
All-time peak
144Dec 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Access Build 0.4.2.1 Hi everyone, We have released a patch addressing several multiplayer and quest-related issues. Build 0.4.2.1 · Fixed an issue where enemies could fail to spawn correctly for clients when far away from the host. · Fixed an issue where the Combat Training opponent could become invulnerable for clients if the host landed the final blow. · Fixed an issue where the Class tab could remain locked for… | — | |
| In-game event | Apothecary & Alchemist Update Hey everyone, We have prepared a new content update that expands crafting and combat mechanics with the introduction of new Apothecary and Alchemist tools, along with a variety of new craftable items and rare resources to discover throughout the world. The Apothecary has received two new tools: · Apothecary Table – Used to craft and refill potions. · Toxicology Kit – Required for creating poiso… | — | |
| In-game event | Multiplayer Update Hello everyone! We have prepared a multiplayer update focused on improving progression in co-op, along with a range of important fixes and adjustments. Quest Objectives To make quest progression more consistent and intuitive in multiplayer, certain objectives now have clearly defined types: 🤝Shared objectives can be completed by any player and will automatically update for everyone on the serv… | — | |
| In-game event | Early Access Build 0.4.1.1 Hello everyone! This update adds the ability to join and invite friends through the Steam Friends system and the game interface. It also fixes a number of issues related to quickslots, item auto-storing, and weapon abilities. Here are the full update details: Update Details · Added the ability to join friends’ game worlds. The Join menu now displays friend sessions and public sessions separatel… | — | |
| In-game event | Ars Notoria is now on Sale | Early Access Build 0.4.1.0 Hi everyone, We have prepared a content update that introduces a new weapon skill tree for elemental staves. It features a variety of combo attacks, powerful AoE spells, and defensive buffs. The staff skill tree can be unlocked at any point in the game by defeating enemies using staves. Previously, staves were the only weapon type without a dedicated skill tree, so this update is aimed at expan… | — | |
| In-game event | Early Access Build 0.4.0.5 Hello everyone! This update focuses on stability and UI clarity. We’ve addressed several edge-case issues that could disrupt progression or cause mechanics to behave inconsistently. Below are the full patch notes: Update Details · Reworked unique affix activation mechanics to prevent cases where they would fail to trigger under certain conditions. · Fixed an issue where an amulet’s unique abili… | — | |
| In-game event | Early Access Build 0.4.0.4 Hello everyone! We’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback. Update Details · Foundations now feature a snapping grid for platforms, enabling the construction of warehouses. · Added rarity switching controls to the grid building menu. · Fixed an issue where gold obtained from vendors would… | — | |
| In-game event | Early Access Build 0.4.0.3 Hello everyone! We’ve just rolled out a new update focused on bug fixes. Update Details · Fixed an issue where the map fog in the City Outskirts would reset after relogging. · Fixed an issue where a character's approval rating could display incorrectly in the Journal after loading a save. · Fixed an issue where weather-related status effects were not correctly removed upon reloading the game. ·… | — | |
| Major update | Russian Localization Update & Upcoming Patches Hi everyone, We have released an update that adds Russian localization to the game. We apologize for the delay. The localization was done entirely by us, and due to the large volume of text, it required a significant amount of time and effort. With the localization complete, we are now fully focused on gameplay fixes, improvements, and new content. Going forward, we plan to release patches cont… | 21713863 | |
| In-game event | Early Access Build 0.4.0.2 Hello everyone! This update fixes the camera stutter that could occur after dismounting from a horse, and resolves several issues that could block quest progression. We understand how significantly these problems impact the experience, so we prioritized addressing them as key fixes. Update Details · Fixed an issue where dismounting from a horse could cause camera stuttering. · Fixed an issue wh… | 21090692 | |
| In-game event | Early Access Build 0.4.0.1 Thank you to every member of our community! We know many of you have been eagerly awaiting updates. We are currently focusing on several critical issues and have already resolved some of the most complex ones, such as significantly improving save game loading times. These tasks required considerable time and effort, and we truly appreciate your patience. This update mainly focuses on improving… | 21000020 | |
| Game update | Early Access Build 0.4.0.0 Exploration · Outskirts zone is now available for exploration. · River zone is now partially available for exploration. · Added swimming mechanics for characters and mounts. · Added new Waystones for fast travel. · Fixed an issue where some Places of Interest might have an incorrect type when using save files from older versions. Quests · Added a new main quest, "Defensive Measures". · Adjusted… | 20961683 | |
| Steam news | Ars Notoria is Available Now! Hey everyone, We’re thrilled to announce that Ars Notoria is now available on Steam! Our heartfelt thanks to all the longtime supporters who have offered feedback throughout development, and a warm welcome to all new players joining us! A Journey Worth Remembering After years of development, the game is finally entering Early Access, and we could not have done it without you. Thank you sincerel… | — | |
| Community | Ars Notoria – Early Access FAQ Since announcing the release date for Ars Notoria , we’ve received a lot of enthusiastic feedback from players. Thank you so much for your support! Many players also have questions about the upcoming EA version, so we’ve prepared this FAQ to address some of the most common ones. If you have more questions, feel free to leave a comment here or in any of our community channels — we’ll be keeping… | — | |
| Community | Thank You for Being With Us: Ars Notoria Early Access Launching Soon Hey everyone, Carlos and Alex here, we are the developers of Ars Notoria . This game has been our passion project for a long time. Over the years, we’ve often seen players asking, “When can we play it?” Honestly, we’ve been just as eager. On one hand, we couldn’t wait for everyone to experience it; on the other, we always felt there was still more we could refine. Today, we’re both excited and… | — | |
| Announcement | Ars Notoria Early Access Release November 27! Hey everyone! After years of development and multiple testing phases, we’re excited to announce that Ars Notoria will officially enter Early Access on November 27th at 10 AM (UTC) ! Build your base, gather resources, expand your influence, and stand against the ever-shifting threat of the Enthralled. Will you bring hope and unity, or watch the kingdom fall into fear and ruin? The fate of the re… | — | |
| Steam news | Ars Notoria Playtest Has Ended – See You Next Time! Thank you to everyone who joined and supported this round of the <Ars Notoria> Playtest! The test has officially ended at 10:00 UTC. Over the past days, we’ve received a wealth of valuable feedback and suggestions from the community. Every play session, every comment, has been a driving force for us to improve the game. Our development team will carefully review and absorb these insights as we… | — | |
| Community | Building in Ars Notoria Hi everyone, Since the start of testing, we’ve made significant updates to the building system in Ars Notoria , and in this dev log we’d like to share its current state and walk you through the progress so far. Building is one of the core systems in the game and is available from the very beginning. It provides essential benefits for your character, ranging from simple shelters and campfires to… | — | |
| Major update | Dev Log 0.3.1 | We Heard You Hello everyone! We’re excited to share update 0.3.1, which brings a variety of improvements, balance tweaks, and bug fixes inspired by your feedback from previous testing stages. Huge thanks to everyone who joined the playtests and took the time to report issues and share suggestions. Your feedback plays a key role in how the game evolves. In this dev log, we’ll highlight the main changes inclu… | — | |
| Steam news | Ars Notoria Playtest Returns It’s been a while since our last playtest, and we’re thrilled to open the gates again! Over the past few months, we’ve focused on improving the early-game experience, fixing bugs, and making quality-of-life adjustments based on your feedback. This new playtest brings a host of updates, fixes, and new content. Whether you’re returning to see what’s new or jumping in for the first time, we can’t… | — | |
| Steam news | Ars Notoria Eastern Game Fest Playtest Concludes — Thank You for Joining Us Ars Notoria Playtest Concludes The test has officially ended at 10:00 UTC. We deeply appreciate every piece of feedback and suggestion you've shared during this period — your input plays a crucial role in helping us improve the game. The development team will carefully review all feedback and work hard to deliver a better Ars Notoria in the future. We look forward to seeing you again in the nex… | — | |
| Steam news | Major Update: totorial storyline. Join the latest playtest! Greetings! We’re thrilled to announce that Ars Notoria will be showcased at the Eastern Game Fest! This event marks an exciting opportunity for players to dive into the mystical world we’ve been refining since our last playtest. What’s New? Since our previous test, we’ve implemented numerous optimizations and gameplay enhancements based on community feedback. Today, we’re proud to reveal that A… | — | |
| Steam news | Thank You for Participating in the 2nd Ars Notoria Multiplayer Playtest Hi everyone! The second multiplayer test of Ars Notoria ended on February 10th at 10:30 AM UTC. We sincerely thank you for exploring this world, battling its dangers, and sharing your insights with us. Your feedback has been instrumental in shaping the future of Ars Notoria. Next, we will focus on incorporating the valuable suggestions we've gathered and optimizing the game. Once these updates… | — | |
| Steam news | Ars Notoria Multiplayer Playtest Applications Now Open! We’re excited to announce that applications for the Ars Notoria multiplayer playtest are now open! If you’re interested in experiencing this new feature, we kindly invite you to fill out the application form . Our team will review submissions and contact selected participants as soon as possible. Thank you for your enthusiasm and support—we can’t wait to share this exciting journey with you! Di… | — | |
| Community | Transitioning to Multiplayer Testing Hi, everyone! With the release of the Faction Management update (version 0.1.0.4), we have successfully integrated and tested most of the core single-player systems. Moving forward, our focus will shift toward preparing for multiplayer mode testing. Since the deployment of the multiplayer requires many significant changes to the current demo version, it will need to be closed while we prepare t… | — | |
| In-game event | Faction Management Update Quests · Added a continuation to the Missing Villagers main quest. Since there are changes to the quest's implementation, its state will be reset in existing save games. · Added more quests to the Destroyed Village questline: · New Beginnings · The Broken Mill · Fixed an issue where Missing Villagers quest progress might not be properly saved. · Fixed an issue where dialogue with the rescued vi… | — | |
| Game update | Demo Build 0.1.0.3b Hi, everyone! This patch is aimed at fixing various issues with the newly introduced systems (such as backpacks, lanterns, building inside dungeons, and switching quickslot panels) as well as implementing several performance optimizations. Quests · Tutorial quests can now be skipped when starting a new game and will be marked as completed in the Journal. Dungeons · Fixed various issues related… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.