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Ars NotoriaNewsEarly Access Build 0.5.0.0
Major update

Early Access Build 0.5.0.0

Ars Notoria · published 1 Sep 2026, 01:30 UTC

All newsPlayers around this dateRead on Steam

Hi everyone, Ars Notoria is now part of Steam’s PvE Survival Crafting Fest! To celebrate, we’re bringing you the major update, along with a new all-time low price at 35% off.

Version 0.5.0.0 adds the new Moonponds biome, new enemy types, and unlocks the Uncommon rarity tier for resources, tools, weapons, armor, and buildings, along with progression adjustments and various fixes.

Build 0.5.0.0

  • Added Moonponds biome.

  • Added new enemy types:

    • Drifter

    • Needler (6 elemental types)

    • Moonstrider

    • Bogger

    • Mireclaw

    • Reaper

  • Added new Place of Interest types: Rotten Heap and Bog Clutter.

  • Added Uncommon resources:

    • Hardwood

    • Hard Lumber

    • Crude Tar

    • Rich Iron Ore

    • Steel Ingot

    • Limestone

    • Limestone Block

    • Coal

    • Flax

    • Linen

    • Lard

    • Leather

  • Uncommon deposits require Steel tools to harvest, but they usually have smaller nearby nodes that can also be broken with Iron tools.

  • Uncommon rarity is now available for the following tools and buildings:

    • Lumberjack

      • Circular Saw

      • Tar Kiln

      • Log Storage

      • Lumber Storage

      • Tar Storage

      • Debarker

      • Sawmill

    • Miner

      • Bloomery

      • Iron Ore Storage

      • Ingot Storage

      • Stamp Mill

      • Drainage Pump

    • Pitman

      • Drill Press

      • Hauling Machine

      • Stone Storage

      • Stone Block Storage

      • Fuel Storage

      • Stone Saw Machine

      • Rock Crusher

    • Weaver

      • Spinning Wheel

      • Fiber Storage

      • Fabric Storage

      • Loom

      • Fiber Mill

    • Farmer

      • Leather Rack

      • Stove

      • Leather Storage

    • Weaponsmith

      • Weaponsmith's Workbench

      • Grinding Wheel

    • Armorer

      • Armorer's Workbench

      • Leatherworking Toolkit

  • Uncommon rarity is now available for harvesting tools: Axe, Bar, Hoe, Knife, Pickaxe, Scythe, Shovel, Sickle, Sledgehammer.

  • Uncommon rarity is now available for weapons: Broadsword, Watcher pistol, Mace, Musket, Halberd, Breaker hand mortar.

  • Uncommon rarity is now available for the following armor:

    • Stalwart set

    • Warden set

    • Sentinel set

    • Zenith set

    • Archon set

    • Goliath set

  • Added an option to upgrade unlocked Common build parts to the Uncommon level.

  • Upgrading tools costs 25% less than crafting new ones, which makes transitioning to higher rarity tiers smoother.

  • Added a new craftable artifact - Reaper's Lance.

  • Added new ingredients and treasures: Palehide, Rotting Gill, Pearl of the Drowned, Needler Mandible, Wing Membrane, Strider Hoof, Bogger Bile, Serrated Claw.

  • Added new trophies: Drifter's Head, Needler's Sac, Moonstrider's Antlers, Bogger's Head, Mireclaw's Jaws, Reaper's Ribcage.

  • Adjusted character damage reduction calculations and enemy damage scaling based on difficulty.

  • Made minor adjustments to some equipment affixes for smoother progression between rarity tiers.

  • Adjusted resources required to build the Leather Storage.

  • Pigs now drop Uncommon fat, which unlocks the Tier 2 Stove.

  • Fixed an issue where mounts might not spawn for clients in multiplayer.

  • Fixed an issue where items might not be labeled as equipped in the Upgrade menu.

  • Fixed an issue where attribute bonuses after upgrading an item might not activate until the item was re-equipped.

  • Fixed an issue where, in multiplayer, harvesting a resource deposit could sometimes cause an extra instance to disappear.

  • Fixed an issue where a resource deposit could be marked as harvested on the minimap when only smaller nodes were collected.

  • Fixed an issue where single-click harvesting wasn't activated when not using the corresponding primary tool for the resource deposit.

  • Fixed an issue where certain resource deposits might not be generated when loading a save game from older versions.

  • Fixed an issue where switching rarity in the Building Menu didn't correctly update the build part preview.

  • Fixed an issue where switching difficulty during a playthrough might not apply the new scaling to all enemies until relogging.

  • Fixed an issue where Enthralled Pumpkin stat parameters might not initialize correctly.

  • Updated compact resource icon quantity background for better formatting.

  • Updated some tool icons for better consistency between rarity tiers.


Thank you as always for your feedback and continued support!

If you encounter any problems, please don't hesitate to let us know.

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