
Hi everyone, Ars Notoria is now part of Steam’s PvE Survival Crafting Fest! To celebrate, we’re bringing you the major update, along with a new all-time low price at 35% off.
Version 0.5.0.0 adds the new Moonponds biome, new enemy types, and unlocks the Uncommon rarity tier for resources, tools, weapons, armor, and buildings, along with progression adjustments and various fixes.
Added Moonponds biome.
Added new enemy types:
Drifter
Needler (6 elemental types)
Moonstrider
Bogger
Mireclaw
Reaper
Added new Place of Interest types: Rotten Heap and Bog Clutter.
Added Uncommon resources:
Hardwood
Hard Lumber
Crude Tar
Rich Iron Ore
Steel Ingot
Limestone
Limestone Block
Coal
Flax
Linen
Lard
Leather
Uncommon deposits require Steel tools to harvest, but they usually have smaller nearby nodes that can also be broken with Iron tools.
Uncommon rarity is now available for the following tools and buildings:
Lumberjack
Circular Saw
Tar Kiln
Log Storage
Lumber Storage
Tar Storage
Debarker
Sawmill
Miner
Bloomery
Iron Ore Storage
Ingot Storage
Stamp Mill
Drainage Pump
Pitman
Drill Press
Hauling Machine
Stone Storage
Stone Block Storage
Fuel Storage
Stone Saw Machine
Rock Crusher
Weaver
Spinning Wheel
Fiber Storage
Fabric Storage
Loom
Fiber Mill
Farmer
Leather Rack
Stove
Leather Storage
Weaponsmith
Weaponsmith's Workbench
Grinding Wheel
Armorer
Armorer's Workbench
Leatherworking Toolkit
Uncommon rarity is now available for harvesting tools: Axe, Bar, Hoe, Knife, Pickaxe, Scythe, Shovel, Sickle, Sledgehammer.
Uncommon rarity is now available for weapons: Broadsword, Watcher pistol, Mace, Musket, Halberd, Breaker hand mortar.
Uncommon rarity is now available for the following armor:
Stalwart set
Warden set
Sentinel set
Zenith set
Archon set
Goliath set
Added an option to upgrade unlocked Common build parts to the Uncommon level.
Upgrading tools costs 25% less than crafting new ones, which makes transitioning to higher rarity tiers smoother.
Added a new craftable artifact - Reaper's Lance.
Added new ingredients and treasures: Palehide, Rotting Gill, Pearl of the Drowned, Needler Mandible, Wing Membrane, Strider Hoof, Bogger Bile, Serrated Claw.
Added new trophies: Drifter's Head, Needler's Sac, Moonstrider's Antlers, Bogger's Head, Mireclaw's Jaws, Reaper's Ribcage.
Adjusted character damage reduction calculations and enemy damage scaling based on difficulty.
Made minor adjustments to some equipment affixes for smoother progression between rarity tiers.
Adjusted resources required to build the Leather Storage.
Pigs now drop Uncommon fat, which unlocks the Tier 2 Stove.
Fixed an issue where mounts might not spawn for clients in multiplayer.
Fixed an issue where items might not be labeled as equipped in the Upgrade menu.
Fixed an issue where attribute bonuses after upgrading an item might not activate until the item was re-equipped.
Fixed an issue where, in multiplayer, harvesting a resource deposit could sometimes cause an extra instance to disappear.
Fixed an issue where a resource deposit could be marked as harvested on the minimap when only smaller nodes were collected.
Fixed an issue where single-click harvesting wasn't activated when not using the corresponding primary tool for the resource deposit.
Fixed an issue where certain resource deposits might not be generated when loading a save game from older versions.
Fixed an issue where switching rarity in the Building Menu didn't correctly update the build part preview.
Fixed an issue where switching difficulty during a playthrough might not apply the new scaling to all enemies until relogging.
Fixed an issue where Enthralled Pumpkin stat parameters might not initialize correctly.
Updated compact resource icon quantity background for better formatting.
Updated some tool icons for better consistency between rarity tiers.
Thank you as always for your feedback and continued support!
If you encounter any problems, please don't hesitate to let us know.