
Hi everyone,
This update introduces the ability to build custom Waystones and adds a related quest, crafting material, a new dungeon and enemy type, as well as various other fixes and improvements.
Added a new quest: "Igniting the Way".
Added a new enemy type: Gatekeeper.
Added a new dungeon type: Ancient Vault.
Added new dungeon locations:
Ancient Vault in the Woodlands - Head down the main road from the Training Camp to the City Outskirts. Turn left at the second crossroad, then take the small trail on the right.
Ancient Vault in the Dead Grove - Travel along the main road from the City Outskirts toward the Dead Grove. Turn right at the crossroads, then take the path to the right again once you reach the ruined altar.
Ancient Vault in the Outskirts - Found within the small forest near the Riverside on the northern side of the City Outskirts.
Added new unique crafting material: Waystone Catalyst.
Waystones are now available for building under the Construction => Mechanisms category.
Added visual indicators for Blind and Veil status effects.
Fixed an issue where overwriting an ability quickslot with an item might not persist after closing the inventory window.
Fixed an issue where the "Take All" button didn't correctly transfer items from armor and weapon stands to the inventory.
Fixed an issue where some Training Camp NPCs' appearances might be displayed incorrectly for clients in multiplayer.
Fixed an issue where some Obstacle Course traps might have collision issues for clients in multiplayer.
Fixed an issue where client characters could pass through Training Dummies under certain conditions.
Fixed an issue where certain dungeon minimap edges could flicker during movement.
Adjusted Bestiary knowledge progression for unique enemies, allowing them to unlock faster.
Optimized various dungeon textures.
Localization fixes and updates.
Thank you as always for your feedback and continued support!
If you encounter any problems, please don't hesitate to let us know.